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Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.


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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

FINAL Game Update: Version 1.22 on April 21, 2020. Blackmoon Prophecy is no longer supported by me and there will be no further bug fixes or updates.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Randomizer Released!

The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 07/12/2022 11:14 PM
  • 04/03/2012
  • 2647921
  • 244
  • 30967

Posts

author=Deckiller
I think there should also be a fairly challenging optional boss somewhere in this country - but beatable when you're first there.



Like Tantarian in FFIX! Great idea, I would love to see this as well!
UPRC
Exciting, but ultimately pointless.
7376
I've already planned out an optional location with a boss inside. ;)
I was browsing through a few ROMs and decided to play Final Fantasy IV; instead I ended up being overcome with a strong urge to go back to this game.

Had to check back here though and make sure there were no big updates that I'd missed. I was going to do a simple transfer of this project from my old laptop to my current, but decided to go ahead and just copy the save file while downloading the entire thing again.

It's amazing how even an RPG Maker game can have such an effect on me... Way to go, UPRC! That's the sign of a great piece of work.
There's no "FINAL FANTASY BLACKMOON PROPHECY PLUS: DEFINITE EDITION" planned, is there? ;P
This has got to be by-far THE most updated game I've ever seen. At least that shows the Creator has enough care for his creation and fans to keep on improving and never REALLY settle for what's there. Granted, with a game THIS popular... why not? And it's free, to boot!
Adon237
if i had an allowance, i would give it to rmn
1743
I mix this game up with Final Fantasy IV all of the time, it really does play similarly to it, except I like this more. Malacore is a lot more memorable than Golbez. The only thing is I wish it were like wayyy longer so I could play it more.

I've done three playthrus since it's release~
UPRC
Exciting, but ultimately pointless.
7376
author=Ephiam
It's amazing how even an RPG Maker game can have such an effect on me... Way to go, UPRC! That's the sign of a great piece of work.
Hearing things like that makes this all worth it. :)

author=Noel_Kreiss
There's no "FINAL FANTASY BLACKMOON PROPHECY PLUS: DEFINITE EDITION" planned, is there? ;P
There is! Click the banner up top with the big "II" in it. ;)

author=Ephiam
This has got to be by-far THE most updated game I've ever seen. At least that shows the Creator has enough care for his creation and fans to keep on improving and never REALLY settle for what's there. Granted, with a game THIS popular... why not? And it's free, to boot!
And I seriously don't think I'll stop until the sequel is done, which I will then update to death. This one still has some things worth tending to. I'm working on the new Aether Cave now, which is the optional replacement for the Forgotten Forest.


(Note that it's for level 10-12 or so, I just had high level test characters)

After that, I'm going ahead and moving Cid's lab to the Great Plain and, after that, I'm going to go back and watch some LPs to pick out dialogue sequences that I want to rewrite. There will probably be a lot of those.

author=Adon237
I mix this game up with Final Fantasy IV all of the time, it really does play similarly to it, except I like this more. Malacore is a lot more memorable than Golbez. The only thing is I wish it were like wayyy longer so I could play it more.

I've done three playthrus since it's release~
Holy shi-


Hey, guys. You're all awesome, seriously. This is why I do this!
I'm just baffled by how you're able to constantly update the existing game AND add a ton of new content without there being "too much." With Heroes of Tsufana, I felt that once I reached the point where it is now there was absolutely no way to add anything else without making it feel too cramped. I guess its all in how you deal with EXP and item/equipment distribution, etc.?

I'd just love to finish this game one day so I'll be ready for the sequel once it's finally completed. I have no doubts that it WILL be completed, it's just a matter of WHEN. Regardless, I have the feeling that I've got plenty of time before that happens. =P
UPRC
Exciting, but ultimately pointless.
7376
Well, I find that it helps to mostly add optional content, because not everyone's going to do all of it. For those who don't want to do tons of optional content, it also lets them really pick and choose what they'd like to do.
I know everyone's said this already, but it really is awesome that you still care enough about the original and its fans enough to continue updating this. That being said, since it looks like a new update is in the works, I thought I would inform you of a couple of bugs that should hopefully be minor and easy fixes.

There are a couple of bugged chests in Mt. Ozma and the underground passage to the Citadel. In Mt. Ozma, out of the two chests containing an Antidote and a Hi-Potion, you can only open one or the other. Same goes for the two chests in the Albrook Passage containing 4 Hi-Potions each.

I think the bug with Cid is still there in the first world after getting the airship, where he appears in Cornelia to take you to the North Lindblum Dock, then he's not there anymore, leaving you stuck in Lindblum. Also, does Falgabard Port carry weapons yet? :P

Also, optional content is good. I love doing optional content. It almost always gives the game a more "complete" experience.
UPRC
Exciting, but ultimately pointless.
7376
Thanks for pointing them out! So far I've got...

- Added Aether Mine to the first world map. It is an optional cave located where the Forgotten Forest once was.
- Changed Malacore's battle sprite to be consistent throughout the entire game.
- Changed first world map slightly, added more rivers to Lenadia.
- Moved Cid's laboratory east to the Great Plain to trim length of Lenadia portion of the game slightly.
- Removed the Forgotten Forest from the first world map. Put a lake and optional dungeon in place of it.
- Resolved an error with a chest in Albrook Cave to Citadel Sewers.
- Resolved an error with a chest in Mt. Ozma.
- Resolved issue that involved Cid remaining in Cornelia even after acquiring the airship.
- Rewrote a lot of dialogue sequences.


