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Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.


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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

FINAL Game Update: Version 1.22 on April 21, 2020. Blackmoon Prophecy is no longer supported by me and there will be no further bug fixes or updates.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Randomizer Released!

The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 07/12/2022 11:14 PM
  • 04/03/2012
  • 2647867
  • 244
  • 30967

Posts

Is there something I can do to make the magic NOT 1 shot one of my characters? This game seems unbalanced in a lot of ways.
author=tboctavan
Is there something I can do to make the magic NOT 1 shot one of my characters? This game seems unbalanced in a lot of ways.


The lower levels are, to be perfectly honest, really unbalanced to the point of being more tedious than fun. Random trash enemies with nukes will 1 shot anyone and you can't do anything about it except overstock on phoenix down. I don't recall exactly when, but around level 15-20 or so the health scaling on your party catches up to magic nukes, and they become a lot more reasonable.
author=Sinzar
author=tboctavan
Is there something I can do to make the magic NOT 1 shot one of my characters? This game seems unbalanced in a lot of ways.
The lower levels are, to be perfectly honest, really unbalanced to the point of being more tedious than fun. Random trash enemies with nukes will 1 shot anyone and you can't do anything about it except overstock on phoenix down. I don't recall exactly when, but around level 15-20 or so the health scaling on your party catches up to magic nukes, and they become a lot more reasonable.


So just grind. Awesome. Hopefully this is fixed for the sequel. Maybe it's the limitations of the software or whatever.
Any good places to grind? I'm about to board the eternal blue, and I'm only level 8 - 10
So I suddenly felt the urge to play through this again since I never did try out the latest patch, and when I tried to enter the Sunleth Waterscape, the game crashes and just rapidly generates a crazy ton of messages that say "Not implemented" until the program freezes up and has to close. I have no idea what exactly wasn't implemented, as it seems to send you to the right location, has the right track set to play, etc. I would assume it's some kind of error with either the location itself or the way the entrance teleports you there, but I really have no clue.
Can I use my PS3 or 4 remote to play this
author=Interceptor
Can I use my PS3 or 4 remote to play this

Yes and no; while rpgmaker 2k3 and does not natively support gamepads/ps3 controllers, you can set it to play with rpgmaker using joy2key(LINK).I would normally say this is easy as plugging in your gamepad, but the ps3 controller takes a touch bit more of effort to setup (due to the analog sticks). Maybe check out this tutorial(LINK). I can't confirm it works as I haven't tried it myself, but this guide looks MUCH simpler than the guide I used about 6½ years ago, lol. Hope this helps.
author=Bugfragged
Is the ATB system supposed to flow during item and skill selection? I usually play FF games on wait mode instead of active, but I guess there's a first time for everything.


yeah, I really feel that it kinda takes away from the strategy of fights :/
UPRC
Exciting, but ultimately pointless.
7376
There should be an option in the menu to toggle it between wait and active.
author=UPRC
There should be an option in the menu to toggle it between wait and active.


Just checked and there is in fact NO active/wait option.

After all these years I honestly never knew you intended for there to be one :p Though it would be much appreciated if it was added.
author=UPRC
There should be an option in the menu to toggle it between wait and active.


I definitely agree. I am a person that likes to think about my actions other than spamming my enter button. I cant even take a look at my skills for long to see what they do without losing too much hp. Sadly i have to get use to this type of thing. Wont be long until i get fed up and stop playing the game all together,such a shame.
Open the game in the old rpg maker 2003 and go to tools then database hen system 2 and open the (none) slot and select atb mode
author=Aragon
Open the game in the old rpg maker 2003 and go to tools then database hen system 2 and open the (none) slot and select atb mode


Thanks man! Now i can play the game more strategically. Expect a review real soon.
could you send me that database file? I really want that wait mode.
author=kalledemos
could you send me that database file? I really want that wait mode.

Which folder is that in? Sorry all new to the editing stuff. (Soon as i find out i'll post a download link here so anybody can change it if they wish to do so).

I think i found it,uploaded it myself. -----> https://www.mediafire.com/?r9hxj9p8rv74a5f
author=Interceptor
Can I use my PS3 or 4 remote to play this


rpgmaker 2k3 doesnot support gamepads/ps3 but using joy2key you defenately can. But the best way which I follow is to connect your gamepad to PC. Follow this simple guide and enjoy the Gaming..

Hope this helps

Cheers
author=rexaka
author=kalledemos
could you send me that database file? I really want that wait mode.
Which folder is that in? Sorry all new to the editing stuff. (Soon as i find out i'll post a download link here so anybody can change it if they wish to do so).

I think i found it,uploaded it myself. -----> https://www.mediafire.com/?r9hxj9p8rv74a5f


for some reason this fix stops working in the elite archareon fight.... the game just crash to title screen with a message about event script reference... then I used the back-up file of this archive and it worked...
I'm writing a walkthrough until the beta-test of the second part starts.

But I found a bug: I just have won the "Flayer's Robe" (Accessory) with Kuku the Chocobo but can't find it in the inventory.

And how do I fight the "Evil Wall" in the Rudra Cavern?
UPRC
Exciting, but ultimately pointless.
7376
Beta test? There isn't anything of the sort, I just have testers combing through the game as I make it.

Flayer's Robe definitely isn't a thing. I probably changed it to something else and forgot to edit that line of text.

For Evil Wall, just beat on the thing. Throw out as much damage as possible before it kills you.
You renamed the Flayer's Robe to Gem Box.
A completly not alike name.
The discoveries I make will be used for filling some gaps in the wiki.
At least some of the prices will help me with the Evil Wall.

Edit: I volunteered as a tester for so many games I thought I did it for you too.