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Blackmoon Prophecy Plus! Patch

  • UPRC
  • 11/14/2013 11:59 AM
  • 9867 views
A few days ago, this wasn't planned AT ALL but, after checking out a few DynRPG patches, I got myself all worked up and excited and decided to incorporate DynRPG into a new update for Blackmoon Prophecy. My "Plus!" patch for Blackmoon Prophecy does a few neat things thanks to DynRPG and, to make the update seem like more than just a bunch of DynRPG patches thrown at the game, I've improved the colours of some sprites, edited dialogue here and there (I'm doing a quick test play through early portions to iron the dialogue out further), added a few little goodies like an extension to the arena, and more. This blog post is meant to detail everything I'm doing with this patch, and I hope to give people playing Blackmoon Prophecy for the first time the best experience they can have with it.

Arena Extension: The arena has been expanded (see images for a picture) and now includes a new NPC who offers the player the ability to take part in a gauntlet. The gauntlet throws endless random battles at the player until they either lose a battle or decide to quit in between battles. There is no opportunity to heal in between battles, you simply get a prompt to stop or move onto the next fight. Monstrously difficult special encounters have a chance of showing up in the gauntlet. Getting the greatest rewards from the gauntlet is not an easy task, but considering how they are going to be very, very good items? Totally worth it.

Character Specific Events: I'm planning on adding a few events for specific characters late in the game that will shine a little more light on them. Ami's past will be explored a bit after she's located on the third world map, and there very well may be some stuff for Oalston and Darius as well. I'm not going to do anything for Siegfried since there are bread crumbs about him and his past throughout the course of the game and hidden away in some random strings of dialogue.

Faster ATB Bars: ATB bars now fill up at least twice as quickly as they used to, and running shoes no longer feel like they're absolutely mandatory to have in order for battles to run at a decent rate. I've conducted a lot of battle tests and they've never felt faster or smoother!

Improved Sprite Palettes: I haven't redrawn any sprites or anything, but I've taken some sprites of several party members and have increased the amount of colours on them greatly. Oalston's hat as an example, originally possessing only two colours, now has five. Ami, Elina, Oalston, and Vera have received this treatment so far and I intend on doing Bosche and Nobumasa as well. Darius, Godot, Jasmine and Siegfried look decent enough as they are and may not receive this treatment. I may extend this to some NPCs, like making some look more unique such as Doctor Cunnings in Trei.

Misc. Graphics Updated: Mostly just a few item glyphs and the system skin at the moment, but I may tinker with a few chipsets. We'll see where this one goes, but I don't expect too many graphical changes. I'm just changing a few little things that didn't sit well with me, like random dots on the system skin borders, or a few item glyphs not looking the way I'd like them to.

Play Time Counter: I can't wait to see how high this thing tallies for someone playing from the beginning! This was a nice DynRPG addition and simply records your play time in much the same way as any commercial Final Fantasy game.

Rewritten Dialogue: I've been going through early portions of the game after watching another Let's Play of the game and am trying to fix up some typos and rewriting lines I just don't like. A lot of them seem to involve conversations in Branch Castle's throne room. I haven't gotten around to touching Trei yet (when Oalston is recruited), but that is a sequence that I want to change greatly as well.

Transparent Windows: These aren't the default 2k3 transparent windows, as they're not selected in the database. I'm not sure if these transparent windows (which I think came from DynRPG?) have anything special about them or not, but I've taken a liking to them.

Visible In-Battle MP Gains: Did you just use an ether and wished that you could see how much MP it restored? Now you can, thanks to DynRPG. It also displays how much MP you lose upon casting a spell. Stat gains from spells such as protect are also shown.



A few changes not worth making individual notes of above? I'm removing the bosses from the Tower of Babil (except Atma), pathways have been updated a bit on the world map, rivers have been made less straight on the first world map, and a lot of houses from the start of the game which were previously empty now have NPCs and/or treasure chests in them. A few buildings in the early portions of the game are also being made smaller. I'm also thinking about adding some NPCs and/or lore bits that will tie into the sequel that I want to try and start next year sometime. I may even add another summon or two for Vera to learn, and am currently thinking Asura and Ixion. Also, I have to tip my hat to Cherry for making DynRPG as well as PepsiOtaku since most of the scripts I've decided to use were made by him. Those two guys are awesome, so I decided to stick them into my "special thanks" portion of the credits during the game's intro.


I plan on having this update ready sometime this month, but I'm not sure when yet since I don't know if I will incorporate anything else other than what's listed above, though I'm not ruling it out. I'm aiming to have this patch up sometime between the 25th and the 30th.

