• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


EXTRA DOWNLOADABLES:


CLICK HERE TO DOWNLOAD A FUN EXTRA PDF BESTIARY


OR CLICK HERE TO DOWNLOAD THE WALK-THROUGH



The Plot

Samuel lives a solitary, brooding life ever since his young wife's death. He lectures at a university but his heart isn't in it anymore.

His unhappy existence is interrupted when his former mentor (a historian) sends a letter from Germany informing Samuel that he is "onto something big." Answering the call of his old friend, Samuel leaves his home in England for the chance to be part of a historical discovery but all that he finds in the deserted town of Rottgarten is horror and secrecy.

If you get close to the finale of the game and you end up in a hallway, right before the final fight, you are at the end of the game as it stands.

:(

ENJOY the game.
Feedback and reviews are welcome.




Details

This is a survival horror game set in Victorian age Europe, featuring:

Multiple endings depending upon your karma

Full 3D cut scenes (presently only one)

3D item animations Upon inspecting important items, players see a 3d animation of the item.

Several hours of gameplay

Unlockable bonus features (not in beta version)

Release date set for july the 15th. (in production since 2005)

This release of the game has all but the final couple of maps and a number of cinematics..





Latest Blog

Back underway

The other guy is back from his trip so we're slowly progressing again. The few movies are getting done and I'm looking for the time in amongst all my teaching to put in the finishing touches.

I'm kind of interested in what all those downloaders had to say about the game. I've had a lot of feedback from Jear but apparently we have 10 subscribers and 200+ downloaders. So don't be shy, please tell me what you liked or didn't like and how the overall opinion is.

Posts

yea, that's supposed to happen when you leave the school. There are monsters in the town and it's snowing, everything is different and more dangerous. It's important to the story that the guy in the shack is there when he is because that's the turning point, the game plays out differently from there on depending on your karma.

I think the game gets a lot better after it starts snowing, I like the atmosphere of it all better.

Yea, I'm aware of the super speed glitch after some big fights, I know how to fix it and I should do that at the end of the school battle, just in case people end up running at super speed.

Thanks for the stuff.

By the way, How many minutes does it say you've been playing for because you're a little less than half way through the beta version now.
I'm about 234 minutes into it.
How do you crack the code locked door? I noticed the code on the sign, but it just says "0000" instead of giving me the ability to change the numbers.

Also, if I don't take one antidote, heimlich doesn't run away and get killed. Is there some reason why I'm not supposed to take that one? (or taking stuff affects the main character's karma?)
Thanks dude, It's good to hear this stuff.

Right, the code on that door can't be changed at the door. The puzzle that opens it is somewhere else in the asylum.

I had no idea that there was a crossed switch in there. Heinrich is supposed to run off regardless of if you have a potion! I'll get onto sorting that out.

EDIT:
Just checked and it doesn't seem to have anything to do with a potion. Are you sure you didn't trigger the event, forget about it and come back?
Here's what happened:
I walked around the room with the poisonous monsters, and Heinrich stays alive.
I saved the game because I got tired of looking around (and it was getting late)
I took a potion, go back into the room and he runs away and gets killed, so it may have just seemed that the two were related. The programming could have been "if you enter this room twice, Heinrich gets killed"


If the switch for the room is in the room with the lightning and beds (across the hall from the room with the lock,) there doesn't seem to be a way to monitor the code...
Oh...I see what has happened. Thanks for pointing it out but It'll work fine like that. There is no way to complete the assylum without the dog running off so I'm not phased.

Verry appreciated, dude.
out of curiosity... is the door supposed to open after you set the code for it or not? I put the code in and it won't work. Or is the code backwards or something?
I have a pretty good internet connection, and this download takes half an hour. Has anyone else encountered the same problem?
It does take awhile to download. It's pretty graphics intense.
author=Jear77
out of curiosity... is the door supposed to open after you set the code for it or not? I put the code in and it won't work. Or is the code backwards or something?


If you have been down the Eastern hallway and found the room with the puzzle, there's a couple of ways you can figure out how to do it. You can either look at the rows of symbols and try to find a pattern or you can try one and see what result it has on the door, and modify accordingly (trial and error)

So you're trying to get the code to read 12335, and if you don't have that the door won't open. I was hoping that this puzzle would be difficult and take a while and I've seen everyone so far crack it.

