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Blackmoon Prophecy is now the #1 most viewed game of all time on RMN. Thanks to all of you for the views over the years, I appreciate it!
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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

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December 2024 Update: This game was completed over 12 years ago. It is from a different time in my life, and I do NOT support the game any longer or offer any assistance/help any longer so please do not come to me for any. Having completed the game more than a full decade ago, I just honestly don't remember very much from the game and any assistance I would offer would not be very helpful. Plus, twelve years later, I just have no interest in the Blackmoon Prophecy games and have moved on from them fully. Please reference user-made documents/manuals, YouTube playthroughs, or the help page here on RMN if you need any assistance.

Latest Blog

Blackmoon Prophecy 1.24 Update

I vaguely hinted that I was trying to work on a Blackmoon Prophecy "remaster" of sorts. I instead scaled back what I wanted to do because I didn't want it to take too long, so the remaster has instead been downscaled to a regular update. Here's what in the update:

Version 1.24
- Added a new path through the mountains west of the Mohadmal Pyramid as a secondary way to reach Mohadmal Dock.
- Added additional treasure chests in areas where I thought they were needed.
- Added an NPC in Garamonde who will give the player a new weapon in exchange for a Sunstone (it's somewhere in Sunleth Waterscape).
- Added an option to skip the intro sequence for returning players.
- Added optional boss: Nitemare. He can be found in a purple pot in the final dungeon and requires a bloodstone to draw out.
- Added optional boss: Vertumnus. Takes Yemaja's place in the Everlasting Tangle when the final dungeon becomes available.
- Corrected text in a lot of chest pop-ups as the text for some chests did not reflect what was actually inside due to many item renames over the years.
- Edited the names of many items to better reflect what they are (ie. "Broad" is now "Broadsword").
- Finally remembered to edit the version number in the game window's title! It was still saying version 1.21 prior to this update.
- Fixed a few typos.
- Minor tweaking of the stats of a few bosses.
- Renamed several skill names (ie. Frenzied Lancer is now Dragonstrike, Syphon Spear is now Lancer, and so forth).
- Removed Dragon's Courage, Dragon's Devotion, and Dragon's Resolve from Vahn's ability list.
- Tightened up corridors on several maps and cleaned up/redid some areas that I thought looked subpar.

As usual, you can find the updated version of the game in the downloads.

Final note, this does not change the overall experience of the game and is mostly just a QoL update (the new bosses were added on a whim at the last minute). If you were not a fan of Blackmoon Prophecy before, this update won't change that.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 10/01/2023 06:40 AM
  • 04/03/2012
  • 3244305
  • 250
  • 33164

Posts

UPRC
Exciting, but ultimately pointless.
7948
author=alexjones
i'm unable to speak to the guy over the counter on the top floor of the southwest building in Auslen.
Can you report issues like this on the bug reporting page so that I don't miss them?

author=Noel_Kreiss
Mimicking Serah Farron from Final Fantasy XIII-2: "Hey UPRC, I've got a bone to pick with ya. This game you made... how linear is it!?"

Either way, it's still awesome.
Currently, levels in my active party ranges from 21-24, and I've rescued the elder of the first town from Lindblum continent. Am I overleveled?
21-24 is definitely acceptable. You're doing fine since 18-20 is probably the average.

author=WCouillard
Even though I'm supremely over-leveled, I must be the unluckiest guy in the world when it comes to obtaining Blue Magic drops. How rare are they? 1% drop rate?
It varies by monster.

It's 15% for goblins, 4% for malboros (later malboro monsters have higher drop rates), 6% for cactuars... It seems to range from 4$ to roughly 20%.
We should start compiling a list of Blue Magics and which monsters drop them. Anyone find any?
Aww, monsters need to drop items for the blue mage? I was hoping being attacked by the spell would cause the blue mage to learn the spell.
author=UPRC
Which bosses aren't hitting you for much?
Chimera and couple bosses prior. Vain was around level 23.
UPRC, your new update has several save files, and now my entire save is gone. As someone who spent much time XPing and testing the game, forgive me if I seem a little obnoxious here, but christ man, WHY?
UPRC
Exciting, but ultimately pointless.
7948
I honestly didn't mean to include those in there at all. I didn't even know that they were in the game's directory. For some reason they're not in the full download though. Hm...

