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Cancellation (For Now)

As of today, I've set Helmsreach's production status as cancelled.
Note that this does not mean I'm done with the game, but my idea of what it was going to be has changed significantly, and I think I could do it more justice if I started on it again on a better engine like VX Ace.

For now, I've stopped working on Helmsreach, but once I get a copy of VX Ace and finish up my current project The Chronicles of Engea, I'll be working on it again. My vision for the game has shifted from a comedic JRPG to something a bit more serious and open-ended. I'm thinking something like a 2D top down Might and Magic-esque game with a huge open world, a minimalistic story, party creation, and an emphasis on exploration and lore. Whether I stick to that vision when I finally get to working on it again remains to be seen, but I think the finished Helmsreach will likely be very different from what you currently see on the gamepage.

Anyway, that's all for now. I'll likely be returning to this once I finish The Chronicles of Engea, which hopefully will be by 2013.