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Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.


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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

FINAL Game Update: Version 1.22 on April 21, 2020. Blackmoon Prophecy is no longer supported by me and there will be no further bug fixes or updates.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Randomizer Released!

The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 07/12/2022 11:14 PM
  • 04/03/2012
  • 2647876
  • 244
  • 30967

Posts

UPRC
Exciting, but ultimately pointless.
7376
I'm not surprised that abnormalities in the first game are still being found. I mean, it did take ten years of off and on work after all and it's a colossal game (most people report 40 hours minimum). That's partly why the balance is so weird in the early portions of the game as well. A lot went on in those ten years, and it's probably safe to say that there would be more balance and structure in the game if it hadn't taken so long to get done.

Thankfully, everything evens out after a bit. I look back on the first half or so of the game with disdain these days, but I still think most of the second half holds up. I may also feel this way due to the fact that the writing is just so much better in the sequel, which I'm busily trying to finish.
I don't mind the grinding.
I even fought Atomos (needed app. 50 Phoenix Downs).

So if you need a tester for FFBP II for a complete run, I would make it.
UPRC
Exciting, but ultimately pointless.
7376
Ha, Atomos. He's 100% optional, so you could have gone back to him later. I think he was designed to be a pretty might challenge if you fight him right away.
worst game ever. no way of getting past the first boss as he does more damage than the characters have hp. if you remove the impossible boss i will happily redownload it.
I'm not sure what your problems are.

Here is the first section of my walkthrough:

After you have control of Vahn, hit the switch to get a Phoenix Down, Goggles and a Potion. Take the Antidote out of the pot. Let Hans join Vahn and go directly left through the wall to find some treasure chest containing the sum of 309 Gold. Buy some better Weapons and perhaps a Shield for both, save at the Save Point or in the INN and then enter the throne room.
Boss: Darius, just use Jump or normal attacks. Return to Lord Adder.


Hope this will help you.
UPRC
Exciting, but ultimately pointless.
7376
author=andreasaspenberg
worst game ever. no way of getting past the first boss as he does more damage than the characters have hp. if you remove the impossible boss i will happily redownload it.


You should be able to beat the first boss just by sitting back and hitting the enter key repeatedly, lol.

IF that's too much for you, then maybe RPGs aren't your thing.
How do I defeat Malacore in the Fen Stronghold?
Even with two damage dealers (Vahn and Nobumasa) and two healers (Ami and Elina),
I get killed before I can heal. It happens so fast that I can't cast Force Shield and Big Guard.
And yes: I protected the mages against Mute.
Random note:
In the Hillsdale Underground Passage, after the boss, in the room with the treasures, one of them said 'obtained Berserk Ring', and I looked thouroughly for it in the character's accessory slots, then in my entire inventory, and I can't find it. o:
Was it taken out and forgot to be replaced or?
author=Knightowl
Random note:
In the Hillsdale Underground Passage, after the boss, in the room with the treasures, one of them said 'obtained Berserk Ring', and I looked thouroughly for it in the character's accessory slots, then in my entire inventory, and I can't find it. o:
Was it taken out and forgot to be replaced or?
Yes, the Berserk Ring was replaced in the database with "Steady Shoes". The chest adds a Steady Shoes to your inventory but UPRC forgot to edit the message. :P
author=Proffessor_Buglean
author=Knightowl
Random note:
In the Hillsdale Underground Passage, after the boss, in the room with the treasures, one of them said 'obtained Berserk Ring', and I looked thouroughly for it in the character's accessory slots, then in my entire inventory, and I can't find it. o:
Was it taken out and forgot to be replaced or?
Yes, the Berserk Ring was replaced in the database with "Steady Shoes". The chest adds a Steady Shoes to your inventory but UPRC forgot to edit the message. :P
I can't look into the really huge inventory every time I got something, but it isn't the first item that's been replaced (see chocobo race).
But you can be sure that each "Elixer" is added to "Elixir".

author=Firefly84
How do I defeat Malacore in the Fen Stronghold?
Even with two damage dealers (Vahn and Nobumasa) and two healers (Ami and Elina),
I get killed before I can heal. It happens so fast that I can't cast Force Shield and Big Guard.
And yes: I protected the mages against Mute.
I really need help here!
Edit: I changed Nobumasa for Bosche as a third healer. Now I grind and hope for X-Esuna (if it exists)
author=Proffessor_Buglean
author=Knightowl
Random note:
In the Hillsdale Underground Passage, after the boss, in the room with the treasures, one of them said 'obtained Berserk Ring', and I looked thouroughly for it in the character's accessory slots, then in my entire inventory, and I can't find it. o:
Was it taken out and forgot to be replaced or?
Yes, the Berserk Ring was replaced in the database with "Steady Shoes". The chest adds a Steady Shoes to your inventory but UPRC forgot to edit the message. :P

Thanks for the answer! :3

So since it was replaced in the database, that means there's no accessory that grants auto-berserk anymore? Dx



@ Firefly ;

If i get up to that point, I'll let you know if there still hasn't been an answer yet!
UPRC
Exciting, but ultimately pointless.
7376
author=Firefly84
But you can be sure that each "Elixer" is added to "Elixir".