Well, on the plus side... It's already fixed.
sorry about that, I thought it was the bug reporting, I guess I got the pages mixed up.
I'm guessing i'm getting near to the end of the game now, though I haven't even started getting the trophies yet, don't even know where the trophy place is, guess i'll have to look around for it.
UPRC
Exciting, but ultimately pointless.
7948
Oh yeah? What's the last thing you did?

Did you say you got the airship back? If so, you can get a few of the trophies right now if you know where to look. ;)

Of course, you'll need to find the guy who opens the trophy room as well.
On the topic of Blue Magic, to people who have gotten that far, how useful is Ami? I love Blue Mages(favorite class), but they are generally not that great, with only a few useful spells.
The Final Fantasy IV world map music is very fitting!
UPRC
Exciting, but ultimately pointless.
7948
author=Zyvin314
On the topic of Blue Magic, to people who have gotten that far, how useful is Ami? I love Blue Mages(favorite class), but they are generally not that great, with only a few useful spells.

Ami can be one of the best mages in the game if you teach her magic due to her exceptionally high magic stat. Here's how the characters rank in magic (from highest to lowest at level 99):

Oalston > Godot > Ami > Elina > Vera

And Ami is only about 10-12 points shy of Oalston at that point, so giving her some magic is a very good idea. Unfortunately, the best she'll be able to learn are the third tier cure/fire/blizzard/thunder spells while the other mages (excluding Vera) will learn more advanced spells, and she can't use X-Magic.

I may change that though. I may make some magic tomes for spells better than firaga, blizzaga, and thundaga. Going as far as apocalypse or meteo (the two strongest spells) would be a bit too much though, because that would be taking too much away from the black magic users at that point.
I love ami, i currently use her over oalston, with a gem box thingy she seems to dominate. Reading UPRC post about third tier i might change though. But still for me shes good. High mp, with many spells that hit everyone for good damage.
UPRC
Exciting, but ultimately pointless.
7948
Yeah, but remember that you shouldn't even have a gem box at the moment (unless you've been to the final dungeon).

Regarding Ami, I do maintain my belief that she has the potential to be the absolute best magic user in the game with a little tweaking.
I've been wandering all over the desert outside Hillsdale for the last half hour looking for the armored creature and no luck. I've checked both deserts but mostly I'm at the west patch. What the hell is the deal.
UPRC
Exciting, but ultimately pointless.
7948
author=Eliminator
I've been wandering all over the desert outside Hillsdale for the last half hour looking for the armored creature and no luck. I've checked both deserts but mostly I'm at the west patch. What the hell is the deal.

If it's the first monster, check the desert closest to town. You'll find the monster if you stick to the middle area.
Haha found it right after posting, it was in the second desert but I encountered both of them.
It took me FOREVER to figure out how to get to the Trei Tunnel as Hans. I feel so stupid. That's the most trouble I've had with the game so far.

Anyway, while trying to figure it out, for some reason I decided to see what would happen if I travelled all the way to Mystic Mysidia as Hans.

It played the cutscene with Vera again. You might want to make it impossible to travel through the Trei Catacombs.
UPRC
Exciting, but ultimately pointless.
7948
author=dethmetal
It took me FOREVER to figure out how to get to the Trei Tunnel as Hans. I feel so stupid. That's the most trouble I've had with the game so far.

Anyway, while trying to figure it out, for some reason I decided to see what would happen if I travelled all the way to Mystic Mysidia as Hans.

It played the cutscene with Vera again. You might want to make it impossible to travel through the Trei Catacombs.


Haha, I can't believe that I never even thought of that. Thanks!
UPRC
Exciting, but ultimately pointless.
7948
1.05b has been posted. It contains fixes and, A NEW FONT!

Thank WCouillard for that. He's a pro guy.