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Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.


______________________________________________________

Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

FINAL Game Update: Version 1.22 on April 21, 2020. Blackmoon Prophecy is no longer supported by me and there will be no further bug fixes or updates.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Randomizer Released!

The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 07/12/2022 11:14 PM
  • 04/03/2012
  • 2644487
  • 244
  • 30959

Posts

OzzyTheOne
Future Ruler of Gam Mak
4004
UPRC over here being the true MVP and giving all his project the care and love they deserve.
UPRC
Exciting, but ultimately pointless.
7376
author=JosephSeraph
I cannot believe this game is still receiving this level of updates lol


Honestly, I planned nearly two years ago to never touch this one ever again, but I just feel so main disdain for the writing and such in this game that I feel like I need to go back and touch it all up for people who may play this after the other two games. The difference in writing quality would be super jarring.
I cannot believe this game is still receiving this level of updates lol
I sunk like 50 hours in it, many many years ago, and had a blast. Didn't beat it! The updates are making me want to try it out again, DESPITE it being such a long game and me rarely playing games anymore lol.

Square Enix should hire you! FFXIV should have an Oalston raid.
UPRC
Exciting, but ultimately pointless.
7376
BIG update coming for this game hopefully before August. Doing a massive rewrite of much of the game's dialogue and fixing text in a lot of chest events, item names/descriptions, and more. This is being done because, honestly, I have no fond feelings for this game anymore because of a lot of issues in the game's script. I want to bring the dialogue in the game up to my modern standards, especially for people who may play Blackmoon Prophecy Prelude first since it is a prequel to this game. The drop in writing quality would have been astounding and probably very off-putting, so I'm working on making sure there's consistency across all three games in terms of script quality.

Currently, this is how the update is shaping up and what's going to be included in it:

Version 1.24 (Remaster Patch)
- Added option to skip the intro credits/sequences.
- Berserk no longer increases character's speed.
- Changed "gold" to "gil".
- Changed equipment names to show the full names of the armor/weapon pieces (ie. "Broad" will now appear as "Broadsword" in-game).
- Changed leveled ability/spell lists for characters slightly.
- Character names are now colourized in dialogue windows.
- Fixed as many chests as I could find that had incorrect info displayed when opened.
- Haste and Quick conditions were identical. Changed Quick parameters to allow affected character to have extremely high evasion.
- Lowered ATB speed for party members to match the speed of enemies. Should result in fairer fights from start to finish.
- Rebalanced magic damage in early parts of the game.
- Replaced some of the SNES FF4 monster sprites with their more colourful GBA counterparts.
- Rewrote a large amount of dialogue throughout the entire game.

I doubt that there will be anything "new" in the game, so there may not be much incentive for returning players to give the game another play through unless you just really like the game or something. This update is, again, primarily being worked on for brand new players who may experience Blackmoon Prophecy II or Blackmoon Prophecy Prelude beforehand.
I love this game ... but the ATB doesn't seem to work. I still gets man-handled at
every filled ATB bar. And no, changing the ATB in menu doesn't work.
Other than that, this is the best non-final-fantasy final fantasy you can play!

10/10

Good vibes.
UPRC
Exciting, but ultimately pointless.
7376
Something I did for fun. Blackmoon Prophecy character tier list maker!

https://tiermaker.com/create/best-blackmoon-prophecy-characters-1520662
UPRC
Exciting, but ultimately pointless.
7376
author=jdouthett
Any chance this could be put on a cartridge and played on a SNES? I'm not a PC gaming person as I only have a work computer. I don't have any equipment to get a ROM onto a cartridge, just curious if it would play correctly on SNES and how difficult it could be to get onto a chip.

Jason

No, as I stated in another reply to you on the game page, this is 100% not possible.
Any chance this could be put on a cartridge and played on a SNES? I'm not a PC gaming person as I only have a work computer. I don't have any equipment to get a ROM onto a cartridge, just curious if it would play correctly on SNES and how difficult it could be to get onto a chip.

Jason
FWIW, I tried the Randomizer out. I was given Oalston instead of Hans.

Within Branch Castle/City, I found a tier3 weapon for Vahn. And a hat that auto-Empowerered Oalston, along with end-game mage armor with +200 magic on it. Meaning that although the Magic stat is notoriously underpowered in 2003, having over 500 of it at level 1 ... wasn't.

I know the intro said "It could be a nightmare or a cakewalk", but I think that was taking the 'cakewalk' part a little too far~

I might re-roll the start to see if I can get something more interesting? Or just continue anyway, steamrolling the first two-thirds of the game? I'll let you know how it goes if I do!
"snipped"

Sorry I went on a rant, just not a fan of the Trophy name called Death of Linearity due to my own personal takes.
UPRC
Exciting, but ultimately pointless.
7376
author=flitchard
Hmmm, how come sometimes when a character gets KOed, when I revive them, they cannot move anymore? Thier ATB fills, but they remain unusable?


It's an RPG Maker bug, I can't help it.

author=TheGamemaster1
Hi UPRC I saw your blogspot of your game Final Fantasy Blackmoon Prophecy and I heard your winrar no longer supported it. Your game is still playable only by extraction to Winzip folder so just let anyone know your game can still be played. I played 21 minitues of it and it is really good by the quality of the graphics,story and gameplay. I wish you good luck into remaking it. Have a nice day UPRC!


??????

WinRAR has never not been supported. The current download is even a rar archive. I'm not sure what you're saying, haha.
Hi UPRC I saw your blogspot of your game Final Fantasy Blackmoon Prophecy and I heard your winrar no longer supported it. Your game is still playable only by extraction to Winzip folder so just let anyone know your game can still be played. I played 21 minitues of it and it is really good by the quality of the graphics,story and gameplay. I wish you good luck into remaking it. Have a nice day UPRC!
Hmmm, how come sometimes when a character gets KOed, when I revive them, they cannot move anymore? Thier ATB fills, but they remain unusable?
UPRC
Exciting, but ultimately pointless.
7376
You need to pour the water in the chalice on a peculiar looking rock formation on the same map. Opens a chest or aomething, been years so I forget exactly what it gives you.
1. Where did I get this chalice from?

2. Filled it with water at Mt Mysidia, what is it for?
UPRC
Exciting, but ultimately pointless.
7376
Oh well, haha. All games have their exploits so enjoy that one!
author=UPRC
Because of the way RPG Maker 2003 is set up, the magic stat needs to be increased drastically for it to have meaningful gains.

Just noticed you are the dev HA opps anyway I found a bug that let's me get free items from the treasure bag guy that you unlock if you find all the treasure seems he does not take 5000 gold each time.
I mean i guess since you are no longer working on the game that means free items :)
author=UPRC
Because of the way RPG Maker 2003 is set up, the magic stat needs to be increased drastically for it to have meaningful gains.

Oh i see shame so no real point in using any of the magic based gear i find then?
Truth be told i kind of wish the maker of this game would have just made other items for mages then like items that only they can put on that up MP or recover mp or lower mp cost that kind of stuff since magic stat can't be used.
UPRC
Exciting, but ultimately pointless.
7376
Because of the way RPG Maker 2003 is set up, the magic stat needs to be increased drastically for it to have meaningful gains.