Posts

Pages: first 12 next last
edchuy
You the practice of self-promotion
1624
Just added to my Playlist! I wouldn't replaying it with these Plus! features. In particular, I like the idea of faster ATB bars ... slow ATB bars is like watching paint dry, slow as molasses.
UPRC
Exciting, but ultimately pointless.
7376
author=edchuy
Just added to my Playlist! I wouldn't replaying it with these Plus! features. In particular, I like the idea of faster ATB bars ... slow ATB bars is like watching paint dry, slow as molasses.


Yeah, definitely. A lot of 2k3 games suffer from it, but Blackmoon Prophecy suffers from it more than many. Without running shoes, some encounters dreadfully slow.
If you make a sequel, I totally want to help develop it.
UPRC
Exciting, but ultimately pointless.
7376
author=Arandomgamemaker
If you make a sequel, I totally want to help develop it.


I will be, I already have the story partially done and all characters planned out a bit.
author=UPRC
author=Arandomgamemaker
If you make a sequel, I totally want to help develop it.
I will be, I already have the story partially done and all characters planned out a bit.
Will this turn into "Vahn Saga" trilogy, like we have "Lightning Saga" trilogy? If so, I'd definitely play it. Heck, I can even offer you some ideas if you need, even only some minigames and such, if you prefer to work on the story alone.

And well, those bosses on every floor of the Tower of Babil felt like a filler to me, so it's nice that you're going away with them.

Will battles during the Gauntlet Mode at Coliseum yield EXP and/or Gil?
UPRC
Exciting, but ultimately pointless.
7376
author=Noel_Kreiss
Will this turn into "Vahn Saga" trilogy, like we have "Lightning Saga" trilogy? If so, I'd definitely play it. Heck, I can even offer you some ideas if you need, even only some minigames and such, if you prefer to work on the story alone.

And well, those bosses on every floor of the Tower of Babil felt like a filler to me, so it's nice that you're going away with them.

Will battles during the Gauntlet Mode at Coliseum yield EXP and/or Gil?

Nah, the sequel has nothing to do with Vahn. It's set one hundred years later and the main character is a guy named Zephyr who isn't related to any previous character.

There won't be experience or gold from individual fights in the gauntlet, but you'll receive a reward based on how many fights you manage to clear.
author=UPRC
Nah, the sequel has nothing to do with Vahn. It's set one hundred years later and the main character is a guy named Zephyr who isn't related to any previous character.
Wind-themed name, huh? And one hundred freaking years later!? This will allow fans to make some direct fan sequel to Blackmoon Prophecy, if they'll want to. :P I can't wait for more info! Also, had you decided on the name yet?

author=UPRC
There won't be experience or gold from individual fights in the gauntlet, but you'll receive a reward based on how many fights you manage to clear.
That's good. It would be such a waste to complete like fifty battles and win not a single gil. ;P
UPRC
Exciting, but ultimately pointless.
7376
author=Noel_Kreiss
author=UPRC
Nah, the sequel has nothing to do with Vahn. It's set one hundred years later and the main character is a guy named Zephyr who isn't related to any previous character.
Wind-themed name, huh? And one hundred freaking years later!? This will allow fans to make some direct fan sequel to Blackmoon Prophecy, if they'll want to. :P I can't wait for more info! Also, had you decided on the name yet?

Blackmoon Prophecy 2. :p

author=UPRC
There won't be experience or gold from individual fights in the gauntlet, but you'll receive a reward based on how many fights you manage to clear.
That's good. It would be such a waste to complete like fifty battles and win not a single gil. ;P


The gauntlet goes up to around 32 battles, which is a bit to do in one sitting. Some of the later ones are a bit crazy, like having to deal with a brachiosaur, voidwalker, and something else (I forget what it was) at once.
edchuy
You the practice of self-promotion
1624
author=UPRC
The gauntlet goes up to around 32 battles, which is a bit to do in one sitting. Some of the later ones are a bit crazy, like having to deal with a brachiosaur, voidwalker, and something else (I forget what it was) at once.


I look forward to the challlenge, whenever that day comes ...
UPRC
Exciting, but ultimately pointless.
7376
author=edchuy
author=UPRC
The gauntlet goes up to around 32 battles, which is a bit to do in one sitting. Some of the later ones are a bit crazy, like having to deal with a brachiosaur, voidwalker, and something else (I forget what it was) at once.
I look forward to the challlenge, whenever that day comes ...

I'm shooting for sometime late next week or the week after.

Also here's evidence that I do have something quietly tucked away on RMN until next year: http://rpgmaker.net/media/content/games/5722/screenshots/Blackmoon2WorldMockup.png
author=UPRC
author=edchuy
author=UPRC
The gauntlet goes up to around 32 battles, which is a bit to do in one sitting. Some of the later ones are a bit crazy, like having to deal with a brachiosaur, voidwalker, and something else (I forget what it was) at once.
I look forward to the challlenge, whenever that day comes ...
I'm shooting for sometime late next week or the week after.

