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"Why do you descend?"

Version 1.32 released March 28th, 2014.



-The Drop is a unique take on the dungeon crawler and follow-up to 2009's The Reconstruction.
-No typical HP & MP monotony. Instead, player and enemy alike have Body, Mind, and Soul ratings which serve as both health and magical power. Knocking any of these to zero means defeat, so spelunkers beware!
-Create your own player character. Choose a race, appearance, starting weapon, elemental alignment, perks, and a background. Or, choose from an array of pre-made characters, including a few familiar faces.
-Randomized dungeons. Hundreds of items, dozens of monsters and spells, and all sorts of weirdness lurks around every corner!
-Use magic and items to manipulate the environment to your advantage. Freeze water to trap foes in place. Set fire to grass to create a smokescreen. Evaporate spilled poison to create a toxic cloud. Electrify puddles of water. Many interactions await!
-Exploit your enemies' fears and emotions. Lull, befriend, or terrorize enemies by using the proper item or spell!
-Experiment with items to discover their properties with interactions like eating, applying, and throwing. A plant that makes you sick when eaten may have healing properties when applied to your wounds instead. Collect them all!
-Use stealth and line-of-sight to your advantage. Sneak up on enemies to attack from behind, or avoid them entirely. But be careful - enemies you can't see can do the same to you!
-Customizable BGM playlist. Add or remove songs from the dungeon's soundtrack, or even import your own music!
-Hardcore mode awaits! A true roguelike experience with permanent death and limited saving available. Do you feel lucky?



THE RECONSTRUCTION (2009). The Drop is a direct sequel to this game, and is set in the same world. Many characters, monsters, and spells are returning, but familiarity with the game is not necessary to enjoy The Drop.

I MISS THE SUNRISE (2012). A prequel to The Reconstruction and only distantly related to The Drop. It's quite different in tone and setting.

Official wiki here! Beware of spoilers!

TV Tropes Page available here! Beware of spoilers!



Updated March 28th, 2014.

Version 1.32 is live, as well as the complete soundtrack download and the "classic" track pack!

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You can look back at my semi-weekly progress reports by visiting http://www.tilde-one.com/, clicking the Show Archive button, and looking for anything with "Drop" in the title (newest entries are on top).

Latest Blog

The Drop - Version 1.32! New character!

Happy almost-April-1st! If you're reading this, The Drop Version 1.32 is now available for download! Why is this one so special? Well, an idea I've had for some time has finally come to fruition, and hopefully you can wring a few more hours out of The Drop while I'm still working on How Far. Maybe. Anyway, here are the change notes:

-Here comes a new challenger! Dehl Sikohlon is now a playable character! You can choose him from the second page of the "Special Characters" screen at any time.
-Magic Stitch now correctly heals Body health.
-Fixed an issue where it's possible to walk outside of the map in a certain area.
-Fixed a crash bug (again) that can occur after defeating the final boss.
-The final secret character now begins with some Soul-damaging magic as well.
-Removed all floor elements from the final boss' lair. Beware: it's an actual fight now!
-The spell "Calamity" now correctly inflicts Mind damage.
-The spell "Snowstorm" now correctly inflicts Soul damage.
-The spells "Thunderclash" and "Jolt" now has the correct icon.
-Hints should no longer get stuck on the screen after being defeated in Hardcore mode.

Dehl is a challenging character; if Xopi is defeated, he will fall too! Good luck!

Posts

author=Deltree
author=Sin_Harvest
the problem just started with is update. Oh and i don't have to mash the keys i have to hold them for about two seconds if that helps
Could be something to do with the new "Rest" function. I'll make sure there's nothing hanging up the "check for hotkey" part of the loop and try to get an update out next week.

If anyone else has the same issue, do let me know!

thank you your to kind.
Deltree
doesn't live here anymore
4556
Hey Sin, if you don't mind me asking - Do you play on an older computer? I test on two machines - a year-old laptop with Windows 8, and a desktop from 2006 with Windows XP. I thought it might be a lag/performance issue, but it worked just fine on both, so I'm at a loss. I didn't make any big changes to the API that processes the hotkeys, either. Is it just the numbered keys, or do the Z and X keys have the same delay?

Thanks in advance for your help!
author=Deltree
Hey Sin, if you don't mind me asking - Do you play on an older computer? I test on two machines - a year-old laptop with Windows 8, and a desktop from 2006 with Windows XP. I thought it might be a lag/performance issue, but it worked just fine on both, so I'm at a loss. I didn't make any big changes to the API that processes the hotkeys, either. Is it just the numbered keys, or do the Z and X keys have the same delay?

