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It took a bit of elbow grease, but I finally got those long-broken status condition animations working again.
  • WCouillard
  • Added: 07/24/2014 02:27 PM
  • Last updated: 04/16/2024 10:58 PM
  • 2277 views

Posts

Pages: 1
I approve. Cid is Poisoned, Wedge is Silenced, Vicks is...Regened?, and Reeve is...what?
janussenpre
愛・おぼえていますか
1274
That bubble effect looks superb.
Yes! I love state animations, it makes a game feel so much more alive. Although it can be a little ridiculous once they stack.
author=janussenpre
That bubble effect looks superb.


Doesn't it? I love it. I might actually recolor it and use it for Shell with a fade in and out instead of animating it the way Bubble does.

author=Noel_Kreiss
I approve. Cid is Poisoned, Wedge is Silenced, Vicks is...Regened?, and Reeve is...what?


Correct on all of those.

author=rhb84
Yes! I love state animations, it makes a game feel so much more alive. Although it can be a little ridiculous once they stack.


Part of the fix sort of killed the cycling of animations, so I think it only plays the one with the most priority now, which is fine by me. You can still see what status conditions are applied when targeting any enemy or ally.

Status conditions that change your actual graphics have been given the most priority (Zombie, Petrify, Mini, Imp, Freeze, Vanish). From there, it's all pretty much even, but negative states are given priority over positive ones, so you know what you have to heal. :D
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