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Miscellaneous

What Would You Like To See More Of?

Since I plan on releasing a "Hard Type" version of the game in the near future, I was curious on whether any of you wanted anything extra added into the mix. You know, such as more optional areas, quests, etc. If so then speak now or forever hold your peace! Hahaha.

Miscellaneous

Two New Pages Added

Hello everyone! Just a small update to notify you all about the two Pages I recently added to the main Game Page's Tabs. They are the "Character Page" and "Farming Page," and are meant to inform you of what levels you'll learn certain spells at and where there are good places to farm certain items respectively. Just a few minor things I'd add just to try and help you all along if you needed it.

Anyway, happy playing (and making)! And a big thanks goes out to all of you who have downloaded and played Heroes of Tsufana. Much appreciated. =)

Miscellaneous

Versus... OMEGA?!

Doing battle against the ultimate being: OMEGA! He's the absolute HARDEST boss in the entire game, and even a Lv.99 and fully prepared party can be completely annihilated against him if you don't have a bit of luck on your side.

Thought I'd post a video of my fight against him just because I could. =P

Progress Report

COMPLETED.

Good news, everyone!

Heroes of Tsufana has FINALLY been completed! WOO-HOO!!! Who else is feeling more excited than they have in their entire lives?! I know I AM! And know how I'm going to celebrate this glorious occasion? By eating one entire muffin and downing it with a cup of delicious coffee. Sadly I don't have any cake, or else I'd be eating THAT instead. =P

Anyway, I'm glad to finally announce this. I've been working on this project for quite a while now, and releasing it to the public in its complete form is just another work-load off my shoulders. I know I make it sound like working on this was some kind of torture, but on the contrary! I had an absolute BLAST! Just that after finally finishing up the final boss battles and moving on to the optional content, I became more eager day-by-day to actually RELEASE this thing.

And now that day has come! WOO!

Much thanks go out to all those who helped and contributed, and I hope you all enjoy this game as much as I had working on it. =)

Miscellaneous

Optional Boss Battle! Versus the evil knight SIR KENTOUS!

Here is my fight against one of the optional bosses in Heroes of Tsufana. He's meant to be fought first, so the battle is not TOO difficult, but still very challenging. I make it seem relatively easy because I know what I'm doing, and know all his weaknesses and patterns, etc. Hahaha. =B

This is Kentona's contribution to the optional content part of the game. Sprite was made by Chears.

Miscellaneous

Deleting the Demo

Because Heroes of Tsufana has been completed (aside from testing and final bug/error fixing) I will be removing the link to the demo that I uploaded a few Months ago. This should not be an inconvenience to anyone, but I thought that I would announce this minor change regardless. I don't want to waste any more valuable downloads on an unfinished products now that the final game is so close to being released.

Thanks for the read!

Request

Calling for TESTERS!!!

As the game nears completion, I thought now would be a good time to make a post regarding potential testers because, well, they're pretty important!

I need at least THREE people who are willing to take on this game in its entirety, and report to me any issues they have with it so that I may address them for the final and COMPLETE version. It's not quite ready YET, but it's roughly 90% of the way there.

So... any volunteers? =B

Progress Report

Nearing Completion

As of making this Blog entry, Heroes of Tsufana is roughly 85% completed, meaning that if I make a decent amount of progress every few days, it SHOULD be finished by mid-December. Excited? I sure know I am! This project has been a blast to work on, and it is BY FAR the most "retro" project in my collection.

Although I have attempted a few "SNES-inspired" projects in the past (Eternal Paradise, DF Remade, etc.), I have to say that where I shine is truly with these "retro" games. They're just SO darn fun to work on! There's just something about them that makes testing and designing them much more enjoyable than any other type of game that I've attempted. That doesn't mean that I'm going to abandon working on DF Remade or anything like that, just that I'm probably going to stick with these types of games for as long as I have interest in RPG-making.

Anyway yeah, 85% complete! So to all my 10 Subscribers... KEEP AN EYE OUT!!!

Game Design

Looks can be Deceiving (Information regarding Gameplay)

Despite the "Old-School" vibe that Heroes of Tsufana gives through its visuals, the gameplay is going to be a step above. Nothing innovative, original, or entirely "new," but enough to separate it from the grindfest that some folk may have in mind when they first happen upon this game.

What are some of these things? Well...

-NO GRINDING. That's right. There will be absolutely no need to grind in this game. It's gonna be a player's choice, and not a requirement. It will be more of a game of gradual progression and endurance+resource management than a need to gain 5-6 levels before every new dungeon. But then again most of my games are like this, so it's not ENTIRELY new.

-Saving! It can only be done at priests in towns, and I'm not changing that. Ha. There ARE a few exceptions, but they are few and far between, and only appear where I've deemed it necessary to give the player a chance to save at that given time.

-Difficulty spikes? Not entirely present. There will never really be a time where you will go from one area to the next and be presented with enemy encounters that are FAR harder than what you'd been fighting against in the previous area. This WILL be the case if you stumble upon an area you're not meant traverse at the point you're at, but other than that it won't be an issue.

-Exploration! There's gonna be a lot of it. Tons of treasures to find, optional area to look, and a massive world to get totally lost in. So I intend to put a few things here-and-there to help players get their bearings, among other random conveniences such as being able to summon your ship at certain points instead of searching for it all the time. I'll also provide a map of the World once the game's been completed, then upload a legit (un-paint) version here on the Game Page. Don't worry though, as it shouldn't be THAT hard to go off-course once you've got yourself situated.

Aaaaand... I think that's about it for now. Just know that, despite the old-schoolness I'm trying to pull off here, I'm also attempting to cater towards more (for lack of a better word) "Casual" gamers as well.

Miscellaneous

Live-Stream!!!

Aurabolt is doing a live stream of Heroes of Tsufana AT THIS VERY MOMENT! Come and watch with the rest of us and have a grand òl time!

JOIN US HERE! There`s cake!