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Final Fantasy Discovery Boss Battle Test: Jaharan Giant

Cid and Reeve face off against the Jaharan Giant on their way toward the Sanubian Desert in an early boss battle.

This battle tests out a few scripted features like introducing Crisis Mode, and a Magick Wall that prevents all damage until it is destroyed.

Posts

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Wow. This looks incredible. My hype to play this intensifies and my curiosity on how you managed to implement these features grows.
It's all nice and good, but that font used in name display for dialogue is not a good choice IMO; it's a bit too futuristic and too bold I think. Something more simplistic in design would be better.
author=Noel_Kreiss
It's all nice and good, but that font used in name display for dialogue is not a good choice IMO; it's a bit too futuristic and too bold I think. Something more simplistic in design would be better.

It looks like the FF13 font that he is using for a lot of his menu text. It just looks a bit awkward in the context of the battle HUD and UI elements without having seen it in other places first I think. I'm sure when every dialogue box in the game looks like that it won't look so jarring in battle.

Fight looks cool though! I like the shield mechanic and crisis mode. It's nice that you announce it like that to allow for more strategy, in my game some bosses will just suddenly go into pissy boss mode when you get their HP low without warning, haha.
author=Noel_Kreiss
It's all nice and good, but that font used in name display for dialogue is not a good choice IMO; it's a bit too futuristic and too bold I think. Something more simplistic in design would be better.


Nothing is set in stone, I will most likely end up using VAG Rounded for it, like the other windows.

author=RydiaMist
Fight looks cool though! I like the shield mechanic and crisis mode. It's nice that you announce it like that to allow for more strategy, in my game some bosses will just suddenly go into pissy boss mode when you get their HP low without warning, haha.


It's the first boss battle where such mechanics are used, so I felt obligated to include a bit of a hint/tutorial. In future boss battles using similar gimmicks, the player will be on their own for the most part.
I've always loved the bouncing damage text from FFIV.
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