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Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.


Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

FINAL Game Update: Version 1.22 on April 21, 2020. Blackmoon Prophecy is no longer supported by me and there will be no further bug fixes or updates.

Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Randomizer Released!

The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 07/12/2022 11:14 PM
  • 04/03/2012
  • 2644484
  • 244
  • 30959


Whaaaaaat? Why does this have a 2.5 raintg!? It deserves higher than that! MUCH higher!
how do you no its not even out once it does i will vore
Oi! Has there been much production on this as of yet URPC? Or is this an abandoned project!? Say it isn't so! This looked great from the screen shots you posted of it! Well....at least I THINK they belonged to this project, anyway. You seem to have only one here...so I'm beginning to wonder if it's the right thing. But I'm sure it is, it's just that I see it over at GamingW is all.

And how do I know? I know ALL!!! >=D
I remember this. Are you still working on it?
This is probably abandoned, based on the single screenshot and apparent lack of progress...oh well.
Weird there's no download for this.

Because the latest game demo was posted like a year or so ago.

Well, here's both versions: one's MIDI, and one's MP3.

Final Fantasy - Blackmoon Prophecy
[url]http://www.megaupload.com/?d=SX1MYED5[/url] Final Fantasy - Blackmoon Prophecy [MP3 VERSION] [url]http://www.megaupload.com/?d=ZAWXEXEN[/url]
Haha, the game that gave me the inspiration and idea for FFV-II. I never thought I would find this again.
Exciting, but ultimately pointless.
This is probably abandoned, based on the single screenshot and apparent lack of progress...oh well.

No sir! Alive and well again as of November 1, 2010. I'm making lots of progress on the game and it is now about 10 hours long or so.
Any chance of releasing a new demo for this?
Exciting, but ultimately pointless.
Any chance of releasing a new demo for this?
Yup, at the end of November.
I've never played any of the F.F. games. Regardless, this one looks well. I'll give the demo a try!
Slow walk speed... One word: Annoying.
I had to change the rpg_rt to version 1.08 because the game freezes when a monster uses a cure spell.
Might want to fix that.
After downloading your game i found no Rpg_RT in your game ( which i guess is a application to open the game ) i solved this by copying another games ( of RM2K3 ) rpg_rt and pasting it on your game's folder and then your game's playable you might want to fix that and make sure to include the rpg_rt or your game's unplayable and so far the game's good :)
keep up the good work
Exciting, but ultimately pointless.
The RPG_RT was renamed to Blackmoon Prophecy.exe. Feel free to name it back, I just renamed it so that my tester wouldn't be confused. Forgot to change it back.

I'm uploading it again right now to fix that. I don't know if that is what caused Lucifer6675's problem or not since I have never experienced any issues, nor has my tester. Let's hope it is.
Also most of the towns are glitched. I fixed it by using another chipset...