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Announcement

More Song Error Woes

It has just recently come to my attention that there is yet another song that people are having trouble with. It's the Doctor Who theme, and it plays near the end of chapter 2, so as I type, I am uploading a fix for it that just takes the song out. If you're having the same issue, redownload the game and transfer your save over.

HOPEFULLY there won't be any more songs that have issues like this, but I don't know. Like I've said before, I can't tell if a song won't work on players' computers, since they work just peachy on mine, so just tell me if there are any more troubles, I guess, and I'll pop up a fix as soon as I can.

I don't know about anyone else, but I am so sick of this error and having to reupload the game because of it. The sacrifices we make for good music. So, here's hoping that this is the last of it.

Announcement

Where In Time Is Obama RPG Disk 2?

I'm going to lay my cards on the table for you guys. That poster I made for disk 2 (which some of you may/may not have seen) had a date for Obama RPG disk 2. That date was August/September. I'm going to say right now that that's not going to happen. And I don't know when it's going to happen (or, dare I say, if it's going to happen, although let's try to stay optimistic).


Going to Penn State. I can only imagine where this will take me.

Why do I say this? I say this because of college. I'll be going into college this fall (*confetti*), and so of course I got a job to pay for college. Nothing new, right? Well, this is new. I'm getting a second job to help pay for college. I've also been accepted into the honors program. What this all means is work. Work. Work. Work. Studying. Studying. Studying. And time constraints.


Probably over exaggerating, and I'm not a girl, but you get the point.

Between juggling two jobs (one which I work weekends, the other weekdays), taking honors courses, having time to socialize and talk to friends, and still being able to have some free breathing time to myself, I don't know when this whole thing that is Obama RPG is going to happen.

You might say "Well, why don't you power through it before college starts?" No way, Jose. I was miserable just powering through Obama RPG for a few days at a time, and while the end result looks fine, there is no way that was good for my mental or physical health, and I just can't do that to myself again, even if it is for the sake of my "art". I'm certainly not going to work on it now, as I'm just taking a break from all that just so that I can do other things with my life, work through my backlog of games that I desperately want to play, and relax.

Right now, Obama RPG is a chore. Something that I feel obligated to do, but something I don't want to do, don't have the energy to do, and something that will hurt me, in the end, whether it be in health or through the time it will take away from more important things.


Don't be sad, Obama. Might be a bit of a chore to make your game, but I still love you.



So, where in time is Obama RPG Disk 2? I don't know. And I feel awful for saying so after how much I've hyped up this game and after the cliffhanger I end disk 1 on, but things change on the drop of a dime. One minute I've got free time out the wazoo, next minute I've got two jobs and a wealth of schoolwork hanging over my back.

Someday, the rest of the story will be told. I just don't know when. Or how. Or if it will even be in game form. For Obama, this is a long sleep. For me, this is the transition into a time of my life where the world is waiting, and I have to take the chance and grab it before it slips through my fingers and I regret my missed opportunity.


I'm going to need it.

I'm sorry. Thanks for all those who have played. And wish me luck.

- Marche

Announcement

Oh, The Trouble Never Stops

Man, there's just no excuse. There's no excuse. I'm sorry to those two people who downloaded the fixed versions of the game. You've gotta redownload it.

When I fixed the game and took out the songs that were apparently screwed up, two of the songs were both named something like "The Test", so I took out the wrong song. And apparently, later on in the game, that song gets called up, so if you play the game and it does, it'll crash, because the song no longer exists.

Man, I'm just awful. I'm sorry. I understand if you two downloaders are done. It's been a whirlwind of a day, and this last problem is just bad.

But I PROMISE you, this is it. This last upload is it. There are no more duplicate song names or anything.

Geez. I can't believe all this has happened. Live and learn, I guess. I'll do my best to make sure none of this happens when the second disk hits. OK?

Announcement

Obama RPG Disk 1 is Fixed! NOW go download it!

Listen, guys, from the bottom of my heart, I deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply deeply apologize for what happened today. I was unaware that there were problems with two of the sound files, one of them being the very first battle theme, and there was no way for me to tell, because they worked fine on my computers.

If you know me, you know that this game is my baby. I have poured my heart and soul into this game, and so I would never want you guys to have any trouble playing it. In fact, I had to leave for a few hours to help out with a vacation bible school for my church right after I found out about the problem, and I was flipping out internally the entire time. It was bad.

