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Nearly a century on from Emelgen's collapse, the people of Arenova are living on a knife's edge.

A virus is slowly picking people off one by one, its spread shown in the horrific transformations of those infected. Those who step forward to help are either worn down, killed, or turn themselves -- with the government turning a blind eye to the people in need, blaming the spread on the people themselves.

Kind hearts are left bitter and cold, too many deaths and cruel choices on their shoulders.

It is into this world that Void, a young man with extraordinary elemental powers and amnesia, is thrust into head first. With the world on the brink, a heart like his may be the awaited ember to set the tinderbox alight and ignite the fires of revolution.

A story-driven RPG set against a biopunk city backdrop, how much you invest in the game is up to you. If you take the time to unravel its secrets, it will reward you...and if you don't, you'll still find a fun, if more shallow, experience.





Latest Blog

what even IS a creative blog name?

So, as I said I was aiming toward a 10th release for a demo, but predictably life got in the way. Don't say I didn't say it would, because I did, because it always does.

So, despite this I have been working pretty hard at the project. I've posted a few screens to show this. Essentially a number of sprites are completed and the resources to make many more are in the works, so the maps are slowly being repopulated with better sprites.

As for the battle system, I actually started making progress on it over the last week. It was essentially non-functioning (especially as I had a Turn 0 event and Octo doesn't like it). I've made progress as shown between the two screens below:



I think I'm going to aim toward the original battle HUD I designed for REE, way back in 14 or so:



which is far more doable in the game's present state than it was in the RMVXA version.

I'm also working on bust redraws as all main characters have been redesigned, as well as a number of later gameplay flow options. I have succeeded in my paltry goal of getting the opening until the base playable all the way through with nothing exploding, so there's that at least.

What progress I've made will slow down when I return to work on Thursday, which I'll try to work through but no promises. It's not really work that kills my motivation as it is, but I waffled about it enough in my last blog.

To leave off have Henry & Nimu's new overworld sprites:


  • Production
  • Puddor
  • Zeuzio
  • Archeia_Nessiah (UX, Consulting )
    Rhyme (UX Designer)
    SuppaYami (Programming (VXA Build))
  • RPG Maker MZ
  • RPG
  • 07/01/2012 05:51 AM
  • 10/29/2022 06:29 PM
  • N/A
  • 143127
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Posts

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Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=BurningTyger
Definitely looking forward to trying this, Puddor. Also, your avi is hot.


He sure is.

And thanks! I've been whittling away at it. I've got motivation for two projects right now so I'm mixing and matching what I'm working on alongside non-personal RM things. Should have some new content for you soon.
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