The Malacore sprite in question is the one he has when you last encounter him, only I've removed all of the crystals from the sprite itself. It has replaced the old Golbez recolour that I can't believe I never replaced until NOW.
If I encounter an enemy on the bridge leading into the Mohadmal Pyramid I'm given an error stating that the file "Beach" does not exsit; I'm then kicked out of the game. Luckily I saved beforehand!
Awesome. So, what about the Phase Dragon (boss of the Forgotten Forest) and the Goliath behemoth (boss of the second trip through Rudra Caverns to get to Cid's Laboratory)? Are they going to be removed, or just moved?

Also, I was a bit saddened to find that the training session with Biggs never made it into the game. I finally did a bit of rummaging through the database, and I found that he does still exist in there, with 13 different levels! Along with a plethora of unused enemies... Do you remember 3 "Horror" enemies by the names of Tsuroc, Xothos, and Krutan?
UPRC
Exciting, but ultimately pointless.
7376
author=Ephiam
If I encounter an enemy on the bridge leading into the Mohadmal Pyramid I'm given an error stating that the file "Beach" does not exsit; I'm then kicked out of the game. Luckily I saved beforehand!
Huh! I'll check it out!

author=Proffessor_Buglean
Awesome. So, what about the Phase Dragon (boss of the Forgotten Forest) and the Goliath behemoth (boss of the second trip through Rudra Caverns to get to Cid's Laboratory)? Are they going to be removed, or just moved?

Also, I was a bit saddened to find that the training session with Biggs never made it into the game. I finally did a bit of rummaging through the database, and I found that he does still exist in there, with 13 different levels! Along with a plethora of unused enemies... Do you remember 3 "Horror" enemies by the names of Tsuroc, Xothos, and Krutan?

The Phase Dragon and Goliath are going to be removed, yeah. I think I abandoned Biggs when I knew how the story in Branch would develop. Tsuroc, Xothos, and Krutan were hidden in a chest (I think) in an unused optional location called North Cavern that I took out [just before I finished the game because I thought it was terrible. The location is still there in its entirety with all maps being functional, and its blip is STILL on the mini-map. I should probably fix that!
author=UPRC
author=Proffessor_Buglean
Awesome. So, what about the Phase Dragon (boss of the Forgotten Forest) and the Goliath behemoth (boss of the second trip through Rudra Caverns to get to Cid's Laboratory)? Are they going to be removed, or just moved?

Also, I was a bit saddened to find that the training session with Biggs never made it into the game. I finally did a bit of rummaging through the database, and I found that he does still exist in there, with 13 different levels! Along with a plethora of unused enemies... Do you remember 3 "Horror" enemies by the names of Tsuroc, Xothos, and Krutan?


The Phase Dragon and Goliath are going to be removed, yeah. I think I abandoned Biggs when I knew how the story in Branch would develop. Tsuroc, Xothos, and Krutan were hidden in a chest (I think) in an unused optional location called North Cavern that I took out [just before I finished the game because I thought it was terrible. The location is still there in its entirety with all maps being functional, and its blip is STILL on the mini-map. I should probably fix that!


Nice, thanks for the info! It's always cool to find out more about what could have been.

Also, in Branch Castle in the third world, the scholar is still in the library, acting as if everything is perfectly normal. Could it be his ghost, still lingering, still thinking he's alive and carrying out his job normally?!
There’s one more glitch that I happened to find regarding Jasmine and returning to Mt. Ordeals during the third world map:

(Minor spoilers)
Apparently, if you bring Jasmine here, you’ll end up doing the solo character trials with her still being on the team for all of the battles. Hell, I even found it weird that I can participate in some of the trials without even unlocking certain characters for it first. For example, I didn’t manage to re-recruit Oalston at all during my playthrough (since I never used him that much) but was still able to do his trial with him along with ol’ Jassy here fighting by his side. When I left Mt. Ordeals, Jasmine ended up being in the leader position with Vahn being regulated back to secondary role. Of course, returning to the Rift Shrine and removing Jasmine manually from the party fixes this, but it’s something that you might want to look into. It’s not as bad as the Cave Of Dreams glitch, but it’s still a noteworthy glitch.

(Besides, I’m actually glad that I had Jasmine with me for the Oalston trial, ‘cause I probably would have died without her, lol.)


author=Proffessor_Buglean
Also, in Branch Castle in the third world, the scholar is still in the library, acting as if everything is perfectly normal. Could it be his ghost, still lingering, still thinking he's alive and carrying out his job normally?!


Lol, yeah, I remember seeing that and also going like “WTF?”

I think this was purely unintentional, as he was probably supposed to be removed for this section but UPRC just plumb forgot about it. Whatever. Just keep it the way it is for him still being in there. It's hilarious.
UPRC
Exciting, but ultimately pointless.
7376
Well, Mt. Ordeals no longer exists on the third world map... or at least it shouldn't as of the update before the last one.

The guy in Branch? Oh yeah, the hammer's coming down hard on him in the current update.
Poor bastard. RIP again, scholar.
Aw, shit, we should have kept our mouths shut.

Now an innocent NPC is going to die by the hands of his very own creator.

(Well, he should of died long before that.)
UPRC
Exciting, but ultimately pointless.
7376
Let it be known, the best way to avoid death at the hands of invaders from another world is to hide in a library. For a full year.