Hello everyone,
How are you doing ?
I didn't though some of you may still be waiting for my project for all those years but seeing Linkis post, I think you deserve some news from me and this project.
The main reason that this project will remain on "break" is because of me. I took too many breaks during those 4 years that my level in game making in general didn't progress at all while my mapping skill did.
But like Linkis said mapping isn't the only thing about a game and that's true. I feared so much to disapoint people that I never dared to share a demo about Bloody Rose and still can't specialy after realasing my first demo ever, Chibi Dungeon :
http://rpgmaker.net/games/8699/
For an unknow reason, I was motivated by Chibi Dungeon and while making it... it revealed all my flaws that were hidden behind pretty maps. I think anyone who will play Chibi Dungeon will see my true level of devellopper and may understand why I put Bloody Rose on break.
My plan for the futur is to continue to gather experience on smaller games projects. I know, I should've done it since the start before begining Bloody Rose but I can't change the past.
So my dear followers, I apologize. I know the feeling to wait for a game that is not coming.
All I can say is : I won't disappear anymore and I would appreciate if you help me grow through my projects. Starting with Chibi Dungeon which is in beta at the moment >
http://rpgmaker.net/games/8699/