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Once one of the world’s most noble, safe, and happy countries in the world, Solares has become a pinnacle of corruption and lies. The crown’s growing focus on military needs forces stress on the people, and those who cannot keep up are sold into slavery. Monsters grow more aggressive, going out of their way to attack people and destroy everything in their path. The only light in the lives of the people comes from the Issayist Church. But soon, 3 individuals will step forth to reshape the country and set it back on its proper path.

Delve into this world as Leo, a brash, reckless, and sometimes selfish orphan whose dream is to have his name be known around the world and watch as he helps people all around his country solve their problems, free the slaves, cut corruption from the crown, and solve the mystery of why monsters have been appearing so frequently and attacking so aggressively.

But is the journey truly so simple? Historical figures of the past step forth once more, but what could they want after nearly 2,000 years of being completely absent from the world?

Latest Blog

Been a while. Updates here.

Alright, well, without dragging all my personal issues out into the world wide web, my internet connection may become spotty at some point. Though, obviously, that wont stop me from working on Divine. If I finish it while I have no connection, I'll find a way. Now, onto more important things...

I probably wont finish Divine by the original set date. I've been reworking the story again (Just small stuff this time). Fun fact: I've completely remade Divine 5 seperate times, some intentionally while others due to loss of work. I originally wanted this to be finished by my birthday, March 4th, but I actually made the game a little bigger. And this paragraph does have a more important point. I was thinking of doing an episodic sort of thing with this, to help space it out and give people something to actually try out. I could release a demo, but at the stage the game is currently at, I'm really not confident with what's there. I'm using primarily default skills and spells (though with plenty of tweeks). I plan to change that at a later point, but it's not my biggest priority now. Anyway... If I get anyone to read this, like the last blog, what do you think about that? Input much appreciated.

Speaking of gameplay, I've finished the concept I discussed in my last blog. I guess it's not really a "concept" anymore though, huh? Through some of the dungeons you head through, you may find tools. These tools can be used in many parts to find secret areas, the optional dungeons (there will be two, one for challenge, the other for some world lore.), hidden treasure, and after a certain point in the game, puzzle-solving. Most of them should be useful in nearly every dungeon. The only exception to this is the final story dungeon, which will not have any places to use the tools due to plot reasons. That said, you may want to look for the tools and items you can interact with when you're playing through. The best items in the game are found with this stuff.

Now on to the last bit I've gotten into since the last blog. While the sprites and everything'll probably stay pretty basic, I hope the title screen I'm working on and custom music I'm putting in will make up for it. Complain about the sprites and pictures all you want, I wont be fixing them. So sue me. :P

And as a last bit, while the story of this game is sorta fluctuating at the moment, I do in fact have plans for a Divine 2. I'm sure most of the people who read this are thinking "You're getting ahead of yourself." In response, I say "No I'm not. I've already gone through this stuff many times. GET OFF MAH BACK, CRACKHEAD."

Till next time, folks.

EDIT: If anyone wants to know what I've been doing, you can get a preview from the Playable Character page, which some may notice has two new additions. When I said I was making the game bigger, these two characters are largely responsible for that. Raiden and Rendal be they.
  • Production
  • kira_yamat0
  • RPG Maker VX Ace
  • RPG
  • 07/18/2012 03:12 AM
  • 09/23/2012 07:17 AM
  • 03/04/2013
  • 12145
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I'll be the first to admit, the project seems really generic. I dont particularly doubt that.

However, I feel like it'll really define itself later on, and only continue to do so as you delve further into the game.
Pages: 1