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Randomizer Released!

  • UPRC
  • 07/14/2021 01:11 AM
  • 3832 views
The Blackmoon Prophec Randomizer is now released and available for download. Happy random adventures!

Blackmoon Prophecy Randomizer is something I never expected to do, and is being made as a fun little side project thanks to a suggestion from Thomas Stout (Blackmoon Prophecy I & II tester). What is this? Why, it's Blackmoon Prophecy... but randomized! If you like randomizers and Blackmoon Prophecy, this might be right up your alley.

NOTE: This is not a patch/update for Blackmoon Prophecy and is a completely standalone download/game.

Let's go over what's changed!

What's Randomized:
1. All chests are randomized and can grant ANY item in the game (except for key items) or a random amount of gold between 1 and 500. Very low chance of any chest also containing a battle.
2. Arena battles and rewards are entirely random.
3. Boss battles play random battle music instead of a set boss theme.
4. Monster-in-box chests have totally random battles and have a low chance (roughly 1 in 100) of occuring upon opening ANY chest.
5. Party members who join the group are randomized between Hans, Elina, Oalston, Vera, Vicks, Nobumasa, Ami, Siegfried, Darius, Bosche, Godot, Jasmine, and Omicron. Checks will be incorporated to make sure that the same character does not try to join the party twice (which would just result in nobody joining since they'd already be in the party).
6. Random encounters on the world maps are completely randomized.
7. Shadow will show up in a random chocobo forest late in the game.
8. Shops will be completely randomized when you enter the town or area that they are in. Don't like what the shops have? Go back to the world map and then back into town to generate new shop inventories.
9. Some non-major NPCs tied to side quests and such will not appear where they are supposed to be. This is randomized upon starting a new game.

What's NOT Randomized:
1. Auction house is staying the same. It's already random and having to add more items would mean doing additional graphical work, which I'm not interested in doing.
2. Aurabolt rewards are staying the same.
3. Chocobo racing rewards are already semi-randomized, so they are remaining the same.
4. Equipment/spells that characters start with are not being modified. Starting levels are also remaining the same.
5. Gauntlet rewards are remaining the same since you already have to overcome RNG and beat insanely hard bosses to obtain them.

What's Changed/New:
1. Adding an option to skip the intro. No need to sit and watch the 5-6 minute intro credits + text.
2. Bosses have had their attack patterns changed, and an element of randomness has been added to their arsenal of attacks!
3. Fixing of minor grammatical errors and typos that I happen upon.
4. Hans and Vicks will be able to be added/removed permanently in the Rift Shrine at any point in the game.
5. Minor quality of life improvements.
6. Several items found in the database that were previously unobtainable have been added to the random item lists.
7. The dream sequences in the Cave of Dreams have been removed from the randomized version of the game.
8. The regular battle theme has been changed to Blackmoon Prophecy II's battle theme.

Posts

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Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7380
What are the odds that my first fight is going to be against something that I can't defeat?
author=Corfaisus
What are the odds that my first fight is going to be against something that I can't defeat?
yes
First BUG:
Oalston is added to the party alongside random party member in his town.

Another one: When Hans (or that 2nd party member) should leave the party at Branch Castle, so Vicks could join (or random member), no one leaves the party and I have full 4 people in party (with Oalston), so there is no place for Vicks.
UPRC
Exciting, but ultimately pointless.
7376
author=Swish
First BUG:
Oalston is added to the party alongside random party member in his town.

Another one: When Hans (or that 2nd party member) should leave the party at Branch Castle, so Vicks could join (or random member), no one leaves the party and I have full 4 people in party (with Oalston), so there is no place for Vicks.

Second one isn't really a bug since either made it so that there are parts where you can have less/more party members than you're ordinarily supposed to. If you don't get Hans, then he can't really leave. Once you reach Mysidia I believe, there are checks to routinely remove all party members when needed. When you go back to Mysidia after using Hans on his own, Vahn will be assigned three new random people.

Anyway, I played through to the end over the span of a week and made sure things run more or less as expected, but there are a few oddities that I left as is for the sake of having things feel truly random.

As for Oalston, something funky probably happened with a switch since that didn't happen to me.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7380
You're all much luckier than I am. The first three battles I've fought were instant deaths.

1. Couerl and two Malboros
2. Three Ninjas
3. Two Flame Hounds

I did get an Adamantium Visor from a chest in Branch Castle, but it ultimately did nothing for me.
Pages: 1