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Blackmoon Prophecy is now the #1 most viewed game of all time on RMN. Thanks to all of you for the views over the years, I appreciate it!
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Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3



Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.

Latest Blog

Blackmoon Prophecy 1.24 Update

I vaguely hinted that I was trying to work on a Blackmoon Prophecy "remaster" of sorts. I instead scaled back what I wanted to do because I didn't want it to take too long, so the remaster has instead been downscaled to a regular update. Here's what in the update:

Version 1.24
- Added a new path through the mountains west of the Mohadmal Pyramid as a secondary way to reach Mohadmal Dock.
- Added additional treasure chests in areas where I thought they were needed.
- Added an NPC in Garamonde who will give the player a new weapon in exchange for a Sunstone (it's somewhere in Sunleth Waterscape).
- Added an option to skip the intro sequence for returning players.
- Added optional boss: Nitemare. He can be found in a purple pot in the final dungeon and requires a bloodstone to draw out.
- Added optional boss: Vertumnus. Takes Yemaja's place in the Everlasting Tangle when the final dungeon becomes available.
- Corrected text in a lot of chest pop-ups as the text for some chests did not reflect what was actually inside due to many item renames over the years.
- Edited the names of many items to better reflect what they are (ie. "Broad" is now "Broadsword").
- Finally remembered to edit the version number in the game window's title! It was still saying version 1.21 prior to this update.
- Fixed a few typos.
- Minor tweaking of the stats of a few bosses.
- Renamed several skill names (ie. Frenzied Lancer is now Dragonstrike, Syphon Spear is now Lancer, and so forth).
- Removed Dragon's Courage, Dragon's Devotion, and Dragon's Resolve from Vahn's ability list.
- Tightened up corridors on several maps and cleaned up/redid some areas that I thought looked subpar.

As usual, you can find the updated version of the game in the downloads.

Final note, this does not change the overall experience of the game and is mostly just a QoL update (the new bosses were added on a whim at the last minute). If you were not a fan of Blackmoon Prophecy before, this update won't change that.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 01/14/2023 07:03 PM
  • 04/03/2012
  • 2898232
  • 247
  • 31946

Posts

By the way, congrats on your 10000 downloads!
author=WCouillard
author=failedlegend
How did you get your game to work full screen every other RPGM game I play seems to play in a tiny window?
Alt + Enter oughta do the trick.

Well my RPG Maker gaming experience just got a million times better...I've been playing these games for years and never knew that thanks :D
UPRC
Exciting, but ultimately pointless.
7385
author=Avee
By the way, congrats on your 10000 downloads!
And it would've been higher if I hadn't deleted the older downloads rather than updating them! Ah well.

author=failedlegend
author=WCouillard
author=failedlegend
How did you get your game to work full screen every other RPGM game I play seems to play in a tiny window?
Alt + Enter oughta do the trick.
Well my RPG Maker gaming experience just got a million times better...I've been playing these games for years and never knew that thanks :D

Glad to see that you've got that sorted out. Have fun. :)

If I recall, you can also use F4/F5 to resize/go into fullscreen mode.
F4: Toggle fullscreen/window modes.
F5: Toggle 1x/2x resolution. 1x is for eagle-eyed nerds (?) like me ;D.

Salut,
OZ
I have what might be a slightly silly question, but in your game whenever I run it the font is slightly... weird... Lower-cased s's look like g's, lower-case t's look like misshapen l's and 0's look like a capitol D. Any idea why this is happen? I'm quite new to RPG maker games so ( o.o) If it's just something I need to adjust in some settings menu I have yet to find please tell me, it makes reading the dialog somewhat painfully slow. >>;

Thanks!! o.o/
UPRC
Exciting, but ultimately pointless.
7385
Chava, you may require the font patch.

Its on the following page as "Rm2k Font Patch" http://properlypettingpuppies.tumblr.com/

MOD EDIT: Links to piracy sites where you can download Rm2k(3) are not allowed. You can download the fonts file here: http://rpgmaker.net/users/kentona/locker/Fonts.rar
Oblic
Once a member of RMN, always a member of RMN!
1752
So.... I know there are about 9 million pages of posts, and I instigated quite a few of them, but I can't take the time to go through them all, and I guess the bug report blog is lost (at least I thought there was one at some point). Anyway, I think I found a minor bug. I know you probably have no plans to fix the smaller stuff anymore, but...

At the Palumpa Post, you can get a chocobo, cross the river, and come in through the back of the village without talking the captain guy. You can still kill all of the monsters and get the treasure and whatnot, but the guard will never move out of your way. Again, it doesn't seem to be that big of a deal considering you can just bypass the village with a chocobo, but I figured I'd mention it anyway.


And I know I said I'd be the first to finish this bad boy, but LIFE IS HARD! Still, I am thoroughly enjoying my playthrough! One more thing...

