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Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.


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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

FINAL Game Update: Version 1.22 on April 21, 2020. Blackmoon Prophecy is no longer supported by me and there will be no further bug fixes or updates.


Check out Blackmoon Prophecy Prelude now in development:

Latest Blog

Randomizer Released!

The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 07/12/2022 11:14 PM
  • 04/03/2012
  • 2647965
  • 244
  • 30967

Posts

Yep. They're actually available in the accessory shops in Branch and Meksicburg. I tell you, they were a tremendous help when thoroughly exploring and raiding treasures from the dungeons (I've been recording the locations of all the treasures and stuff because I'm that obsessive). Perhaps just a warning would be sufficient? You know, like: "Warning: Equipping this ring is essentially activating "Easy Mode".", or something?
UPRC
Exciting, but ultimately pointless.
7376
Motherfu-

It doesn't help that 2k3's equivalent of a berserk status is extremely overpowered.
Adon237
if i had an allowance, i would give it to rmn
1743
I have three berserk rings and had Vaan with 1000+ ATK power with one on, he is unstoppable. Also put one on Siegfried and Nobumasa for a while. They are insane game breakers.
Also the Graviton staff weapon is pretty bad, iirc during my first playthrough I killed King Zemus in a few turns using that and Vahn. Didn't even bother keeping it second play through just because it was that powerful.

edit:
i neglect all of my other characters in favor of Vahn Jasmine Bosche and Godot.
Vahn is always there and is really good with attacking, Jasmine is pretty well balanced and her Geo skills are p. useful. Godot can't learn the best spells but I got him up to ~900 INT and he does pretty decent damage with Flare and the -Ga elemental spells and his Force command is worth it. Bosche's relics are pretty nifty, buff my party with Protect and Haste a lot and then use Arrowny Doll.

The only characters I even have slightest regrets on not using too much are Vera and Siegfried. Though it's probably just personal preference.
UPRC
Exciting, but ultimately pointless.
7376
I really should look at the Graviton staff. Maybe rename it so that it doesn't conflict with the sequel, too.

Also, I really like how everyone seems to have their own favoured parties. A lot of newer players seem to really favour Nobumasa, even though his attack power is very low when he first joins. He does develop into a frightening fighting force by the end of the game, though. I still think he's the best attacker overall, but Siegfried might be able to steal that title from him.

Vera's pretty bitching too with Clarity, Gigaflare, Moon Song and Purifier. If she has an Esper Bangle on, even better.
Adon237
if i had an allowance, i would give it to rmn
1743
I am thinking about ditching Jasmine in favor for Vera, because Vera's summons are very appealing to me and she is magically capable as well. Jasmine isn't as hype as I thought she'd be, but she has been helpful. (her face portrait is also very attractive)

edit: is there a way to get vahn out the party?
UPRC
Exciting, but ultimately pointless.
7376
In terms of elemental magic damage, I'd go with Ami over Jasmine. Ami is my special snowflake and favourite party member, though. The only special treatment she received is having the absolute highest natural magic stat out of the cast.
The Graviton Rod, while also another "Easy Mode activator", was very useful in helping me discover the HP levels of bosses. I would take a look at how much damage the "Demi" part dealt, then simply multiply it by 4 to get their HP level, then I would just reset and defeat them normally. That sure beats adding up all the damage you do, then just estimating the neighborhood of the HP.
I am going to deviate from the current subject of the Graviton Rod to talk about a bug I encountered. When you get to the ship that General Wedge is on for the first time in the game after going through Old Branch, and encounter some Archareon. After beating them you will get to an Archareon Leader. I was fighting him/her when a message popped up saying something about not being able to divide by zero. I have no idea what happened but the game went back into title screen and windowed mode. Can you fix this please?
UPRC
Exciting, but ultimately pointless.
7376
author=g0lbez
I am going to deviate from the current subject of the Graviton Rod to talk about a bug I encountered. When you get to the ship that General Wedge is on for the first time in the game after going through Old Branch, and encounter some Archareon. After beating them you will get to an Archareon Leader. I was fighting him/her when a message popped up saying something about not being able to divide by zero. I have no idea what happened but the game went back into title screen and windowed mode. Can you fix this please?


That's a good question, I've never heard of that one being reported and this game's been completed for going on two years now. Strange! Have you since gotten by that point?
author=UPRC
- Changed Berserk Ring to Steady Shoes.


/godmode removed.

Man…what a buzz kill. Those Berserk Rings were like a blessing in disguise. :(

Maybe you could do it where you can only acquire one or two of them in the entire game during the latter stages, or have it so that Elina or Godot can cast Beresk manually on party members like a regular spell can, like Protect.

Either way – I’m going to keep my copy that has my Berserk Rings in it, thank you!

(Also, if you’re going to fix anything, make sure you fix that glitch in the Cave Of Dreams, okay, the one if Nobumasa dies during the Nightmare boss and Ami lives to finish the battle you still end up on getting a Game Over.)
Those Berserk Rings could actually be turned into a rare item, I think that's a good suggestion. Still, I don't use them as I consider this status of no real value to me (I used it in FFXII were it actually helped making grinding a bit less of a pain). And, isn't Berserk one of abilities already available to one of the playable characters, like Oalston or Vera?
(Make Berserk Rings appear in the sequel as some kind of Relic, why don't you?)
author=UPRC
author=g0lbez
I am going to deviate from the current subject of the Graviton Rod to talk about a bug I encountered. When you get to the ship that General Wedge is on for the first time in the game after going through Old Branch, and encounter some Archareon. After beating them you will get to an Archareon Leader. I was fighting him/her when a message popped up saying something about not being able to divide by zero. I have no idea what happened but the game went back into title screen and windowed mode. Can you fix this please?
That's a good question, I've never heard of that one being reported and this game's been completed for going on two years now. Strange! Have you since gotten by that point?
Yes I have just gotten past that point and I am now at the second fighting of Dio. On the way here I have found that the experience you get from beating a monster is still the same from a few dungeons I have previously been in. Also I could not find any ether other than as a monster drop. Also back to the bug, I believe it happened when I dealt damage to the Archareon Leader.
UPRC
Exciting, but ultimately pointless.
7376
Small update, mostly a balance one. I did add one location to the third world map to tie into the sequel slightly, but don't go there expecting a sprawling dungeon or epic scene! There is a rough battle there, though. Go prepared. Equip ribbons and bring healers.

