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Sacred Reviews: Crazy Vet

Intro

"Crazy Vet" was developed by eNSO using RPG Maker 2000 and is a very short puzzle game. So much so that I'm probably going to struggle to come up with a lot to say about it, but I'll try my best.

Story

"Minesweeper" and "Crazy Vet" both share one thing in common. Neither game comes with a story so I really don't have anything else to say about it. Though, I suppose an arcade game like "Crazy Vet" really doesn't need a story behind it.

Gameplay

In "Crazy Vet" your presented with a series of symbols in the top right corner that you need to find in a six by eight greed. These symbols must be next to each other but you can move both vertically and horizontally on the grid after each selection. So you can end up with entries that are L shaped or box shaped depending on how you need to move to match the symbol chain you were initially presented with.



To select symbols you hover over them with mouse and left click and can deselect symbols at any time by right clicking. And as far as I can tell from playing through the game from start to finish two times your never actually presented with a combo that is impossible to do, but spotting where it's possible to achieve in the grid is a different story. Especially since it'll probably take a few tries to remember your entries can look like "Tetris" pieces.

Of course as you go from level to level the combos get longer until you reach the third and final level where you need to find symbols in groups six. Thankfully your not required to score any points to advance in this game. In fact, you'll advance regardless of your score as soon as the timer reaches zero. So it is theoretically possible to score zero points in this game, but that's only if your willing to just sit there and do nothing as the game runs. And speaking of points the game does award bonus points for finding and clicking on the proper sequence of symbols quickly.

And to end on a more positive note the game does change up the boards every time you start a new game. So you can't get good at this game by simply memorizing how to input the sequences on a single specific grid. Though if these grids are truly generated at random or selected from a small pool of options isn't know to me.

Graphics and Music

As far as I can tell "Crazy Vet" does feature entirely custom music and graphical assets. Unfortunately the music sounds like something you'd here in an elevator and the graphical assets look like something I could probably draw in paint. Which is to say they aren't particularly impressive, but at least they give the game a unique feel.

Conclusion

On one hand "Crazy Vet" does function as advertised and has all original assets as far as I'm aware. On the other hand, this is a game all about getting a high score and while some might find it rewarding to see if they can get over 200 points in something like this. Others will argue it's entirely pointless since your probably never going to find an active community to compare scores with.

And I find myself sitting somewhere in the middle of those two positions since I have tried getting really high scores in stuff like "Seven Kingdoms: Ancient Adversaries" in the past. So I do understand that feeling of personal satisfaction that comes from getting a really high score in a game sometimes, but I don't know if "Crazy Vet" is addictive enough to make anyone get obsessed with setting an ever higher personal best either.

As it stands, I really wouldn't recommend for or against this game. I can see the merits of giving this game a spin since it really won't take up that much of your time. On the other hand, the lack of ability to create combos or chains may make stuff like "Bejeweled" far more appealing if your looking for a game involving symbols.