Monochrome is inspired primarily by Legend of Zelda, where you are dropped into the middle of the world and exploration is the primary focus, in addition to fighting monsters and discovering equipment and treasures buried deep within dungeons. There are also hints of Ultima and Fallout in its general design concept.
Artwork is very retro. We're talking atari level here. Simplistic with only 2 colors: black and white. But gameplay and exploration will be deep and complex. This is going to be made for NaGaDeMo 2012.
Artwork is very retro. We're talking atari level here. Simplistic with only 2 colors: black and white. But gameplay and exploration will be deep and complex. This is going to be made for NaGaDeMo 2012.
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