Version 1.17c
- Added a prompt explaining how Ami can learn blue magic since it seems several players never learned how.
- Added a prompt explaining how Bosche's seek ring works, how he can learn new abilities, and how he benefits from using bows.
- Added Germinas Boots to the Underworld town shops in Balmag and Vos.
- Added Berona Research Facility to the third world map near Northdale. Be sure to save before entering!
- Addressed Graviton Rod being able to demolish certain bosses and stronger monsters.
- Changed Ami's Palazzo weapon to inflict death. Item description falsely indicated that it added auto-regen.
- Changed Berserk Ring to Steady Shoes. Changed properties to prevent stun.
- Changed name of Graviton Rod to Shangrilian Rod to distance it from Graviton in the sequel.
- Edited description of all items that can teach Ami new abilities to reflect the fact that they teach her blue magic.
- Fixed a few more instances of the "Elixer" typo during Lenadia/Lindblum portions of the game.
- Fixed a few tile passability issues.
- Fixed an issue with the bow Forever Rachel. Description said it did something it wasn't capable of.
- Improved looping of regular boss theme and FF4 town theme mp3s.
- Increased aggressiveness and speed of several bosses from Lenadia chapter to third world map.
- Increased attack power and hit points of allosaurus, behemoth, hadesgigas, iron giant and ochu.
- Increased Dio's hit points during the Underworld battle with him.
- Increased hit points of various bosses throughout the game.
- Stopped a fish from phasing through Cid's ship during Lindblum chapter of the game. Bad fish.
UPRC
Exciting, but ultimately pointless.
7376
Aaaand ninja-reupload, as I added a tool by Cherry to eliminate screen flickering.
UPRC, I have a question: I noticed a switch called "Hard Mode". I'm not sure if it is in earlier versions, but the current one for sure. Is it a left-over feature?
UPRC
Exciting, but ultimately pointless.
7376
Yeah, there was a "hard type" up for download a while back, but that was before I knew I would still be churning out a lot of updates.
Decky
I'm a dog pirate
19517
I began replaying this game since last time I only made it up to the Pyramid or thereabouts.

10+ hours in and not even at the Wind Shrine yet. This game is MASSIVE. Probably won't wait to beat the game to write the review because I have so much else going on.

My only major beefs with this game so far are the simplicity and the astronomically low difficulty. Most of the other gripes are minor. My opinions are mostly in line with Corfaisus' but I'm thinking a solid 4 stars. After all, it's a Good game if it's keeping me playing this long, but there's always opportunity to make it a better game, regardless of the source material :)
UPRC
Exciting, but ultimately pointless.
7376
Yeah, the difficulty got so messed up over time. The game actually had some challenge to it at first! That's why I beefed up some bosses and removed two overpowered items in the last update over the weekend. The berserk ring actually UPSET me, because it totally threw balance out the window. Vahn shouldn't be hitting for 2000 when other characters can barely muster 300-400 with physical attacks. Now that it's a thing of the past (along with the boss molesting Graviton rod), I can't wait to hear feedback on some boss fights. I know that players who already had the ring were sad to know I was getting rid of it, but I need to make sure new players have a balanced experience after all. At least there's the late game optional content to scare some people. :p

I've been thinking of cutting some things out of the Lenadia portion of the game since there were complaints in the past of the story getting too off track there. Making Hillsdale and its underground passage each completely optional a while back was a start, but I'm thinking that I might eliminate the Forgotten Forest (or whatever it's called) entirely so that the player can just romp straight from Gryphon Mountain to Organa. The useful chests in the forest could just be shifted to Faluhd Castle.

Maybe moving the abandoned laboratory to the east and onto the Great Plain so that players don't have to backtrack through a cave would help, too.
Decky
I'm a dog pirate
19517
Yeah, the pacing is kind of tedious during the quest to find the Wind Shrine, though it hasn't gotten me to stop playing or anything. Forgotten Forest would make a good optional area off to the side, perhaps with blue magic as a reward or something. I've been doing -everything-, but it would help make it feel like not every area was mandatory in this part. I'd also make it so that you can access the laboratory without backtracking through that cave. Maybe the laboratory is on the great plains but is locked by Cid. That would definitely help the pacing!

LMAO I didn't read your whole post and then I saw that you mentioned the same thing I had suggested. Maybe Shiva!

I think there should also be a fairly challenging optional boss somewhere in this country - but beatable when you're first there.
UPRC
Exciting, but ultimately pointless.
7376
Wipe the forest off the face of the planet, move Cid's lab to the Great Plain, and an optional boss of some kind... I like it. Lenadia doesn't have much optional content outside of the minigames. It's a giant chunk of land, but it's a million times more linear than Lindblum to the south. I'll probably remove the forest and add a lake (to keep chocobos at bay from going places they shouldn't) and add some kind of optional location in there. Maybe I'll be able to think of another little way to link the sequel to this game.

Hmmm!!!