Thanks to one fine user, Desmo360, I have been able to solve the problem by just ripping those two sound files right out of there. The songs might have been decent, but it's a small price to pay for a game that will let you get past the first freaking battle.

Now, then. I'm uploading the fixed versions as I type. I apologize, again, for the problems, and I apologize that those of you who have already downloaded the game may have to download it again (unless you patch those sound files, as Desmo did, apparently).

Thank you for sticking with Obama RPG. And thank you for your understanding (I hope). I'll be watching things closely for the next few days, but otherwise, I'm exhausted, and it's time to go to bed.

With Much <3,

- Marche

Announcement

Obama RPG Disk 1 Is Out! GO GET IT! RAAAHHH!!!

After so long, and many hours of going through fixing bugs and adding some last minute things to really spice up the experience, I am proud to announce to that the first Disk of Obama RPG is ready to download!


NOW! Before you play, a few things to keep in mind.

1. ABSOLUTELY 100% DO NOT USE YOUR SAVE FROM THE DEMO. I deleted the demo. It's super outdated. Features in the final game will screw up things if you try to use the save from the demo. And anyways, you'll miss some new funny moments, and we wouldn't want that, now, would we?

2. Keep your save after you finish this disk! If I'm right, I can get it so that you can carry it over to the second disk. So, you won't have to start with some default stuff in place of your massive hordes of cash and items.

3. DO NOT BE DISCOURAGED by the difficulty of the last boss of the disk. It's a tough battle, I know. You'll probably find yourself expending most, if not all of the items you have. The fight will make you sweat. It's the final boss of the disk, so it's final boss-level difficulty. The boss fights in disk 2 will NOT all be hard like that.

OK, now that all that's out of the way, I hope you guys enjoy, and remember, I'm really excited to get some feedback, so I want you guys to tell me what you think. You help me, and I can help the game. Capisce?



One last thing...I've got a poster I spent a few days working on for the second disk of the game. I'm going to throw a link to it up, since it's too big for you to see it here in this little blog post space. It has some spoilers for disk 1, so you might want to finish it before you look, unless you really don't care.

http://img694.imageshack.us/img694/3756/e0bv.png

That's it. Thanks for the support, guys, and I'm going to now take a break for a few days, a week, something like that. I've been doing nothing but Obama RPG for a good week and a half, so I think I deserve some rest, now.

I'll see you in the Oval Office.

- Marche

Miscellaneous

I Blame Comcast

OK, so I apparently lied. Obama RPG was not out yesterday, like I said, and I'm really sorry for that. There were a lot more bugs to iron out than I thought, so it's a good thing I decided to go through the game. I'm NEARLY done! Just one last dungeon to comb over and an intro to add one thing to, and it's all ready.

I was actually going to stay up all night and finish this for you guys, I really was, but guess what happens? 12:30 AM, my internet goes out. Poof. Thank you, Comcast. I waited around a little bit until 1 AM to see if it would come back, but it wasn't budging, so I figured I might as well go to bed and finish it up in the morning.

So, sorry about the delay. I'm going straight back into it, and it'll be up before you know it.

- Marche

Announcement

Obama RPG Disk 1 Releases Tomorrow

You heard right. The first half of the game releases tomorrow (actually it would technically be today, since it's 1 AM where I live right now).

I thought about what one user, edchuy, commented on about testing a game and everything and trying to ease doubts, getting some feedback. Well, I figure it's going to take me a while to finish Obama RPG, anyways, since I really need to take a break from it and stuff (I keep telling myself to take a few days' break and end up working on it the whole day, imagine that!).

Well, I've got a few loose ends to wrap up, namely the last cutscene of Chapter IV, and I want to give the game a quick run-through on easy mode to make sure that everything there works properly and that there aren't any glaring errors anywhere else. Other than that, this marks approximately the halfway point in Obama RPG. Chapter IV is a major turning point in the story, and the game goes off in some strange directions after this.

So, I figure I might as well just change my plans and make the game episodic. The first disk (episode, whatever you want to call it) will be the first four chapters. The second disk, the last eight chapters. The final disk will basically be like an expansion pack and include the two paralogue chapters and the epilogue bonus dungeon.

What I really need from you guys is feedback. I want to know if I'm going in a right direction with this. I want to know if you have any suggestions on ways I could improve my game-making on disk 2 and disk 3, and I want to know what you guys are liking about it. I'll take the feedback to heart, and hopefully I can pull something out that will be satisfactory (you can at least know that I'm going to give it a good try).

