This was my first rpgmaker game... best game on here!
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Meteorain. This looks a lot cooler in motion.
This took so long to get right. So. Long.
Monk, Black Mage, White Mage, and Red Mage join up with Warrior of Light, Princess Sarah, and Garland to round out the FF1 unlockable guest squad. :D
The High Summoner and her Guardian
The star player of the Zanarkand Abes
Golbez is here, and he brought f(r)iends.
As correctly guessed by someone here at RMN, guest unlocks #7 slots are all villains. :D
Just a peek at the Status menu, and some of the game's equips.
Finishing Touch (200 frames!)
Cloud (FF7), Vaan (FF12), and Leila (FF2) are here, too!
Y'shtola (FFXIV) and Lightning (FFXIII) join the game as unlockable guests!
At long last (and totally worth the wait), Avee has finished many of Cid's battle sprites! Excited for you guys to see them in motion, soon.
Arc, Ingus and Refia join Luneth as unlockable guests!
Edgar, Sabin, and Celes make their way to FFD as unlockable guests!
The cast of FF4 (Kain, Rydia, Tellah) join the game as unlockable guests! (Part 1)
The cast of FF4 (Edge, Rosa, Edward) join the game as unlockable guests! (Part 2)
Another FFT fan favorite confirmed.
The first of the FF3 cast enters the fight. :D
Warrior of Light joins the fray!
X-ATM092 from FF8 can be battled in the Arrowny Gallery (as well as the main story). Also, this screenshot confirms Doga, Locke, and Ramza as unlockable guests. :D
Cid and a few unlockable guests battling it out against a classic FF6 boss.
Noctis' Limit Break, Armiger, is among the strongest attacks of any character, and the strongest physical Limit Break out of all unlockable guests so far.
Terra arrives as an unlockable guest! Her Paradigm and Limit Break make her a magic damage dealing machine.
Insomnia's crown Prince has arrived as an unlockable guest character! See the latest blog post for more information about unlockable characters, and some pretty big balance changes.
Another of the Arrowny Gallery challenge battles, being fought by a full party of unlockable guests!
Using the Triple Triad Album menu, players can edit their deck, and view important information about each card they've collected.
Triple Triad (thought I had a screenshot of this already...)
Just hope, as a player, you never see this ability in action. :P
Spent the last two days scripting the battle functions of this classic FF6 boss.
A familiar face can provide info on every item in the game.
Hey look, the sprites match the artwork now! Avee has done an incredible job on these. More to come!
When characters gain a level, they are awarded Training Points (TP). Players can spend these points to make their party stronger, however they want.
A classic boss from FF4 is the next available challenge battle in the Arrowny Gallery. It will not be as easy as you remember.
While players have access to instant travel, port towns like Carwen can offer a free ride to other areas where ships can dock, too.
The Jumbo Cactpot lottery has arrived!
Oh, this infuriating battle...
The Mini-Cactpot game from FF14's Gold Saucer is here in FFD!
Treno's Auction House lets players face off against other famous bidders for new items.
Configuration options for the player, including a dozen different window style options.
Dragon's Neck Coliseum menu.
Use Magick Refineries and Mako Stones to learn new magick spells for Wedge, Vicks and Lyra.
Redeem your Golden Tickets for exclusive prizes in the Gold Saucer.
Learning some history in the World Studies room at the learning house.
This part of the Learning House in Mysidia covers advanced battle tactics and information on status conditions, as well as Limit Breaks.
The game's new logo, Paul did a great job on this!
Gotta have this in any FF game.
The hardest battle. Ever. EVER.
Catoblepas' "Demon's Eye"
Fenrir's "Howling Moon"
Atomos' "G-Force 199"
Carbuncle's "Ruby Light"
Unicorn's "Healing Horn"
Zona Seeker's "Magick Shield"
Phoenix's Flames of Rebirth. Required me to write a whole new script to get the "damage enemies, revive dead allies" bit working.
We'd like to reveal one of the bosses players can challenge in the Arrowny Gallery (an area we announced in our RSD video, if you haven't seen it). We're also really glad we FINALLY got FFV monster sprites (thanks Oscar!)
Forget what your next objective is? Not anymore!
Avee's sprite work is impressive, no?
The wreckage of the IAF Invincible.
Choosing a Limit Break now has a display more like Final Fantasy VII. All other skills still use the normal display window.
The party change menu
FInished up the status menu design, and hey! You can finally see your Limit Breaks outside of battle. ^_^
Got another classic FF function working. The Celestriad relic reduces all MP costs to 1, for abilities that have an MP cost, that is.
