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  • SnowOwl
  • Added: 05/24/2015 07:18 PM
  • Last updated: 03/28/2024 04:27 PM
  • 3225 views

Posts

Pages: 1
Linkis
Don't hate me cause I'm Cute :)
1025
we have BLASTOFF....I think :)
^ Yeah, but I'm not sure there's a way to portray it better, at least on screenshots. It should look fine during the actual gameplay.

What would be really cool, though, is to make the ground tiles underneath the spacecraft change their colour to "scorched" just before it lands, perhaps even with some smoke or such. Not essential at all, but it would be pretty awesome.
There actually is a bit of animation on the ground when you're landing, with the dirt getting blown away and smoke!
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18536
author=SnowOwl
There actually is a bit of animation on the ground when you're landing, with the dirt getting blown away and smoke!

Fancy ;)
Yay! This kind of detail has always kept my interest, especially after I watched these videos about what happens when it's not there.
Interesting videos, although I think the casual player probably won't notice most of those smaller details. It shows that some extra effort was made to make it more realistic in some cases though, while in others not.

I've always been a stickler for details myself, although sometimes I skimp on details myself because it's just too much effort for too little reward. Maybe if I had a couple of hundred people under me too I could make every particle behave realistically.
I would love to do stuff like the ground getting deformed when you walk on it, dust getting blown about, that kind of stuff. I haven't really seen a 2D game that does this though, probably because it's alot easier in 3D. Imagine having to sprite all the various deformations a sprite could get. You'd have to spend months on every single map.
I heard Broken Age did something like that, but with the lightning effects, so that the characters' sprites really changed their shading dynamically as they walked through the light from the windows, etc. Of course, that is likely where most of that 3 million from Kickstarter went.
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