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Miscellaneous

Evolzar Laggia.

Everybody hates Evolzar Laggia. Even the people who use it, hate it. Everybody does, even if they don't know it.

I mean... Seriously? It's Solemn Judgement, with legs, and a high 2400 attack points! And with Rescue Rabbit, most people can get out one per turn.

This is very annoying. Especially if it happens on your opponents first turn. And during your turn, they sit up on their throne and watch every single little move you make, waiting to negate, negate, and negate again.

Let's not even get started on his evil counterpart, Evolzar Dolkka. Just as easy to summon, but can negate any monster effect, and destroys the monster it negates. All for one exceed material. That mean's he can do it twice.

Such is a description of the Yu-Gi-Oh! deck type 'Dino-Rabbit'.

It's not very fun to play against.

However, at least once in our lifetimes, we all have that one moment where we triumph over the norm that is this over-powered deck. Your opponent gets complacent on their throne and yet loses their footing as you start a move that they perceive as harmless, which ultimately makes them loose their footing on their glorious throne, and fall down slowly, yet heavily to the ground.

Such is my story of the last 10 minutes.

This is my story.



In news related to the Check: Chapter One remake, I keep accidentally clicking on the project folder for Chapter Three, and then accidentally working on it. It will be coming soon though. I'm just... Enjoying the development on Chapter Three? I'm thinking about making a trailer. I don't want to go over the top, but a trailer would be nice, since it'll be a while in development anyway.

I'm just not sure how to make a trailer about a game that focuses on... Dialogue. Although to be honest, I've tried to improve everything in Chapter Three, and make it an all round... Very nice game.

Maybe that's what I can try to show off in the trailer. ... I'll aim for that.

Well, more news soon, I guess!

Progress Report

Chapters, chapters, chapters!

So I began work on Chapter Three this morning. I considered posting this blog update on Chapter One's profile, but I'd rather do it on Chapter Two's, since I figure that Chapter Three is going to take... Quite a while to develop. I looked over my story this morning, the story that I planned to fit into six chapters, and suddenly decided that I was going to fit it into five. That doesn't mean I'm cutting anything out; it just means that Chapter Three is going to be... A lot bigger.

... It works out better! Honestly! XD I wanted to add a non-linear point to this game at some point (A bit like Final Fantasy X; linear up until you get the airship, then there's 9001 side quests you can do), and I decided I better do it sooner rather than later. It also means that things you do in Chapter Three could effect what happens in Chapter four and five. Not major things, mind you, but still interesting things. I hope.

Also, I plan on re-making Chapter One, as compared to Chapter Two, it's very messy. That's on my to-do list. I'll probably add in any additions I make to Chapter Three into the Chapter One remake. ... That would make it more interesting, and it wouldn't take much time to release. That's a good idea, actually. Only just thought of that. XD

I also want to say thanks to anyone who played chapter one and two and gave feedback; it's been a great help to me improving my games, and I've learnt quite a bit! (Although sometimes it's a little embarrasing; I can't believe I forgot to give the NPC's that are in the inn dialogue >.<!)

Anyway, I'll have some updates about Chapter Three up soon(ish). Unlike chapter two, I'll probably be posting a lot more about it, since it's going to take a lot longer to develop. But then again, I'll have more free time when I get back to University, so maybe I'll get it done a lot sooner than I think! ^_^

... And that's about all I have to write about right now. Hope you're all having... Great days. Or something.

I'm terrible at ending these things.
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