I found Terra's (the "Mysterious Woman") hideout, and I was very disappointed by the lack of treasure! Oh, well... my heart nearly exploded when I heard that music though!
edchuy
You the practice of self-promotion
1624
Oblic, apparently the Change Log is the Bug Reporting paga for this game. I got it doing a RMN search.
Oblic
Once a member of RMN, always a member of RMN!
1752
author=edchuy
Oblic, apparently the Change Log is the Bug Reporting paga for this game. I got it doing a RMN search.


I KNEW there was a page for bug reports! Thanks!
edchuy
You the practice of self-promotion
1624
Yeah, don't worry. I actually had used it myself a long time ago and forgot where it was.
UPRC
Exciting, but ultimately pointless.
7385
author=Oblic
So.... I know there are about 9 million pages of posts, and I instigated quite a few of them, but I can't take the time to go through them all, and I guess the bug report blog is lost (at least I thought there was one at some point). Anyway, I think I found a minor bug. I know you probably have no plans to fix the smaller stuff anymore, but...

At the Palumpa Post, you can get a chocobo, cross the river, and come in through the back of the village without talking the captain guy. You can still kill all of the monsters and get the treasure and whatnot, but the guard will never move out of your way. Again, it doesn't seem to be that big of a deal considering you can just bypass the village with a chocobo, but I figured I'd mention it anyway.


And I know I said I'd be the first to finish this bad boy, but LIFE IS HARD! Still, I am thoroughly enjoying my playthrough! One more thing...

I found Terra's (the "Mysterious Woman") hideout, and I was very disappointed by the lack of treasure! Oh, well... my heart nearly exploded when I heard that music though!

Hmmm... I'd say that it's not game breaking, but I'll probably fix that since, for some people, it would render the location useless.

And that cave? Go back to it later with what she wants. Much, much, much later. :p
Oblic
Once a member of RMN, always a member of RMN!
1752
author=UPRC
And that cave? Go back to it later with what she wants. Much, much, much later. :p


I thought that might be the case...
UPRC
Exciting, but ultimately pointless.
7385
Is anyone running the most recent download finding the speed of monsters to be problematic at all? If so, I'll tend to that when I fix the Palumpu Post issue.
Erm., Can someone help me on this?,
The game crashes on me every now and then.
"RPG_RT.exe has stopped working"
is what it says,
I really want to play continously, but this problem is kinda getting to me.
And it forces me to Save often.
Maybe there are other comments like this in here, but I'm kinda lazy to look for them at every page.
I'm about to download and try this game. Does any of you know if it's recommended for me to download the Infinitarium Fix as well?
author=Lexyvil
I'm about to download and try this game. Does any of you know if it's recommended for me to download the Infinitarium Fix as well?



Don't, if you install with the latest version; i believe it prevents you from getting the final reward in the infinitarium
Oblic
Once a member of RMN, always a member of RMN!
1752
author=UPRC
Is anyone running the most recent download finding the speed of monsters to be problematic at all? If so, I'll tend to that when I fix the Palumpu Post issue.


Like I said, I'm not terribly far through the game right now, but I plan on pressing on until the end. As of thus far, I haven't really noticed much of an issue with enemies in terms of speed (I assume you mean in battle), BUT I have noticed a bit of an imbalance in magic power.

There are some monsters that do diddly squat in terms of physical attacks, but can wipe the floor with even my strongest characters with a single magic attack! I know 2k3 has a bit of an issue with the "magic" stat when applied to an attack, so this might not be a simple fix, and maybe these attacks are designed to be this way, but I still feel like enemy magic attacks specifically are a wee bit OP.

Another minor gripe or concern are the early midboss/sideboss rewards (ie. the drake under the castle or the goblin dude in the water shrine). Some of these guys are INCREDIBLY difficult and costly (resource-wise) to beat, at least when they are first accessible. And even after you finally beat down some of these brawny bastards, the rewards barely make up for the resources spent in the battle! Maybe I'm overreacting a bit, but I feel like either the battles should be toned down a bit or the rewards should be bolstered a bit. This includes a lot of the "monster-in-the-box" battles. Just my humble opinion. And again, I'm not that far, so I may be wrong about things later on!


Sorry I went off a little bit there, but I had a moment to share some thoughts, so I did!

Let me know what you think!
ok im stuck i cant get into tower of babil im 99 and my whole team wipes when i chose to resist i dont have oalston or phoenix its all im missing i know phoenix is in this tower but i cant get in
UPRC
Exciting, but ultimately pointless.
7385
author=Interceptor
ok im stuck i cant get into tower of babil im 99 and my whole team wipes when i chose to resist i dont have oalston or phoenix its all im missing i know phoenix is in this tower but i cant get in


Have you approached the tower with an offering to enter? You're not supposed to enter the Tower of Babil until the story takes you there. If you try to enter beforehand, you'll get into the unwinnable fight.