Reeve faces off against an opponent in the Coliseum.
Lyra absorbs an enemy spell with her new Runic command.
Use a Focus to change how your stats raise when you level up.
Abilities used by enemies show in a different colored window than abilities used by your party.
Milestones menu has a new design, and don't let those numbers fool you; there's going to be well over 100 Milestones to unlock.
With the Cat's Bell key item, players can hear short rings when there's a hidden item nearby.
The game's title menu now has scrolling marquees filled with fun facts. =)
Airship Assault mini-game from the Gold Saucer. Prizes are given according to score, and a Milestone can be obtained by scoring high enough.
Still chuggin' along on those menu designs. I didn't change up the name menu too much.
Went ahead and fixed up the animation for Chocobo Stampede. Had to edit the chocobo sprites a lot, but it came out good!
Magick Mysidia has gotten a facelift, and has increased in size considerably.
Checking the list of MogNet messages the player has received. LOTS of new, previously unannounced names in this list. :D Mail with a star comes with a gift!
Real-time notification of new MogNet messages, in action.
MogNet Delivery Service! NPCs will send the party mail, and some even contain items.
Inside the Chocobo Ranch barn. Aww, look at the sleeping Chocobo.
The Chocobo Ranch has undergone a big design change. We're still working on it, but it's coming along nicely.
The world of Gaia Discovery. Reuploaded after making some minor edits.
As part of my effort to make Limit Break animations way cooler, Comet has gotten a new look.
It took a bit of elbow grease, but I finally got those long-broken status condition animations working again.
The Macalania Woods have a few hidden nooks through the trees.
Oversoul is a mini-boss encountered in the Macalania Woods. As a mini-boss, he can't go into Crisis Mode, but he's still pretty deadly.
At the end of the day, our friend Cid is all about the loot!
Passing through the Macalania Woods. Map still under construction.
The Gold Saucer's Chest Lottery
Gave our friend Odin a new animation, more in line with his classic animations from other games.
Leon's Holy Circle ability. It allows the party to drain HP with almost any physical attack or ability, regardless of Drain protection.
Leon's Hallowed Bolt, which deals Lightning-elemental damage and has a chance to apply Silence and Weakness.
All characters now have new weapon graphics and animations (even the guests have their own!), using sprites from FF: All The Bravest.
Enhanced the animation for Wedge's second Limit Break, Meteor. Pretty happy with it! I'll show it in a video next time I make one.
The battle against the Aeon, Lich, is a tough one indeed.
Leon protecting a near-fatal Beclem using his Paradigm, Chivalry.
Leon's Guardian command ability in effect, drawing enemy attacks and reducing damage.
Another one of Cid's tools that the player will be have access to in the next release.
The Travel Menu is used to quickly move between previously visited locations.
Early Chocobo Racing. I mean VERY early. Lots of stuff to work on for this, but it DOES work, woo.
A newly designed Help menu will allow players to view files on almost everything in the game. =)
The first boss in the game that utilizes Crisis Mode is the Jaharan Giant. Be careful!
Someone call the Imperial Guard!
Someone's about to get turned into a zombie.
This mission is gonna hit players right in the feels.
The Sanubia Sandway is a two-part dungeon connecting Figaro to the Bikanel Desert.
A few familiar names popped up in Mysidia recently...
Carwen sits on the Burmecia continent's most northern point, and offers a few missions and other optional content.
You can view all of your Triple Triad cards (and your current hand setting) in the Cards menu.
Raizen is a God for creating this. It will be included in the next demo, for sure.
Yeah, so this happens. :D
Battle against Ivalice Judges, who can set rules to the battles, forcing you to react to changes.
The party encounters the Ragtime Mouse.
The party makes their way through the Mist Cave.
Bahamut's Megaflare attack during the battle to gain him as an Aeon. Nasty, nasty fight.
Phantom: Ghostly Veil (Applies Vanish on all party members)
Ifrit becoming Nethicite at Ramuh's urging.
The story splits into three paths for the player to choose in any order they wish.
Wonder what that could be?
Call the gambling helpline!
The Music Player menu. Listen to any track in the game and view information about the authors.
Bolt of Judgment
Finding Reeve's fellow Dragoons can help him learn new Dragonkin abilities.
Synthesis Menu (After synthesizing an Augment)
Finalized main menu.
Bestiary menu (enemy selection).
Finalized Equip menu
Finalized File menu.
Finalized Item menu.
Finalized Synthesis menu.
Finalized Abilities menu.
Finalized battle HUD.
Tentative title image.
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