Because what you see in the text window is manually entered, meaning I type what you see. The elixer/elixir thing is just a misspelling, it has no bearing on what item is given to you. This is an old game that took 10 years of my life and was a completely solo endeavour, a few things were overlooked/missed since the testers I had for the game rarely tested and provided abysmal feedback.

author=Firefly84
How do I defeat Malacore in the Fen Stronghold?
Even with two damage dealers (Vahn and Nobumasa) and two healers (Ami and Elina),
I get killed before I can heal. It happens so fast that I can't cast Force Shield and Big Guard.
And yes: I protected the mages against Mute.
I really need help here!
Edit: I changed Nobumasa for Bosche as a third healer. Now I grind and hope for X-Esuna (if it exists)

It's been a long time since I've even looked at that part of the game, so I can't recall the strategy beyond brute forcing it. I do recall hearing that casting mute on him works. Fire should also be pretty effective against him.
author=UPRC
author=Firefly84
But you can be sure that each "Elixer" is added to "Elixir".
Because what you see in the text window is manually entered, meaning I type what you see. The elixer/elixir thing is just a misspelling, it has no bearing on what item is given to you. This is an old game that took 10 years of my life and was a completely solo endeavour, a few things were overlooked/missed since the testers I had for the game rarely tested and provided abysmal feedback.

author=Firefly84
How do I defeat Malacore in the Fen Stronghold?
Even with two damage dealers (Vahn and Nobumasa) and two healers (Ami and Elina),
I get killed before I can heal. It happens so fast that I can't cast Force Shield and Big Guard.
And yes: I protected the mages against Mute.
I really need help here!
Edit: I changed Nobumasa for Bosche as a third healer. Now I grind and hope for X-Esuna (if it exists)

It's been a long time since I've even looked at that part of the game, so I can't recall the strategy beyond brute forcing it. I do recall hearing that casting mute on him works. Fire should also be pretty effective against him.

Here is my finally working tactic for those two bosses:

Before facing the bosses protect your mages against mute (like Ribbon, Conch Seashell, Zephyr Cape and White Cape) and Vahn against petrify (Gem Ring)! If you have the Ribbon give it to Elina, her Life-spell is stronger than Phoenix Down.
Desired party: Vahn, Elina, Oalston and Ami/Bosche

Boss: Mundilfari
He is immune to elemental attacks and uses haunted, which is the opposite of Hp/Mp –Regen and may cause stop. Revive when death is successful and use a Remedy on a stopped healer.

Boss Malacore
X-Cure and White Wind or similar (Pandora’s Box) will be your lifesaver here. Cast Mute immediately and use the Megalixir to replenish your MP. As soon as Malacore is muted, he isn’t as dangerous as before. Then you can switch to Fire2/Ice2 or Bio, Goblin Punch or stronger with Ami, White/Holybolt with Elina and X-Slash or normal attacks with Vahn.
I just noticed that a "Draw" by playing Aurabolt results in losing the game.
The rewards are unpredictable, too.
Most of the time 25*sum is right, but I even got 1500, 1900, 2000 and 2100 Gold too.

If you have trouble to remember Aurabolt, it's the Card Game at Jack's Shack.

Edit: A possible explanation would be, when winning with more points than Jack, the reward is 100*sum, when winning because Jack got over 21, than the reward is 25*sum.
But when I have 20 and Jack has 20 points, I lose.
UPRC
Exciting, but ultimately pointless.
7376
Oh, it looks like I quoted the wrong person! I don't remember encountering any issues or hearing of any, but I don't think anyone really ever commented on it in the past.
Well, it's a good way to earn money.
When it got to boring, I can explore the world.

@Knigthowl:
I will update the link regulary but I will continue with the main story line when I have done everything else.
I feel like I read this somewhere in the game but I forgot and can't find it again, so;

What's the difference between Tier 1, 2, and 3 weapons?

Like how it's II Attack Rating +2.044. What's the +2 mean, since the 44 is the attack power the 2 doesnt seem to affect anything.
and if I say found a Tier I weapon that was stronger like +1.051 what would the tier II weapon have over it?
I think the weapons have different damage modifiers, AKA "Elements" as listed in the editor. The higher the tier, the greater the modifier. At least that's how I THINK it works, anyway. I could be way off, but I don't think there's any other way to really work around that utilizing RPG Maker.

So Tier 1 might be:
A: 350
B: 300
C: 250
D: 200
E: 150

And Tier 2 might be:
A: 450
B: 400
C: 350
D: 300
E: 250

Etc.
In some weapon shops (the still existing beginner cities) stands a NPC telling you about those things.
I already have some tier 3 weapons. When I found them doing things not mentioned in the description like "dual attack" I will mention it in my list.
But understand that I won't try every weapon for such effects.

Some other numbers: Vera was doing app. 3.000 damage with a dual attack weapon II and is now doing app. 4.000 damage with an weapon III.
Or Vahn is now doing app. 10.000 damage with a dual attack weapon III.

I'm not sure but when will I get Limit Break equipment? I have the David Patch installed but my maximum damage is still 9999 per hit.
author=Firefly84
snip

AFAIK the david patch doesn't let the player character(s) break the damage limit; so you wont be finding that limit break equipment :(