• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

This game puts on a clinic with respect to difficulty curves and player empowerment.

  • Decky
  • 02/09/2014 03:58 PM
  • 925 views
We live in a day and age where games must strive to focus on player empowerment.

Gone are the days in which the games determine our avatar's fate - and our sanity. WE TAKE CONTROL OF OUR GAMES NOW, and this badaptation game (really a goodaptation because of this) is a shining example of how to do it.

First, we'll go over the premise. You're batman. You go to the top of the building made with Lunarea's futuristic tilesets (+1 for non-RTP here as always) while fighting enemies and engrossing yourself in outstanding dialogue that would make J.J. Abrams proud, delivered in fully customized system sets (+1 for non-RTP here as always).


Viagra always helps!

But once we actually enter this well mapped skyscraper, we are forced into a rather dicey situation. Do we take the stairs or the elevator to reach the top?

Now, most players would naturally assume that each option has its set of challenges. The elevator could be cut off, entombing Batman forever! But there could be guards along the staircases, which would force Batman to utilize his modified default skills to the best of his ability.

Thankfully, this game takes this tough decision out of our hands, thereby reducing our anxiety and allowing us to focus on the IMMERSION FACTOR:


Player empowerment.

We know right off the bat that taking the stairs will be a tremendous tribulation for Batman - a glorious gambit of, um, game? But we could take the stairs and rush our way to the climactic ending! The game is progressive for giving us this option. By taking the elevator, I can skip all the filler and get right to the heart of the matter: the resolution of the plot and the credit screen! This is what Final Fantasy XIII did to such amazing effect by trimming all the fat and giving us a nice beeline to the store finale. Toriyama is a good role model indeed.

I never actually beat the "hard mode" because it required fighting several "Bitches with claws" who would pwn batman and act before I could use a potion because I am a modern gamer who likes to cut things close and live on the edge. Therefore, I am thankful for the elevator option. Very thankful indeed. I would argue that most gamers would be unable to complete this game without that option because effort is inversely proportional to enjoyment in any entertainment medium.

(In all seriousness, this was a fun little 10-minute entry and probably one of my favorite badaptations, just for its humor and presentation. Nice work in the limited time frame, guys.)