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After almost 4 years on hiatus, Monochrome is back in development!

  • testzero
  • 06/09/2016 05:24 AM
  • 614 views
I won't go into too much detail, but let me just say I've had to focus on work since I paused this project, but now that it has slowed down, I'm happy to be back doing what I love!

Here is the current to-do list and features I want to add:

  • First and foremost, I HAVE to fix the balance issues in the late game. I was reaching the NaGaDeMo deadline, and literally started throwing enemies and maps around at random and hoping it worked. The last 3-4 dungeons will be likely getting a complete redesign with new enemies and better care for balance and making sure the end-game isn't impossible.
  • Updating the engine from VX to VX Ace. I hope this is a smooth transition, otherwise I'll have to hurt someone.


  • I plan to add companions/party members that you can obtain through various quests, planning on an Ophidian, a robot, and another 'human', but this may change down the line. If they die, however, they can not be revived. Their death will also affect how people treat you and impact certain quests.


  • I plan to add more areas and ruins that can be explored and contain useful treasure, but are entirely optional. These will also coincide with optional sidequests that the residents of the various towns can give you. In addition, I want to add a lot more sidequests and optional missions.


  • Thoroughly expand the crafting system. As such, there is only ONE item you can craft, and that's at the very beginning of the game. When enemies only drop spoils of war, never money, I think it's kind of required that you can turn those drops into usable items like potions, weapons, and accessories.


  • An ongoing item-collection quest that provides an excellent reward at the end, by collecting X of a certain item spread all around the world. Completing this quest will also reveal a great deal of in-game lore.


  • A fast travel system to let you quickly move between cities or other areas, somewhat akin to the Moon Gates in Ultima or the warps in Legend of Zelda


If you'd like to help with development, you're in luck! I'm looking for people to help test the game and report and bugs or balance issues to me using the following Google form: Monochrome Development Report Form