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Hey! This is my first completed project after a bunch of disasters following Wither. It's a one-room horror game where you're supossed to collect as much coins as you think you can without dying, and exit out the entrance. The cave you're in is haunted by ghosts, who are attracted to the light of your lantern and will tear you to shreds. Once you've exited the cave you'll get an ending depending on how much money you made.

Done in about 2 days, should take about 30 minutes to do a complete run if you don't die. All of the graphics and sounds made by yours trully, except the wind loop which was taken from a freeware site.

A few things aboout the game itself:

I've included a map alongside the game itself. I do recomend at least giving it a look to have an idea of how things are laid out.

Ghosts will keep going after you in the direction they last saw you. You can use this to lure them away.

Also, running in diagonal is faster. You can use that to outrun ghosts who've turned violent.

The game has 10 endings.

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  • Completed
  • Rastek
  • Game Maker Studio
  • RPG
  • 07/24/2012 05:54 AM
  • 11/28/2014 05:26 PM
  • 07/23/2012
  • 16410
  • 4
  • 481

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Pages: 1
Always with the endings xD

Just played this game and recorded my experience. It'll be added as media soon.

It was...interesting. Overall, I didn't like it. It felt fast and instant death after all that collecting really broke my spirits. It would only get worse the longer I played. I can apprieciate the DOS visual style, it all looks good. Also, I like the way blocks appear in the shadows is neat. It's not my kind of game, I knew that going in, but the brutal survival requirements are too much for me. Someone else might want a challenge and continue trying.

As for the endings, is it all from ending the game with varying amounts of money? Honestly, it hardly seems worth it T.T Especially if you also died many times along the way. The frustration of restarting overtakes fun.

It's decent for a quick game, but not for me.
author=Link_2112
Always with the endings xD

Just played this game and recorded my experience. It'll be added as media soon.

It was...interesting. Overall, I didn't like it. It felt fast and instant death after all that collecting really broke my spirits. It would only get worse the longer I played. I can apprieciate the DOS visual style, it all looks good. Also, I like the way blocks appear in the shadows is neat. It's not my kind of game, I knew that going in, but the brutal survival requirements are too much for me. Someone else might want a challenge and continue trying.

As for the endings, is it all from ending the game with varying amounts of money? Honestly, it hardly seems worth it T.T Especially if you also died many times along the way. The frustration of restarting overtakes fun.

It's decent for a quick game, but not for me.


Wow, you really gave it an amazing try for a game that wasn't your thing. Really appretiate the letsplay video.

The whole game came about when I realized I could use a function that affects how close objects are to you to create an artificial kind of darkness. Honestly I was trying to use the fear of losing everything to create tension, but many times death seems to come out of nowhere, specially if you bump into a ghost while running away from another one. Tried to fix that by altering the ghosts' speed but it changed the game into a different kind of game, and I didnt like it.

I wanted a game where you're inching closer slowly, scared of what you'll discover at the edge of your vision. I also wanted to do the whole "leave whenever you want" thing, so it's each player who decides when they've risked enough and make their way back. Maybe I shouldve added more variety of endings at the smaller money ranges?
Pages: 1