I think there is a problem that you can go into minus numbers, one of the test players thought he had it but the door wouldn't open because eh had 12-3-3-5

maybe I should put something in there to stop it going into minus numbers...
author=kumada
I have a pretty good internet connection, and this download takes half an hour. Has anyone else encountered the same problem?


Yea, thanks for downloading dude. I know it's a bit of a hike to get a 350 meg file from rapidshare but I appreciate it. Tell me what you think of the intro movie when you get the chance to play it. It made me jump when we'd finished it but that might have been due to the hour and the amount of liquor we'd had.
author=kumada
I have a pretty good internet connection, and this download takes half an hour. Has anyone else encountered the same problem?
Yeah same here. Lets see how this bad boy is in a bit.
Okay, so I did an alt+tab while playing the game, and it did terrible, unspeakable things to my computer, so I'm not going to be consolidating all my comments into one post like I usually do. That said, here's my take on the first three minutes of gameplay.

-"adjust you're monitor" should be adjust your monitor

-intro movie was awesome, except for the part where the jump-scare was a door. I jumped a little the first time, and then it started making squeaky noises at me, and I ended up just laughing instead. Lovely graphics, though.

-Having the character's sprite and portrait show up before the intro movie kind of clashes with the intro movie itself. It's like someone chucking a low-res sprite in the middle of a squaresoft cutscene. If you can, I'd suggest waiting until the intro cutscene is done before incorporating the character portrait and character sprite.
Oh SNAP i got a dog, and its a character! Spooky movie at the start.
I figured out the 1st symbol means "1" and it's an additive thing, so I selected the 1st place 1, 2nd place 2 times, 3rd & 4th place 3 times, and the 5th place 5 times
author=kumada
Okay, so I did an alt+tab while playing the game, and it did terrible, unspeakable things to my computer, so I'm not going to be consolidating all my comments into one post like I usually do. That said, here's my take on the first three minutes of gameplay.


Thanks for the feedback dude. Yea, I am aware now of the difference between you're and your, but when I started working on this game in 2004 ish I obviously was not.
I'm dyslexic you see. The last time I played all the way though I realise I'd just written "you'r" everywhere which is just the least correct option isn't it. Ha ha.

They'll come out before the final rendition.

The intro movie is a recent addition and I didn't know whether I wanted the original stuff to completely go. Hmm, maybe that does need examining. I didn't want to go straight into the 3D stuff, for some reason, without introducing the character, but maybe it needs to.

The intro movie does have that effect a little, I love it, but we milk it a bit and it has the capacity to become ridiculous with the screechy cut aways. Most people find it creepy or at least interesting. I like that it's an unassuming, normal object but that you know it means something bad, because of the audio and shooting style. just like in a dream when objects take on an emotional connection that makes no logical sense.
author=Jear77
I figured out the 1st symbol means "1" and it's an additive thing, so I selected the 1st place 1, 2nd place 2 times, 3rd & 4th place 3 times, and the 5th place 5 times

How did that end up for you?
What numbers have you got showing up on the door now?

I can put up an answer thing if you get to the point of giving up, it's useful to know if the puzzle is too much...might make me put hints around.
I do like the door being significant, but I think (if you feel like going through a ton of work to edit the video, which I would not) it might be worth mixing things up a little more. One cut-away to the door is unsettling and cool and significant. Several cutaways plus a closeup kind of mitigate the effect.
author=kumada
I do like the door being significant, but I think (if you feel like going through a ton of work to edit the video, which I would not) it might be worth mixing things up a little more. One cut-away to the door is unsettling and cool and significant. Several cutaways plus a closeup kind of mitigate the effect.


Yea it could do with being shorter and snappier. But due to the amount of work to change it...I think we'll put it in the pile of things that we might one day come back to and change, when everything else is finished and polished.

I'm practically at the end of the story with one possible ending. Then there's another couple more, And then I can go back through putting in more scares, puzzles and better dialogue. (while the 3D guy makes cut scenes for every major building.
I got the code 12335
Was I wrong that the 1st symbol was a +1? or was it a -1?
I have no idea, man. Kinda hard without seeing what you mean by the first symbol. If you got 12335 then that's good. i know it opens when you get the code right. That one's never been a problem.

There is a set of three symbols in that puzzle and one symbol is changed in each row. the idea is that the player looks at them all and sees which symbols never change. If they push the new one then that column's number goes up by one. If they push one of the symbols that has never changed it goes down by one.