• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Blackmoon Prophecy is now the #1 most viewed game of all time on RMN. Thanks to all of you for the views over the years, I appreciate it!

Do not edit the game without first applying the David patch. This is because some monsters have over 1000 attack/magic and 100,000+ HP. Editing without the David patch will reduce monster stats to rm2k3's default maximum values. Ignore this warning if you already have applied the David patch to your rm2k3.

What is Blackmoon Prophecy?
A Final Fantasy fangame that I started long ago in 2003 that is meant to emulate the first six entries of the series (though I mostly focus on FF4 and FF5 for gameplay and mapping, and FF6 for battle aesthetics). Aside from just being a fangame, Blackmoon Prophecy is also a tribute to Final Fantasy in the sense that I'm trying to put together many of the things I loved about playing RPGs growing up into this game. It's a love letter to retro gaming and our childhoods.

What's with this whole "Plus" deal?
The Plus! update adds DynRPG support by including several patches made using it such as faster ATB bars, a play time counter on the menu, and more. Additional content in the game includes a new section to the arena, a new optional dungeon, a few reworked cutscenes, and various bug fixes.

How long is the game?
My best guess is about twenty hours, but I'm not 100% sure. My testing sessions were broken up very often so I can't measure how long it took me to beat the game personally. I'm certain that it was over 15 hours though, and since I made the game I expect the average time to be higher than that for everyone else. My best guess is 20+ hours.

Do I need the RTP to play?
Heck no!

Are there any impressive custom systems, impressive features, etc?
Long story short, no. The early Final Fantasy titles were not known to blow our minds with amazing features (FF3 and FF5 were really the only ones that did in my opinion, and only because of their job systems).

There is no steal command, "throw" items are selected by going to items and choosing the item to throw, and "jump" isn't a command, but rather several different abilities that have jumping animations.

As a result, Blackmoon Prophecy is just a retro romp that just tries to recreate what we all used to feel as we'd trudge through all of the caves and dungeons of the early Final Fantasy games.

The most advanced aspect of Blackmoon Prophecy's gameplay is a simplified version of Final Fantasy 8's weapon upgrading system. A few minigames can possibly be included as well (auction house, betting on chocobo races, etc.) but this game is kept simple to emulate the simple games it is inspired by.

How many <insert something here> are there in this game?
Permanent Playable Characters: 12 (3 being optional/secret)
Temporary Playable Characters: 2
Equippable Items: 150+
Mandatory Dungeons: 30+
Monsters: 400+
Playable Hours: 20-30 hours (presumably)
Optional Dungeons: 10+
Towns: 20+
World Maps: 3

Don't forget to try Blackmoon Prophecy II!
Click the following logo to visit its game page.

Latest Blog

Blackmoon Prophecy 1.24 Update

I vaguely hinted that I was trying to work on a Blackmoon Prophecy "remaster" of sorts. I instead scaled back what I wanted to do because I didn't want it to take too long, so the remaster has instead been downscaled to a regular update. Here's what in the update:

Version 1.24
- Added a new path through the mountains west of the Mohadmal Pyramid as a secondary way to reach Mohadmal Dock.
- Added additional treasure chests in areas where I thought they were needed.
- Added an NPC in Garamonde who will give the player a new weapon in exchange for a Sunstone (it's somewhere in Sunleth Waterscape).
- Added an option to skip the intro sequence for returning players.
- Added optional boss: Nitemare. He can be found in a purple pot in the final dungeon and requires a bloodstone to draw out.
- Added optional boss: Vertumnus. Takes Yemaja's place in the Everlasting Tangle when the final dungeon becomes available.
- Corrected text in a lot of chest pop-ups as the text for some chests did not reflect what was actually inside due to many item renames over the years.
- Edited the names of many items to better reflect what they are (ie. "Broad" is now "Broadsword").
- Finally remembered to edit the version number in the game window's title! It was still saying version 1.21 prior to this update.
- Fixed a few typos.
- Minor tweaking of the stats of a few bosses.
- Renamed several skill names (ie. Frenzied Lancer is now Dragonstrike, Syphon Spear is now Lancer, and so forth).
- Removed Dragon's Courage, Dragon's Devotion, and Dragon's Resolve from Vahn's ability list.
- Tightened up corridors on several maps and cleaned up/redid some areas that I thought looked subpar.

