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The Plot

Samuel lives a solitary, brooding life ever since his young wife's death. He lectures at a university but his heart isn't in it anymore.

His unhappy existence is interrupted when his former mentor (a historian) sends a letter from Germany informing Samuel that he is "onto something big." Answering the call of his old friend, Samuel leaves his home in England for the chance to be part of a historical discovery but all that he finds in the deserted town of Rottgarten is horror and secrecy.

If you get close to the finale of the game and you end up in a hallway, right before the final fight, you are at the end of the game as it stands.


ENJOY the game.
Feedback and reviews are welcome.


This is a survival horror game set in Victorian age Europe, featuring:

Multiple endings depending upon your karma

Full 3D cut scenes (presently only one)

3D item animations Upon inspecting important items, players see a 3d animation of the item.

Several hours of gameplay

Unlockable bonus features (not in beta version)

Release date set for july the 15th. (in production since 2005)

This release of the game has all but the final couple of maps and a number of cinematics..

Latest Blog

Back underway

The other guy is back from his trip so we're slowly progressing again. The few movies are getting done and I'm looking for the time in amongst all my teaching to put in the finishing touches.

I'm kind of interested in what all those downloaders had to say about the game. I've had a lot of feedback from Jear but apparently we have 10 subscribers and 200+ downloaders. So don't be shy, please tell me what you liked or didn't like and how the overall opinion is.


Okay, so I did an alt+tab while playing the game, and it did terrible, unspeakable things to my computer, so I'm not going to be consolidating all my comments into one post like I usually do. That said, here's my take on the first three minutes of gameplay.

-"adjust you're monitor" should be adjust your monitor

-intro movie was awesome, except for the part where the jump-scare was a door. I jumped a little the first time, and then it started making squeaky noises at me, and I ended up just laughing instead. Lovely graphics, though.

-Having the character's sprite and portrait show up before the intro movie kind of clashes with the intro movie itself. It's like someone chucking a low-res sprite in the middle of a squaresoft cutscene. If you can, I'd suggest waiting until the intro cutscene is done before incorporating the character portrait and character sprite.
I have a pretty good internet connection, and this download takes half an hour. Has anyone else encountered the same problem?
Yeah same here. Lets see how this bad boy is in a bit.
I have a pretty good internet connection, and this download takes half an hour. Has anyone else encountered the same problem?

Yea, thanks for downloading dude. I know it's a bit of a hike to get a 350 meg file from rapidshare but I appreciate it. Tell me what you think of the intro movie when you get the chance to play it. It made me jump when we'd finished it but that might have been due to the hour and the amount of liquor we'd had.
out of curiosity... is the door supposed to open after you set the code for it or not? I put the code in and it won't work. Or is the code backwards or something?

If you have been down the Eastern hallway and found the room with the puzzle, there's a couple of ways you can figure out how to do it. You can either look at the rows of symbols and try to find a pattern or you can try one and see what result it has on the door, and modify accordingly (trial and error)

So you're trying to get the code to read 12335, and if you don't have that the door won't open. I was hoping that this puzzle would be difficult and take a while and I've seen everyone so far crack it.

I think there is a problem that you can go into minus numbers, one of the test players thought he had it but the door wouldn't open because eh had 12-3-3-5

maybe I should put something in there to stop it going into minus numbers...
It does take awhile to download. It's pretty graphics intense.
I have a pretty good internet connection, and this download takes half an hour. Has anyone else encountered the same problem?
out of curiosity... is the door supposed to open after you set the code for it or not? I put the code in and it won't work. Or is the code backwards or something?
Oh...I see what has happened. Thanks for pointing it out but It'll work fine like that. There is no way to complete the assylum without the dog running off so I'm not phased.

Verry appreciated, dude.
Here's what happened:
I walked around the room with the poisonous monsters, and Heinrich stays alive.
I saved the game because I got tired of looking around (and it was getting late)
I took a potion, go back into the room and he runs away and gets killed, so it may have just seemed that the two were related. The programming could have been "if you enter this room twice, Heinrich gets killed"

If the switch for the room is in the room with the lightning and beds (across the hall from the room with the lock,) there doesn't seem to be a way to monitor the code...
Thanks dude, It's good to hear this stuff.

Right, the code on that door can't be changed at the door. The puzzle that opens it is somewhere else in the asylum.

I had no idea that there was a crossed switch in there. Heinrich is supposed to run off regardless of if you have a potion! I'll get onto sorting that out.

Just checked and it doesn't seem to have anything to do with a potion. Are you sure you didn't trigger the event, forget about it and come back?
I'm about 234 minutes into it.
How do you crack the code locked door? I noticed the code on the sign, but it just says "0000" instead of giving me the ability to change the numbers.

Also, if I don't take one antidote, heimlich doesn't run away and get killed. Is there some reason why I'm not supposed to take that one? (or taking stuff affects the main character's karma?)
yea, that's supposed to happen when you leave the school. There are monsters in the town and it's snowing, everything is different and more dangerous. It's important to the story that the guy in the shack is there when he is because that's the turning point, the game plays out differently from there on depending on your karma.

I think the game gets a lot better after it starts snowing, I like the atmosphere of it all better.

