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Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.


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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

FINAL Game Update: Version 1.22 on April 21, 2020. Blackmoon Prophecy is no longer supported by me and there will be no further bug fixes or updates.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Randomizer Released!

The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 07/12/2022 11:14 PM
  • 04/03/2012
  • 2647972
  • 244
  • 30967

Posts

Ok.Thanks.In the help section:how far in game am i ,i maybe has to do 91,lost eternity(cant remember what it is but must have forget it.And then to the tower of B.In rift shrine the man tells me to find H and speak to him.And i cant remeber if i has spoken to him.Will try to find him again.What i trying to tell is that i has come long and should be nearly the end but maybe its something to do first.The 2 who stops me when i im trying to go in to the tower are horrible strong so it seems so.when i click the tower "its" ask me if i will resist or leave.If i take resist i just keep dying at the moment .Thanks again for fast answer.
UPRC
Exciting, but ultimately pointless.
7376
Hey there kenlan. Hans is located in Darnecles Castle, which is directly south of the Rift Shrine.
Oh,thanks UPRC.Now things start to moving again.Maybe i can take it here:in Blackmoon p 2 it should be an description of what the things youre buying do.When you are in the shop and scrolling its just the names now.For example in Dawnmarch you can by ankarlet but no description.If it is against poison,stun or else..Im coming back to the right page with that.
UPRC
Exciting, but ultimately pointless.
7376
Yeah, that's the shop script I have in place. I'm looking to change it.
Greetings! I just wanted to say this is one of the most enjoyable FF Fangames I have played.

I also have a problem.

I have made it so far in the game,but I am missing a character. Where is Siegfried? I am almost at the end of the game,and I've found all characters besides him. Can someone help me?
UPRC
Exciting, but ultimately pointless.
7376
Siegfried is in a cave called Vulgate to the southwest of Darnecles Castle. You'll need a chocobo to reach it.
Hi UPRC. I love your game so much and i have one request. Please don't think i'm stupid but my Windows had removed Mp3 codec, so the only way to hear music in game is convert to midi. The quality is not bad and much smaller size than mp3 files, which up to hundred of MB.
I know you no longer interested this game anymore, but please look into my request and consider the creation of Midi music pack for Blackmoon Prophecy. There are many sites to download FF midi: http://www.midishack.net/ffmidi.htm and more.. Please think about it UPRC. Thanks so much for your work!
author=cloudstr
Hi UPRC. I love your game so much and i have one request. Please don't think i'm stupid but my Windows had removed Mp3 codec, so the only way to hear music in game is convert to midi. The quality is not bad and much smaller size than mp3 files, which up to hundred of MB.
I know you no longer interested this game anymore, but please look into my request and consider the creation of Midi music pack for Blackmoon Prophecy. There are many sites to download FF midi: http://www.midishack.net/ffmidi.htm and more.. Please think about it UPRC. Thanks so much for your work!
IIRC earlier versions of the game had majority of tracks in MIDI format, but as for the latest version the author opted out for MP3 format for a high quality sound.

Try using the Original Blackmoon Prophecy (Pre-Plus Patch) which should contain most music in MIDI format (I think that the original had few MP3 tracks anyway).
Thank you so much! Finally found him.
Just one more question (if anyone can help,I'd highly appreciate it)...what exactly am I supposed to do after reaching past the Tower of Babil? I fought a few (mini?)bosses,went through four of those warp panels,but there seems to be a way to activate one that's way at the bottom that I can't seem to activate...? Nevermind,I found it! Right at the lower left corner beyond the savepoint.
I used the rift transporter on Kaipo island and somehow hopped on my chocobo at the same time, bringing my chocobo inside of the rift transporter. I hopped back on it and tried to exit but it told me to disembark from the chocobo first. Did that, then I was stuck on the island. Luckily I saved right before all of this happened, otherwise I would have had to suicide to cactuars.

Note if that does happen and you save inside the rift transporter, you will ultimately be stuck and have to restart the game.

Other than that, fun game so far.
Hello there, I have a question concerning the rewriting of the dialogues, whether it will be completed anytime soon. As in a month or two. I tried playing this game before, but stopped shortly after cos the writing just put me off. But since most people say how good this game eventually is, I would love playing it, but would be a shame to do it just before you add the refined dialogues.
UPRC
Exciting, but ultimately pointless.
7376
No, I'm not doing any work on this game. I'm only working on the sequel at the moment.
Alright, thanks for the fast answer, I'll go ahead and play it :)
Hi,

Just want to say how amazing this game is, and how much I enjoy playing it.

Now I have a question. Why is Mt. Ordeals is not available to me?

P.S. Godot has Demi skill, but during battle it's not available.
Where on the map is Genesis Obelisk?
UPRC
Exciting, but ultimately pointless.
7376
How far into the game are you? It was intended to be removed from the final world map, so that could be why.
I try not to ask too many questions, I read the blog, look over all maps and help section. Also if I'm stuck I refer to LP. I've seen UMBRA's LP where he went to Mt. Ordeals on 3rd World map.

I'm on the 3rd world map, defeated Sekhmet, Yemaja, Cagnazzo, Rubicant, Valvalis, and just got Omicron.
Now trying to do some optional bosses, for Vera summons and such.

In order to get Omega Weapon

Shinryu, the Herald of Omega, must first be defeated in the Genesis Obelisk. After defeating Shinryu, Omega can be located in the Ancient Castle.


And in order to get Diamond Weapon


In order to fight Diamond Weapon, you must first defeat Omega. After doing so, travel to Darnecles Castle and speak with King Vale. He will inform you that a tunnel has opened in the desert outside of the castle and that a terrible monster lives inside. Head out to the desert, stand on the hole, and you will initiate a fight with Diamond Weapon.



Are the weapons obtained in Mt. Ordeals even worth it at this point?

From what I remember are either powerful Rank II weapons or weak Rank III weapons, so no.
Thanks Noel.

By any chance do you remember where on the map is Genesis Obelisk?
UPRC
Exciting, but ultimately pointless.
7376
Genesis Obelisk isn't on the world map. ;)
author=UPRC
Genesis Obelisk isn't on the world map. ;)


So where is Shinryu, the Herald of Omega?