So, put your "I <3 Obama" t-shirts on, bring out your Obama coffee mugs, make an altar to Obama in your room...do whatever you need to do to get ready, because once I've got everything ready to go, I'm uploading this bad boy. I hope you guys are excited, because I know I am.

Peace out, and I really need to go to bed.

- Marche

Game Design

What I've Learned About Making A Game Through Obama RPG (And Other Sentiments)

I originally submitted this as an editorial, but it was denied because it talks a lot about Obama RPG, so I'll just take the advice of the denier and post it as a blog. The longest. blog. ever.


The Title Screen you see when you first start up Obama RPG. Fitting that it should be the first thing you see, here.

An Introduction

Hi. I'm Marche100. I don't usually write blogs that aren't just progress reports, but I feel especially compelled to, today (actually I originally wrote this piece for a blog on Destructoid, but I feel good about reposting it, here). This article contains my thoughts and feelings about making an RPG, and does not necessarily hold true for every RPG. I do hope you takes some things to heart, though. Oh, and this article does contain previously unseen Obama RPG screenshots, so if you want to see them, here they are.

I'm sure no one knows this (ha ha), but I've been creating a game over the past few years that I've recently renamed Obama RPG: Magical Quest 3 HD - Future Legend of Superhuman President Starring Barack Obama. Obviously, it's heavily influenced by Barkley, Shut Up and Jam: Gaiden. It has been through multiple long hiatuses and a flurry of changes during its development. I just picked it up off of a long hiatus just a week or two ago, and I've reflected on some things that I've learned while making it that I'd like to share. It's being made with RPG Maker 2003.

A bit of background information on myself is worth hearing, I believe. I've worked with RPG Maker since 2007, I believe, when I was in seventh grade. I remember seeing it before and thinking I'd never know how to use it. Well, I taught myself through trial and error, and over 6 long years, I made many a game (unfortunately, most are lost to the ages, since they were all hosted on Megaupload, which pains me greatly). Most fell within the lines of "attack this enemy a billion times until it dies" and "big empty open spaces galore". That sort of beginners' RPG making, although it did have its charm. Now, I feel comfortable enough with it to call myself advanced, skill-wise.


The "aliens" introduce themselves.

And now some background information on Obama RPG is in order, in case you haven't already seen it. It's an RPG I thought up two or three years ago after hearing of Barkley, Shut Up and Jam: Gaiden. The story concerns President Obama finding that the White House is under attack. Naturally, he goes to investigate, and finds three aliens: Saturos, General Guy, and Balrog, who are searching for the fabled Philosopher's Stone. Obama ends up on a quest to find the stone before them and to put a stop to their plans, meeting a large cast of characters on the way, with a mysterious group called the Advisors stepping in from time to time. It has plenty of twists and turns before the story reaches its end, and the ending is not one to be expected.

Not the most original story, I realize, but the twists, the characters, and the humor more than make up for it (I think). If that's really a true statement is up to the people who actually play the game besides me.

I don't know if anyone cares to hear what I have to say. Heck, I don't know if anyone will even read this. But just know, I'm pouring out my heart here, so these are some things you may want to take to heart if you ever find yourself making a game.


A battle midway through the game.

The Story Is the Easy Part

Writing the story for Obama RPG was undoubtedly the easy part. Taking everything into account, the story must have taken me a few days to write. Granted, I've tweaked it here and there as I've made the game, adding new villains, new characters, new environments, etc. But still, the story was quite easy. Case in point, last week while I was at work, I was bored, so I spent the 8 hours I was stuck at work working out the story point by point from where I was at (maybe 30% into the game) to the end, along with what bosses there will be, what the music will be for each boss, and so on.

The actual RPG part was difficult, and still is to some degree. It's one thing to come up with a funny, interesting story, but another thing to have balanced, fun gameplay to tie it all together. I'll admit, I have a wealth of difficulty in making enemies for Obama RPG. I constantly worry that the enemies are too weak, or too tough, or that they use too many similar moves like those of enemies from early on in the game. It's a real struggle. Mix that in with coming up with spells and abilities for the heroes to use and balancing those, and dealing with enemy weaknesses and resistances, and you've got a huge jumble of stress.