Yea, I'm aware of the super speed glitch after some big fights, I know how to fix it and I should do that at the end of the school battle, just in case people end up running at super speed.

Thanks for the stuff.

By the way, How many minutes does it say you've been playing for because you're a little less than half way through the beta version now.
Oh, there's also another glitch that leaves the character in "hyperspeed" running mode after some of the big battles.

I'll try to get a screenshot for you showing the ghost I'm talking about

If I were you, I'd leave the guy in the shack til the end, and if he has good karma, he also can be saved.

I just got to the asylum and am wandering around after the cut scene

Thanks for the feedback man.

At the start of the game he has no idea there are monsters in the town, he just thinks he's going to meet his friend and translate some historical records. So he doesn't take his wood chopping axe on holiday with him to meet his old friend. Later on when he gets to the town and finds it full of monsters, then you can pick up every axe you see.

Yea, I like your lantern ideas. there is actually a puzzle a lot like that later in the game where you have to walk around an old coal mine and keep lighting urns full of lamp oil and wood, they only burn for 30 seconds or so, then it starts to get dark, and if you don't find another you hear noises and take damage, till you die or get some light. So you're actually ahead of the curve.

In the room you're talking about though, that area can't be accessed because there's some sturdy iron work in the way. It's actually just a dead end at that point in the game.

Due to the stuff you said before I've gone back and put a safe cracking puzzle in the school so that there's a bit of variety, and I'm working with the 3D guy to maybe get a more tense scene in there. You were right in saying it's a bit thin. Might have a bit where all the students have been locked in the gym and Androse lets them out, so you have to run through the school and barricade a door, find an alternate way out.

I thought about what you said about selling gear. I had been thinking myself that people will need a place to sell the junk they get but, since all the people have mysteriously dissipated it seemed stupid and mood breaking to have a shop. I've arrived at a sort of solution though...Now there's a paranoid guy who's locked himself in the mill and will only open the door to trade for supplies. This way if people haven't bough potions or found coats, hats and stuff they can get it from him, until you go there on time and he's gone and there's blood on the floor.

No idea what's going on with the ghost image if you walk too far form the dog...that's really news to me. There's nothing in the events that would do that. Can you take a screen shot or something, sounds bizarre but interesting.

Really glad someone's playing it and giving advice.
how far are you now?
When you first leave the guy's house you can't take the axe. He says "I don't think I need this," despite hearing rumors of monsters. In real life I'd be like "If i'm going to a place that has monsters, I'm going to make SURE to have as big and bad of a weapon that I can"

The reason why I say that he should be able to grab lanterns laying around is that one house that you remove the floorboards. Maybe that part of the game isn't developed, but it's something on the order of "There's a tunnel here but I can't go in." Actually, you could add an element of strategy to the game that he has to collect lamp oil/ flashlights etc-- all of which have a time span before they go out (but make sure the players know how long each of these things last) Even in Victorian times, there was a "hand crank" flashlight (it's a thing where you keep squeezing it to produce light.) Monsters could get weaker in stronger sources of light. Some monsters could also be so strong as to weaken your source of light.

Also there seems to be some sort of glitch that causes an "after image" of something that appears if he walks too far away from his dog. Or are there supposed to be ghosts in the city?
Hey that's a good point. I have lamps around to light rooms and it only makes sense that the main character would want to pick them up and use them...Still, that'll just have to be put down to suspension of disbelief. I suppose, maybe since he's already got a lantern he doesn't need to collect all the ones that are lighting rooms around the town, just get fuel.

Hmm, where are the axes laying around that you can't take? There should be a wood chopping axe outside the big white house, A fire safety axe in the groundskeeper's shack and another one inside the rich guy's house, and you can pick them all up.

Do you think I should put some other kind of puzzle in the school, other than finding the keys to the teacher's room and jumping down to the second floor?

Thanks for playing and giving me this info, dude!

Since the girl asks you not to kill her, you lose a little karma if you do shoot her. She can't be saved, so if you don't kill her she will turn into a ghoul. If you complete the game with great karma she will appear outside the town at the end, and help Sam get back to civilization.
The running around finding this, finding that is a bit tiresome. There are lots of lamps, but I can't take any of them. There are also axes laying around which I can't take. Even if unwieldy I'd like to be able to take, perhaps sell.
I don't know what the karma cost will be, but I killed the girl who was bit by the ghoul, but she couldn't have been saved?
I downloaded it and am playing it. I'm in the school, but can't quite figure out how to get to the kids trapped in the room in the 2nd floor. I think I've discovered all the other secrets (even the basement with the drainage canal). How do I get to where they're at?

Ah, I'm glad to hear that the download link works.
On the third floor of the school is Terry's diary. If you read it he talks about how he jumps from the third floor balcony to the second to see his girlfriend. After you've done that and walk on the balcony, Sam will ask if he should jump down.

How are you finding it, by the way?
I downloaded it and am playing it. I'm in the school, but can't quite figure out how to get to the kids trapped in the room in the 2nd floor. I think I've discovered all the other secrets (even the basement with the drainage canal). How do I get to where they're at?
I'd love to hear your feedback. The finished one will be coming out next month, so I'm keen to hear reviews and opinions so I can make last minute alterations.

It's big because there are full 3D cut scenes and hundreds of maps.