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Testing Linux Port

So I've finally gotten around to making the game sort of work on native linux! :D

The port added a bunch of various small bugs throughout that I need to discover and fix (for example, some things have been enemy weapons appearing too far from enemy bodies, which should all be fixed now), so if you notice anything that seems buggy with the actual gameplay please let me know! Also I could use info on how well the game performs, does it run smoothly or lag, etc.

Known problems right now:
-Highscores are missing completely. I have yet to reimplement the networking components.
-The scanline screen overlay is messed up; it is not rendering how it is supposed to.

Installing the game:
1. Decompress the archive
2. Execute install.sh (should set file permissions and copy some stuff over where it needs to be)
3. Execute "game" file

The installation script doesn't install any of the libraries the game might need (guess I need like an installation scripts for each common distro? Or to figure out packaging) so if the game gives an error about a missing library post it here, and see if you can figure out what you need to install/I'll see if I can figure it out.

Stuff the game needs for sure, all libraries MUST be i386 (32bit):




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I've got debian packages now that seem to work well for installing the game and all the libraries it depends on, at least under Ubuntu 12.0 and later.

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