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Higher Difficulty? Insane, Lunatic, etc.

  • Ephiam
  • 11/30/2013 12:28 AM
  • 2037 views
I've been throwing around the idea of adding an even higher difficulty level into the game for the past month now, but have finally decided to ask you folk for your opinion before starting anything. Think it's worth it or that it would at least be a neat addition to the downloads page? There would be no extra content, mind you, but the enemies would get a SIGNIFICANT boost to their stats, etc. I might even consider going into "unfair" territory seeing as how this download would be completely optional and up to the player.

Anyway, regardless of whether or not I go through with this, those are my thoughts regarding this project for the moment!

Posts

Pages: 1
Make it Dark Souls difficulty and I'll be happy.
You'd probably be the ONLY one hahaha. Granted, I'd still have to make the enemies at the VERY BEGINNING of the game relatively weak to give the players some kind of a chance. Then when they cross the bridge to Orul the difficulty would sky-rocket.
would stats be the only thing that the difficulty changes? 'all the numbers are higher now, good luck' is the most boring and uninspired kind of difficulty increase, and it doesn't so much add to the challenge as it does the amount of time you need to invest. when building around difficulty, ask yourself to what extent a player would be able to simply beat their way through the 'more difficult' content if they had no skill or strategy but enough time to do all the grinding they wanted.
If we're talking about higher difficulty level... I'd appreciate it more if the difficulty setting affects the enemy's pattern / level design as well, not only the parameters. Only raising parameters is only a simple matter of adapting the parameters, not the player's strategy...
I'd definitely have to change a lot of the enemy attack patterns and the like, but improved stats would also mean that players would (should) rely more on status ailments and buffs. That was the primary gripe I had with the original game: I made it too easy, so it was entirely possible to ignore spells like Sleep, Blind, etc. which I wanted to (... but didn't, for some reason?) make useful.
After thinking about it for a while, I think I AM going to do something a little more with this project in the future, but it's going to be FAR into the future. Once DF Remade is completed I will look back and perhaps offer a new difficulty level for those who may be interested (complete with new enemy AI and skillsets, etc.) but said people are probably sick of this game for now. Hahaha. =P
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