As usual, you can find the updated version of the game in the downloads.

Final note, this does not change the overall experience of the game and is mostly just a QoL update (the new bosses were added on a whim at the last minute). If you were not a fan of Blackmoon Prophecy before, this update won't change that.
  • Completed
  • UPRC
  • RPG Tsukuru 2003
  • RPG
  • 03/08/2008 06:02 PM
  • 10/01/2023 06:40 AM
  • 04/03/2012
  • 3170562
  • 249
  • 32857


Yes, of course. Technicality correction: I wouldn't have helped the support of it.
I just noticed a few things about the Rift Shrine while peeking through the editor.

1. Apparently you can play as Hans?
2. There are two NPCs in a room named Fang and Vanille, both of which sell items that obviously have been long deleted.
Exciting, but ultimately pointless.
Hans is a New Game + thing for anyone who has the patience to get there. As for Fang and Vanille... are you mixing and matching your game files or something? They very much do sell items that exist. :p
Looking into the editor again, they are also supposed to give a Tetradic Crown and a Magistal Crest, but instead, they add a blank item. They also turn on an unnamed switch which leads to a shop that sells nothing. I have downloaded every update except the newest version. This is in the room with the Rift Crystal.

Also, another issue that's minor is that Nobumasa and Ami share the same switch for activating their augments. In other words, you don't need to get both aforementioned characters to Level 50, you can just have one of the two be Level 50, and talk to the stone and it'll activate both (as long as you have Adamantite Ore of course). Still, nothing major.
Exciting, but ultimately pointless.
Well that's peculiar, because this is what's in the uploaded version:

Someone's commented on what they sell on here before, so it has to be a local problem of some sort.
I also just turned the whole Items tab upside down (again), and I can't find any of the items that are supposed to be sold (but the database is such a clusterfuck, no offense to you, that maybe I overlooked them). Maybe I should download the most recent version..

Yup, it works! Although now I'll have to modify Zeul's stats again (I made them higher than they are by default for some extra challenge).
Exciting, but ultimately pointless.
The database being a mess is the result of the game taking ten years and the story and content changing drastically several times over during that period. :p
Sorry about not answering earlier but I have to sacrifice sleep to take care of my grandpa. Anyways, it might be a problem on my end since when I downloaded the file it did not ask me to overwrite anything, it just downloaded into the file without asking me like it usually does if I want the files to be overwritten.
Edit: Also, I have Windows 8.1, if that has to do with the problem I don't know.
When you turn on Godot's Shockwave augment it adds it to his spell list in the menu but once you get in combat it doesn't appear in either magic or x-magic. Also when I activated Nobumasa's augment it also activated Ami's as well.
Exciting, but ultimately pointless.
Sorry about not answering earlier but I have to sacrifice sleep to take care of my grandpa. Anyways, it might be a problem on my end since when I downloaded the file it did not ask me to overwrite anything, it just downloaded into the file without asking me like it usually does if I want the files to be overwritten.
Edit: Also, I have Windows 8.1, if that has to do with the problem I don't know.
I'm honestly not sure what the problem might be if you're still using the same folder. Did you make sure that your old saves are in the directory of whichever exe of the game you're running, though?

