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Blackmoon Prophecy is now the #1 most viewed game of all time on RMN. Thanks to all of you for the views over the years, I appreciate it!
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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

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December 2024 Update: This game was completed over 12 years ago. It is from a different time in my life, and I do NOT support the game any longer or offer any assistance/help any longer so please do not come to me for any. Having completed the game more than a full decade ago, I just honestly don't remember very much from the game and any assistance I would offer would not be very helpful. Plus, twelve years later, I just have no interest in the Blackmoon Prophecy games and have moved on from them fully. Please reference user-made documents/manuals, YouTube playthroughs, or the help page here on RMN if you need any assistance.

Latest Blog

Blackmoon Prophecy 1.24 Update

I vaguely hinted that I was trying to work on a Blackmoon Prophecy "remaster" of sorts. I instead scaled back what I wanted to do because I didn't want it to take too long, so the remaster has instead been downscaled to a regular update. Here's what in the update:

Version 1.24
- Added a new path through the mountains west of the Mohadmal Pyramid as a secondary way to reach Mohadmal Dock.
- Added additional treasure chests in areas where I thought they were needed.
- Added an NPC in Garamonde who will give the player a new weapon in exchange for a Sunstone (it's somewhere in Sunleth Waterscape).
- Added an option to skip the intro sequence for returning players.
- Added optional boss: Nitemare. He can be found in a purple pot in the final dungeon and requires a bloodstone to draw out.
- Added optional boss: Vertumnus. Takes Yemaja's place in the Everlasting Tangle when the final dungeon becomes available.
- Corrected text in a lot of chest pop-ups as the text for some chests did not reflect what was actually inside due to many item renames over the years.
- Edited the names of many items to better reflect what they are (ie. "Broad" is now "Broadsword").
- Finally remembered to edit the version number in the game window's title! It was still saying version 1.21 prior to this update.
- Fixed a few typos.
- Minor tweaking of the stats of a few bosses.
- Renamed several skill names (ie. Frenzied Lancer is now Dragonstrike, Syphon Spear is now Lancer, and so forth).
- Removed Dragon's Courage, Dragon's Devotion, and Dragon's Resolve from Vahn's ability list.
- Tightened up corridors on several maps and cleaned up/redid some areas that I thought looked subpar.

As usual, you can find the updated version of the game in the downloads.

Final note, this does not change the overall experience of the game and is mostly just a QoL update (the new bosses were added on a whim at the last minute). If you were not a fan of Blackmoon Prophecy before, this update won't change that.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 10/01/2023 06:40 AM
  • 04/03/2012
  • 3244333
  • 250
  • 33165

Posts

Maybe there was was a way in the Shrine (the one that let you change characters) to have someone/something that will let player to be transfered to the Arena.
Needs more teleport items to fun areas like arena :( I still love ya though.
UPRC
Exciting, but ultimately pointless.
7948
The inability to travel to the Arena will be less of an issue for you when you get the airship, due to suddenly being able to travel to five different minigames whenever you feel like doing so!
@URPC

I just made it past Palumpu Post and I'm in Palumpu Village. I've talked to everyone in town including Ami, but she won't join me. What am I missing?
UPRC
Exciting, but ultimately pointless.
7948
author=WCouillard
No... in the RPG Maker settings, the "MS Gothic" setting is the FF7 font, while the "MS Mincho" setting is the actual MS Gothic font.

With the patcher, I set Font1 (Gothic) to the FF7 one and Font2 (Mincho) to MS Gothic.

Make sure you're using the same RPG_RT.exe file. That's all you need to change the font.

Since I have had time to reflect on this, that's exactly what I did. Gothic was horribly bolded and almost unreadable. Switching to Mincho fixed the problem. I'm going to keep the font in with the download just as a "if the game has funny fonts then use this included font" sort of scenario.

author=Zadok83
@URPC

I just made it past Palumpu Post and I'm in Palumpu Village. I've talked to everyone in town including Ami, but she won't join me. What am I missing?

Go to Gryphon Mountain first.
My memory is horrible, but i believe you have to travel to the south east mountain, and then an option comes up to get her.
UPRC
Exciting, but ultimately pointless.
7948
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.
author=UPRC
author=WCouillard
No... in the RPG Maker settings, the "MS Gothic" setting is the FF7 font, while the "MS Mincho" setting is the actual MS Gothic font.

With the patcher, I set Font1 (Gothic) to the FF7 one and Font2 (Mincho) to MS Gothic.

Make sure you're using the same RPG_RT.exe file. That's all you need to change the font.
Since I have had time to reflect on this, that's exactly what I did. Gothic was horribly bolded and almost unreadable. Switching to Mincho fixed the problem. I'm going to keep the font in with the download just as a "if the game has funny fonts then use this included font" sort of scenario.