That stress hit me like a wrecking ball yesterday when I made that dungeon up there that the screenshot is from. I made the enemies, but I absolutely did not feel comfortable with them. I was practically pulling my hair out over it. I tweaked and improved them, but it's still hard to feel good about them. They can withstand plenty of your attacks, they bring new moves to the table, and they have different weaknesses, but is it enough? I don't know.

Frankly, I don't know how actual game developers do it. I'm not sure that I'll ever feel totally comfortable with my work, but it's definitely a process.



Morpheus-I mean Lawrence Fishburne-gets his share of the action.

Think Something Will Take 30 Minutes? Think Again

That scene up there is one that I made just today. It was not originally part of my plan for this section of the dungeon in Obama RPG. It was spontaneous. I thought it would take maybe thirty minutes to make. It took me approximately 2-3 hours. Yesterday was another good example. I spent all day yesterday working on Obama RPG, trying to get through development of two dungeons. I didn't make it, even after working on it for what must have been 12 hours straight and I'm still working on the one. I was exhausted from it. I hit the hay almost right afterwards.

One big part of making an RPG is time. RPGs are long games, that's a given. So, of course it would take a long time to make an RPG. Well, it takes longer than a long time. Over the years, as my skill has increased, I have found that making polished, well made sections of an RPG can take a very, very long time. It's important to manage your time well and to make good use of the time you have. But on that note, that's not to say that if something that could take a long time, it should not be implemented. A good idea, like that fight up there, can go a long way into making an appealing game.


Persona 4 is an RPG that can take 100+ hours to complete, but retains its excellence! Phew!

Another side note that goes along with me overdoing it yesterday is to not overdo it. It's a bad idea. It makes you exhausted, and as you try to push forward, the quality of your work just plummets. It's important to take breaks and to stretch once in a while.

Once again, I must think back on commercial games. Think Persona 4, a game that can take 100+ hours to beat. How long do you think something like that took to make? Granted, it was a team effort, but by golly, it must have taken ages. You have to appreciate the commitment such developers have to making not only such long games, but to make those games really good and polished.


You can pick up vinyl records in Obama RPG and add them to an MP3 Player you get early in the game. This is used to change the battle theme.



And a video showcasing the feature.

It's Never Too Late To Change Something For The Better

You might feel like you're done with an area in a game you make, but you aren't truly finished until the whole game is finished. Meaning, if you come up with a good idea that changes something way back in the beginning of the game, then you should do it. So long as it's a positive change, it's worth messing with some things to get it working.

My personal example for this is the MP3 Player feature of Obama RPG. In the past, the Golden Sun Battle Theme was the only battle theme there was in the game. That's fine and all, but starting late last year, I became very obsessed with Persona 4 and the Megaten franchise in general. I got to thinking, what if someone doesn't like the battle theme, or wants to change it? I knew that I would have to mess with stuff I made years ago to get such a feature working, but I went for it. Now, the MP3 Player is fully functional, and you can pick up songs from all walks of RPGs to fight enemies to. It was so worth it.

In fact, I'm going to go change a dungeon I made two years ago, because I came up with an idea to make the atmosphere all the more better. Point is, nothing's set in steel, and if it sounds like a good change to old material, go for it. You might just end up patting yourself on the back for it, later.



Like clowns, we are here to entertain!

Don't Forget Your Purpose / Creativity Is Key

I'm mashing two points together, here. It's important to not forget your purpose in creating a game, whether it be to convey a message, to tell a story, or to entertain. Your game might be the crappiest game you have ever seen, but as long as you don't forget your purpose and tell the story you set out to tell, or say what you mean to say, you've succeeded to some degree.

I can talk as much as I want about how I pull my hair out over how sucky I am at making enemies in RPGs, but the purpose of Obama RPG is to entertain through humor, just as Barkley, Shut Up and Jam: Gaiden sets out to do (I think), and I try my darndest to deliver on that front. I pull out subtle humor and sarcasm in tons of places, and although there are certainly some serious scenes, I never forget my purpose, and it's very important to never forget it as you're making a game. Lose sight of that, and you lose the very thing that makes your game special.


The world map screen in Obama RPG is basically a giant map of the world that you can walk around on and access different areas of the game from.

To that effect, as I'm creating a game heavily influenced by Barkley, Shut Up and Jam: Gaiden, it's immensely important to have a good dosage of creativity throughout the game. I think this is true of many RPGs, but especially ones relying on humor and wackiness to carry them through the game.