When you turn on Godot's Shockwave augment it adds it to his spell list in the menu but once you get in combat it doesn't appear in either magic or x-magic. Also when I activated Nobumasa's augment it also activated Ami's as well.
I just looked back and forth between the augment triggers for Ami and Nobumasa and there was nothing in Nobumasa's that can trigger anything to occur with Ami's, so I'm not sure what happened for you. However, Godot's Shockwave was incorrectly set as the wrong type of skill (normal instead of magic), so I've taken care of that and that it will be fixed in the next update.
In a different game I am currently playing, I copied the save file and then ran the exe. The game then downloaded but in to a (1) file name. I then pasted the file save into the newly created game folder and ran the game using the latest version instead of the one I had, which at the time of download was the newest. When running the newly downloaded patch my save file was there. I really should have done that to Blackmoon Prophecy to avoid this problem.
So I've been scouring that database again, and apparently, at some point, there were some plans to alter the South Shore Checkpoint in the third world, where the item vendor outside was gone, and a couple of soldiers and a Burly were inside. This Burly was to be able to make Life Shards and Mana Shards, but the checkpoint is exactly the same as it was a year ago.
Exciting, but ultimately pointless.
I don't even remember doing that, to be honest. The South Shore Checkpoint is such a largely irrelevant location anyway.
There needs to be a "Most Updated" Misao xD
By the way....did you ever find the original 1.0 version of the game?
Exciting, but ultimately pointless.
I'm pretty sure it doesn't exist at this point, haha.
So I just remembered talking about a chest in a house in Branch that was supposed to give you a Mithril glove, but didn't. Apparently, the chest event is set to REMOVE a Mithril glove from your inventory rather than add it. It's a thief chest! :O
Exciting, but ultimately pointless.
Either that or it's a passive mimic that's just content eating your equipment instead of your party members! I'll track that chest down and fix it, too. Damn, this update is going to fix a lot.


- Added a boss battle to the final Water Shrine visit that I originally forgot to add. Oops.
- Added Aether Mine to the first world map. It is a small optional cave located where the Forgotten Forest once was.
- Added items to the pots at various docks.
- Added moogle assistants to some blacksmith shops to elaborate on how crafting works.
- Added moogles throughout the world who will sell crafting materials like the one in the Moogle Village.
- Added more MogNet GPS pads to the first world map in areas where there really weren't any.
- Assigned a name to the Archareon Leader fought on the Eternal Blue to give the Archareons more of an identity.
- Assigned a name to the Archareon that Hans mentions towards the end of the game to give the Archareons more of an identity.
- Changed Malacore's battle sprite to be consistent throughout the entire game.
- Changed first world map slightly, added more rivers to Lenadia.
- Changed switch that activates Orphan's trophy so that players who already defeated him should have the trophy.
- Corrected weapon shop in Falgabard Port to sell weapons rather than armor.
- Fixed a chest in Branch that removes an item from your inventory rather than adding it.
- Fixed a few lines of incorrect information that Godot spouts upon first encountering him.
- Fixed a few typos in Visage that are spoken by Godot and NPCs.
- Fixed issue involving an NPC in Branch Castle appearing when he should not.
- Fixed issue relating to Hans' sprite going crazy and changing to dead/unconscious characters when the player would walk.
- Fixed issue that caused a crash in the Forest of Shadows as a result of a removed graphic file.
- Fixed sprite of a specific character when party visits Water Shrine for the final time.
- Fixed tile passability issue with pipes in Ivalice sewers.
- Increased priority of Dark Elf's transformation to guarantee that it happens.
- Moved Cid's laboratory east to the Great Plain to trim length of Lenadia portion of the game slightly.
- Removed a reference to moogle villages made by an NPC in Rivera.
- Removed elemental resistances from great hawks and made them weak against air and earth.
- Removed Mt. Ordeals from the third world map since rewards received from it would be obsolete by that point.
- Removed the Forgotten Forest from the first world map. Put a lake and optional dungeon in place of it.
- Removed translucency of windows explaining how Ami and Bosche each work when they join the party.
- Resolved an error with a chest in Albrook Cave to Citadel Sewers.
- Resolved an error with a chest in Mt. Ozma.
- Resolved issue that involved Cid remaining in Cornelia even after acquiring the airship.
- Reverted to original spell naming system of the old games (Fire, Fire 2, Fire 3).
Sorry to throw more at you like this, but I keep remembering stuff I had discovered before. :P

And now I see that the source of those bugged chests opening up in Mt. Ozma and Albrook Passage stems from them sharing the same chest ID#. I just remembered that the same is true with two chests in both Gulgur Volcano AND Mt. Branch, the ones in the volcano are both in the first area, and they contain 2 Potions and a Phoenix Down, and the ones in Mt. Branch both contain 2 Antidotes; one is in the "secret" path in the main area, and the other is in that otherwise empty "dungeon" area. Also, that red dragoon in front of the empty room in Mt. Branch is still a mute. :P
Exciting, but ultimately pointless.
More to tend to! This update has unintentionally become what will be the biggest one yet.