Also here's evidence that I do have something quietly tucked away on RMN until next year: http://rpgmaker.net/media/content/games/5722/screenshots/Blackmoon2WorldMockup.png
The maps doesn't really look from what I expected, but then again I am still to defeat the final boss and see the ending. Did the world revert to its 'World 1' appearance and during 100 years continents shifted and ots of land vanished? 'Cause 100 years is pretty too short time for such large changes, even for a Final Fantasy world.
UPRC
Exciting, but ultimately pointless.
7376
I didn't want to make a carbon copy of the same map because, really, there'd be no fun in that. Same locations, same everything, always knowing where to go? Nah. It's based on the third and final world map, but lots of needless land was cut away that I've already thought of a reason for (which will be explained in the game whenever I make it).
While you're at it, could you please check events related to teleporting from Illusionary Castle to Rift Shrine? I teleported back there, but can't leave the pad and stay in place. Also, it appears that stairs in the Moon areas have world map's grassland terrain assigned to it. And I remember that when you stepped on a bridge, and just above it was light blue water tile you could step on the water which I suppose shouldn't happen.
UPRC
Exciting, but ultimately pointless.
7376
All fixed up! Thanks for noticing those problems! Definitely not game breaking (though the warp pad bit could be frustrating), but very much worth fixing. So far, here's what I've got...


Changes for Version 1.18a (Plus! Patch)
- Added a brief and small side quest for Ami on the third world map.
- Added a brief and small side quest for Darius on the third world map.
- Added a brief and small side quest for Vera on the third world map.
- Added a gauntlet section to the arena containing endless battling and hidden super boss encounters.
- Added an optional dungeon to the third world map, Sunleth Waterscape, simply because a Final Fantasy XIII themed dungeon was requested.
- Added MP gain/loss pop-ups in battle.
- Added NPCs and/or treasures to most of the previously empty houses in the early towns.
- Added play time to main menu.
- Added two new summons for Vera, Asura and Ixion.
- Corrected array of switches to be disabled upon starting New Game+.
- Fixed a few tile passability issues.
- Fixed issue with warp pad in Illusionary Castle that would cause players to get stuck.
- Improved palette of sprites for Ami, Elina, Nobumasa, Oalston and Vera.
- Increased damage of Oalston's Apocalypse spell.
- Increased speed of which ATB bars function resulting in faster battles.
- Incorporated previous "HQ Music Pack" into main project folder.
- Removed bosses from each floor of the Tower of Babil.
- Removed dev saves from help folder due to DynRPG conflicts.
- Removed Gaobi (monster who wants bones) from the Water Shrine.
- Revamped a select few item glyphs.
- Rewrote a few dialogue sequences and fixed some typos.
- Transparent dialogue windows (this was accidental, but I've ended up liking them).
- Updated third world map in help folder to include Nero's House, Sandy Point and Sunleth Waterscape.
author=UPRC
- Added an optional dungeon to the third world map, Sunleth Waterscape, simply because a Final Fantasy XIII themed dungeon was requested.
Wow...A single and the wish is granted. Thank you, UPRC. You deserve something great for listening to even a single fan (considering I'm kind of FFXIII fanatic).
With HQ pack is gonna take ages for me to download since my current connection is pretty slow like a turtle, but I'm very happy to see something 'different'. Can't wait for what the events will bring there. ;)

autor=UPRC
- Added a brief and small side quest for Vera on the third world map.
- Added two new summons for Vera, Asura and Ixion.
You know what, this is like the only FF game (even though not official) where I do end up using summons in more battles than in only a boss fight or two. I guess it's the variety of summons and effects they cause, and items that half Vera's MP consumption which is just awesome.
UPRC
Exciting, but ultimately pointless.
7376
Well, woke up this morning with my PC in an almost unusable state, taking over twenty minutes to even be remotely functional. I'm suspecting bad ram maybe, not sure. Backing up Blackmoon Prophecy before ANYTHING else. I'll do it even if it takes the damn computer twenty hours to copy the game as it says now. May have to finish this update on my laptop and then try to figure out what's going on with this POS computer.
author=UPRC
Well, woke up this morning with my PC in an almost unusable state, taking over twenty minutes to even be remotely functional. I'm suspecting bad ram maybe, not sure. Backing up Blackmoon Prophecy before ANYTHING else. I'll do it even if it takes the damn computer twenty hours to copy the game as it says now. May have to finish this update on my laptop and then try to figure out what's going on with this POS computer.
Maybe it's because of the FFXIII-themed dungeon!? Bad UPRC's computer, bad I tell you.
UPRC
Exciting, but ultimately pointless.
7376
Ha, I sure hope not. Got it on my laptop now while my PC does a bunch of diagnostics and such. Work shall resume!
In 1.17c there was a glitch when in the infintium or w/e one of the floors is misspelled and after you beat all the bosses the final chest is already open
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