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Blackmoon Prophecy is now the #1 most viewed game of all time on RMN. Thanks to all of you for the views over the years, I appreciate it!

Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.

Latest Blog

Blackmoon Prophecy 1.24 Update

I vaguely hinted that I was trying to work on a Blackmoon Prophecy "remaster" of sorts. I instead scaled back what I wanted to do because I didn't want it to take too long, so the remaster has instead been downscaled to a regular update. Here's what in the update:

Version 1.24
- Added a new path through the mountains west of the Mohadmal Pyramid as a secondary way to reach Mohadmal Dock.
- Added additional treasure chests in areas where I thought they were needed.
- Added an NPC in Garamonde who will give the player a new weapon in exchange for a Sunstone (it's somewhere in Sunleth Waterscape).
- Added an option to skip the intro sequence for returning players.
- Added optional boss: Nitemare. He can be found in a purple pot in the final dungeon and requires a bloodstone to draw out.
- Added optional boss: Vertumnus. Takes Yemaja's place in the Everlasting Tangle when the final dungeon becomes available.
- Corrected text in a lot of chest pop-ups as the text for some chests did not reflect what was actually inside due to many item renames over the years.
- Edited the names of many items to better reflect what they are (ie. "Broad" is now "Broadsword").
- Finally remembered to edit the version number in the game window's title! It was still saying version 1.21 prior to this update.
- Fixed a few typos.
- Minor tweaking of the stats of a few bosses.
- Renamed several skill names (ie. Frenzied Lancer is now Dragonstrike, Syphon Spear is now Lancer, and so forth).
- Removed Dragon's Courage, Dragon's Devotion, and Dragon's Resolve from Vahn's ability list.
- Tightened up corridors on several maps and cleaned up/redid some areas that I thought looked subpar.

As usual, you can find the updated version of the game in the downloads.

Final note, this does not change the overall experience of the game and is mostly just a QoL update (the new bosses were added on a whim at the last minute). If you were not a fan of Blackmoon Prophecy before, this update won't change that.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 10/01/2023 06:40 AM
  • 04/03/2012
  • 3239636
  • 250
  • 33141


Whaaaaaat? Why does this have a 2.5 raintg!? It deserves higher than that! MUCH higher!
how do you no its not even out once it does i will vore
Oi! Has there been much production on this as of yet URPC? Or is this an abandoned project!? Say it isn't so! This looked great from the screen shots you posted of it! Well....at least I THINK they belonged to this project, anyway. You seem to have only one here...so I'm beginning to wonder if it's the right thing. But I'm sure it is, it's just that I see it over at GamingW is all.

And how do I know? I know ALL!!! >=D
I remember this. Are you still working on it?
This is probably abandoned, based on the single screenshot and apparent lack of progress...oh well.
Weird there's no download for this.

Because the latest game demo was posted like a year or so ago.

Well, here's both versions: one's MIDI, and one's MP3.

Final Fantasy - Blackmoon Prophecy
[url]http://www.megaupload.com/?d=SX1MYED5[/url] Final Fantasy - Blackmoon Prophecy [MP3 VERSION] [url]http://www.megaupload.com/?d=ZAWXEXEN[/url]
Haha, the game that gave me the inspiration and idea for FFV-II. I never thought I would find this again.
Exciting, but ultimately pointless.
This is probably abandoned, based on the single screenshot and apparent lack of progress...oh well.

No sir! Alive and well again as of November 1, 2010. I'm making lots of progress on the game and it is now about 10 hours long or so.
Any chance of releasing a new demo for this?
Exciting, but ultimately pointless.
Any chance of releasing a new demo for this?
Yup, at the end of November.
I've never played any of the F.F. games. Regardless, this one looks well. I'll give the demo a try!
Slow walk speed... One word: Annoying.
I had to change the rpg_rt to version 1.08 because the game freezes when a monster uses a cure spell.
Might want to fix that.
After downloading your game i found no Rpg_RT in your game ( which i guess is a application to open the game ) i solved this by copying another games ( of RM2K3 ) rpg_rt and pasting it on your game's folder and then your game's playable you might want to fix that and make sure to include the rpg_rt or your game's unplayable and so far the game's good :)
keep up the good work
Exciting, but ultimately pointless.
The RPG_RT was renamed to Blackmoon Prophecy.exe. Feel free to name it back, I just renamed it so that my tester wouldn't be confused. Forgot to change it back.

I'm uploading it again right now to fix that. I don't know if that is what caused Lucifer6675's problem or not since I have never experienced any issues, nor has my tester. Let's hope it is.
Also most of the towns are glitched. I fixed it by using another chipset...