Hrm... OK, did some testing. The patcher actually installs the font as well as sets it for the game, so yeah, I guess you do have to install it, after all. Booooooo. If there was one feature I wish RPG Maker 2003 had that it doesn't, it'd be custom fonts.
author=UPRC
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.


The one thing I think your game does a bad job of is letting the player know what to do next. Don't spell it out for us in all caps, but give us something to use. Right now, I'm playing as Ami and I'm supposed to look for Vahn. That's how it was presented to me, too; "Go look for Vahn!" I've literally progressed through 50 different areas up to this point, so how am I supposed to know where to start looking? Get it? *cracks whip* Add more hints!
author=WCouillard
The one thing I think your game does a bad job of is letting the player know what to do next. Don't spell it out for us in all caps, but give us something to use. Right now, I'm playing as Ami and I'm supposed to look for Vahn. That's how it was presented to me, too; "Go look for Vahn!" I've literally progressed through 50 different areas up to this point, so how am I supposed to know where to start looking? Get it? *cracks whip* Add more hints!

I think it's connected with Temple of Visionaires: a soldier NPC in Tzen and Kaipo says that a dragoon was asking for a Temple of Visionaires.
UPRC
Exciting, but ultimately pointless.
7948
author=WCouillard
author=UPRC
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.
The one thing I think your game does a bad job of is letting the player know what to do next. Don't spell it out for us in all caps, but give us something to use. Right now, I'm playing as Ami and I'm supposed to look for Vahn. That's how it was presented to me, too; "Go look for Vahn!" I've literally progressed through 50 different areas up to this point, so how am I supposed to know where to start looking? Get it? *cracks whip* Add more hints!


Haha, want a hint for that? I had to give one to Adon when he reached that part.
The point is, we have the luxury of asking you here. Some people may stumble across your game by other means, and then just... get totally lost. The game needs to be a little clearer on the party's next objective. =)

Other than that, loving it.
author=UPRC
I'm tossing in a few new pieces of equipment right now (new starting weapons for Vahn and Hans so that Branch Castle's weapon shop isn't useless). If you guys have any ideas for pieces of equipment, such as times when it seems that there should be new upgrades or that certain pieces of equipment should be buffed/nerfed, let me know.


do you mean here or in bug reporting ? because i'm gonna put it in bug reporting, if that's okay.
Do the rhinotaurs in the wind temple drop megavolt for Ami? Just wondering since I have been fighting them for about 2 hours and still haven't gotten it.
Nightowl
Remember when I actually used to make games? Me neither.
1577
Heh, I tried to beat Archareon as Hans because I found out that the Shadow Spear I had equipped was quite effective against Arch (I hit about 1000). It took long time for me to realize that I were supposed to lose.
UPRC
Exciting, but ultimately pointless.
7948
author=Zyvin314
Do the rhinotaurs in the wind temple drop megavolt for Ami? Just wondering since I have been fighting them for about 2 hours and still haven't gotten it.


No they are not because Ami's megavolt hits quite hard. I may change this though, since rhinotaurs would be the perfect monster to teach it to her.
I know this is probably pretty obvious but I can't find it..
At the part where Adder sends Vahn to go get the Eternal Blue and find hans, and he says go to the cave that is directly under the castle.. Where is the entrance to that cave? I must be overlooking it or overthinking it. I assumed it would be very close by..


Thanks if anyone has past this part or could answer that for me. :)

Also just a quick guess but

*Possible spoilers? for those who have yet to play or get very far*
I'm gonna take a stab and guess that Adder is actually evil or has alternative motives in the grand scheme of things.
Could be wrong, but just wanted to throw that hunch out there.
UPRC
Exciting, but ultimately pointless.
7948
Solid, you can find the door leading down to the cave on the outside right wall of the castle. You have to walk through the wall to reach it.
author=UPRC
author=Zyvin314
Do the rhinotaurs in the wind temple drop megavolt for Ami? Just wondering since I have been fighting them for about 2 hours and still haven't gotten it.
No they are not because Ami's megavolt hits quite hard. I may change this though, since rhinotaurs would be the perfect monster to teach it to her.


Nice to know that I was trying to get something that didn't exist xD. But I see you changed it, so now I gotta head back there.
well i've beaten the boss near the ancient castle, he wasn't too bad really as long as you kept healing. I've also made it to the final fight of the arena, but boy that is one tough bastard, he has attacks capable to taking my party members down in one hit and has a crapload of hp, is this guy harder than the final boss?