I don't think this one needs much explanation, but my example here is the world map you see up there. While I was coming up with how I would do the world map, I thought that perhaps I could do something that gives the player freedom from the get go. You can see every area (save a few) you'll go through in the game on the world map, although you can't access the majority of them at first, and you can explore at your leisure. This kind of creativity is very important, and it allows me to express some creativity through creating those little icons for every area up there.

It's important to take every chance you get to express your creativity and let it shine through your work, as it serves only to enhance it and to make a more enjoyable game.



Obama and the Doctor have two very different personalities. You can see them shining through, a bit in this clip.

Characters are the Paint

Hang in there, I've got a few more points to cover. Thank you very much for reading this far, if you're still with me. Just as story, gameplay, and creativity are key elements of a good game, characters are the paint that gives the story an extra layer of, shall we say, interest and enjoyment. It's highly important to have a good cast of characters, whether you have only three characters in a game (as one game I made once did), or a huge cast of characters.

In Obama RPG, you have a wide variety of characters. You have Obama, who's arrogant, reckless, and thinks he's some sort of superhuman. God's gift to the world. Then, you have The Doctor, who is a voice of reason, and tries to keep Obama on the right path through all this and is always happy and willing to help. There's also Keanu Reeves, the third party member, who's mopey and serious most of the time.

Talking of villains, one of the major villains, Saturos (from Golden Sun) is very pompous and condescending. General Guy (from Paper Mario) speaks like a stereotypical general in an army and is absolutely obsessed with tanks. Balrog (from Cave Story) has a bubbly attitude, seemingly always in a happy mood and almost immature. But not only heroes and villains should have such personalities. The supporting cast as well. For example (only one example this time), Samuel L. Jackson is an important NPC who constantly swears (it's censored), is very assertive, and always jumps right into the action.



Just as with characters and character development, character relations are vastly important. General Guy and Balrog share an almost child-like relationship throughout the game. Side note: I need to replace that 'irregardless' with 'regardless'. I thought I got all those from when I used to think that 'irregardless' was a word, but I guess not.

It's very important to have a good cast of characters in a game, but character development is just as important. Two quick examples are that Obama gets a wake up call later in the game and sees that he's not invincible, so he matures into a character that is strong, confident, but not over-confident, and aware of the risks involved in big decisions. Keanu doesn't lose his serious face, but he stops acting mopey and depressed after The Doctor tells him he should shape up.

Many good games, especially RPGs, have a great cast of characters that are likable and grow on the player, whether it be Mario and Luigi, Persona, Final Fantasy, or Tales Of ___. Many also have excellent character development, which is equally important. It took me a year or two of RPG making at least until I started making characters with distinct personalities that grew as a character over the course of the game, but now I realize the importance of it all.



Richard is Obama's "biggest fan", who shows up midway through the game and ends up joining you, giving you information that would otherwise be on a boss titlecard.

As Long as One Person Likes It...

One last thing I want to say. I've found over the years that I make RPGs primarily to satisfy myself. It feels good to make a game. It can be a crapfest, but I felt proud of even my first RPG. In fact, I put my first RPG on a blank CD, and I remember bringing it in to my seventh grade class, beaming and handing out a list for people to sign out the CD and play it. I was proud of my work, even though my work was awful. (Ironically, that RPG is one of the two RPGs I still have as mementos from my 6 years of RPG making, since I still have that CD.)

Rather than satisfy myself, over the years I've started to put my RPGs out there. My first one was Cell 17, a game I made for a contest. The contest's theme was to make a game about genetic modification. It had three characters and was about a guy who wakes up in a cell in some laboratory out in the middle of nowhere and has to escape. In the process, he finds a guy who wears a mask to hide his horrific genetically modified face, who impedes his progress.

At the end, the man hands the main character his sword and tells him to kill him with it, as he has no control over his actions. He does so, and the man's mask falls off, revealing a perfectly fine face, only dirtied by the large gash dripping blood across it. The main character says something to the effect of "You aren't disfigured at all", and the man replies "Aren't I?" before dying peacefully. It was a horror game, and I like to think it was a good game, with good characters, good atmosphere, and a good story. I won the contest with that game, and I got a fair amount of people who said it was great. It felt good to win, but that's not the point.


It really does mean a lot when someone says they like your game. It means the world to me. Thanks, ZexySebastian.

A more recent example with Obama RPG is that ZexySebastian commented on my Obama RPG page that he loves the game and the Golden Sun things I put into it. You know what? That makes it all worth it. These countless hours of toil and stress. So long as one person likes my game...So long as one person takes the time out of their schedule to download my game, sit down, and play it, it's all worth it. And I think the same can be said of mostly any game.

As a non-RPG example, Aliens: Colonial Marines was awful, that's the general opinion, but someone out there liked it, and I think that the people that poured their time and work into it can get at least a little satisfaction from that. Now, it's different because that game needs to make a profit and everything, and it has a much wider audience, but my point remains that it's all worth it if at least one person likes the game you're making and encourages you.


It's time to end this crazy blog.

Game Over

I know, I know. This must be the longest editorial ever, but it's also the most heartfelt piece I've ever written. It sums up everything I've learned and many of the experiences I've had over these past six years, since the very first time I sat down with the trial version of RPG Maker XP in 2007. It also allows me to recount some painful memories (getting all of my games erased when Megaupload went, gosh darnit) and some sentimental ones (Cell 17 was a very important game to me, and a staple in my development as a developer).

I hope some of you made it this far and stuck with me the whole way through. I know RPG Maker may be like training wheels when it comes to game development, but it has transformed my life and touched my heart, and I hope that this editorial touches some of your hearts, in turn.


Obama's adventure begins with a dream, just as I have a dream to complete this darned game that I've been working on for years.

So, I hope I was able to spin a somewhat interesting yarn, here and touch a few hearts along the way. If anyone has their own story of game making experience, I'd love to hear it. I'm just glad to get this all off my chest. Thanks for reading. Good night.

Much love,

Marche100

Announcement

Many Videos For Your Amusement / Good News Everyone!

Good news, everyone! This is half an announcement for things you can now view and half a progress report, so I'll just put it as an announcement.



I'm not quite done with Chapter 4, but it's so close that it's as good as done (I'm going to finish it up tonight, but I couldn't wait to put out this announcement). Part of why it's taking so long is that I added some big scenes that took a lot of work. Especially, one scene took me hours to work through, but it provides a good five minutes of sheer awesomeness.

The better news is that I was going to unload a batch of screenshots at this progress report, but I'm not. I figure I owe you guys something, since I really have not shown proof of me making progress, so I downloaded Fraps and whipped up five video clips, all from parts of the game not shown in the demo. They include some funny scenes (I hope), that scene that took me hours today that looks awesome, and a showcase of the MP3 Player's capabilities. Hopefully, they'll whet your appetite.

I'm going to post the videos here, but you can also see them in the Media section of Obama RPG, so I hope you guys enjoy. And feel free to post any feedback. Say what you like, dislike, etc. This stuff is not final, so I can always change things if I feel that what someone says rings true.

READY FOR A VIDEOSPLOSION? 3...2...1...

Here's the MP3 Player example...



Here are three funny (maybe) scenes...







And here's that scene that took me hours today that I keep going on about...




I hope you guys enjoyed those, and I hope it has some of you interested. For now, I'll be signing off and getting back to work.

- Marche

Progress Report

Wonderful Time to be Sick

So, I really overdid it, today. I was shooting to finish Chapter 4 of Obama RPG, but unfortunately, I did not. I have all the enemies for the final dungeon of Chapter 4 and such, but I still need to work out a few rooms, the npcs, and of course the boss.

The good news is that chapter 4 will be finished tomorrow. I'll get that all wrapped up and ready to go.

The bad news is that I've been sick all day, and I'm exhausted. I've had the most ridiculous cold all day. It's been an absolute nightmare. But through it, I pushed on through the second dungeon of Chapter 4, and I'm quite proud of that dungeon.

But the actually bad news is that I was exhausted after that. Literally, I don't know how I kept my eyes open for so long. So, the enemies of the third dungeon kind of reflect me being exhausted and out of cool ideas. The enemies are nothing special. They're not going to give you a run for your money. But, whatever. The enemies are done and I know that messing with them now would just be a waste of time, so I'm leaving it there.

Through sickness and exhaustion I have pushed onwards. The last dungeon of Chapter 4 kind of suffers for it, but so be it. No RPG is perfect, and I know that making enemies is my weakest point (although I'm better with bosses, I think), so it is what it is.

I'll give a quick update tomorrow when Chapter 4 is done, but I'm not going any further than that, tomorrow. I've overdone it the past few days, and making myself more exhausted will just be bad news for Obama RPG, and we don't want that.

Now I can finally rest. Blargh.

- Marche
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