Thanks in advance for your help!
My lappy is a few years old (3-4) uses XP and the z&x keys and arrow keys are the only ones that work fine I,M,L,S along with 1234 all have the 2-3 second delay. Also I have no lag problem (my comp may be old up I upgrade it as much as possible)
Deltree
doesn't live here anymore
4556
Thanks. That's good to know, and still strange - those special keys use API calls that haven't changed since the demo, so I'll have to dig deeper. Hopefully somebody else with come forward with the same issue.
Deltree
doesn't live here anymore
4556
hello front page, my old friend...

I went ahead and uploaded version 1.31. The only thing it fixes is the "Hue Shift" and "Air Shimmer" traits, so if you aren't interested in those, I'd save the trouble of downloading.

Sin, if you could download it and let me know if it fixes your problem, I'd appreciate it. I made a couple of minor changes to the hotkey detection loop. I guess I should also ask - does it always happen, or have you only tried with one specific save file? You may want to try it with a new character, too - that way I'll know whether it's a switch or something that wasn't being properly set.
edchuy
You the practice of self-promotion
1624
Congrats on having the game feature, DT!
author=Deltree
hello front page, my old friend...I went ahead and uploaded version 1.31. The only thing it fixes is the "Hue Shift" and "Air Shimmer" traits, so if you aren't interested in those, I'd save the trouble of downloading.

Sin, if you could download it and let me know if it fixes your problem, I'd appreciate it. I made a couple of minor changes to the hotkey detection loop. I guess I should also ask - does it always happen, or have you only tried with one specific save file? You may want to try it with a new character, too - that way I'll know whether it's a switch or something that wasn't being properly set.

i've only done it with my main character i don't have any others i will try with a new one and ver.1.31
with both a new char and the new version i still get the hot-key lag so what ever it is it must be my comp which is weird as it runs other rpg maker games with out a hitch
Deltree
doesn't live here anymore
4556
Rats. Well, thanks for trying it out! I'll keep poking at it in the mean time.

And thanks, ed!
author=Deltree
Rats. Well, thanks for trying it out! I'll keep poking at it in the mean time.

And thanks, ed!
No I should thank you. You've been running ramped trying to fix this and I apologize
edchuy
You the practice of self-promotion
1624
You're welcome! I think you're kind of like our James Brown: the hardest working Real Man!
It's a pity I'm so busy lately otherwise I'd play and review this game, as well as finish that interview that I requested of Deltree. Don't worry Deltree, I haven't forgot about you!
Deltree
doesn't live here anymore
4556
No worries; my free time has been jeopardized lately as well. Looking forward to it, though!
This looks awesome! I'm excited to try it out.
Deltree
doesn't live here anymore
4556
The Drop recently got a plug on IndieRPGs.com! I'm feeling the love!

I've also started an article series on my next gaming endeavor at my home site. You can follow along at this link if you are so inclined.
edchuy
You the practice of self-promotion
1624
Congrats on your IR mention. You definitely deserve some love! So I see you'll be trying to close the book on the series ...
I'm delighted with the charm of your game.
Congratulations very beautiful work there.
Deltree
doesn't live here anymore
4556
Thanks, both of you!
Hey Deltree, just started playing your game The Drop, will possibly *drop* a review, and have currently *dropped* a couple of hours into this thing although it will probably be many more.

What I like about this game is the ability to create your own custom stories. This game is a roguelike, but with a lot more flavour than usual (and considerably better graphics than your usual roguelike bothers to put in). The sheer depth of this game is impressive, especially for RPG Maker but the uniqueness of the game as a roguelike is impressive even of itself (no RPG Maker qualifier).

One of the stories I created within an hour of starting is that I wondered what would happen if you chucked a fire dust at a skeleton. Obviously, it lit the area around the skeleton on fire, and sent them chasing after me. I used my confuse spell on them to make them go away. Also, I threw some purple liquid at a Fih'Jik refugee and it says "it has taken a liking to me". It now follows me around as my personal little sidekick. He started fighting a bird creature for me but he died so I killed the bird.

This game gives you the opportunity to create a story of your own. It also has the opportunity to consume all your time. Thumbs up, and I probably won't pursue a review until I've spent some considerable hours on it. Then I'll come through with the interview (one day). Cheers and keep doing what you do.
Deltree
doesn't live here anymore
4556
Awesome! Emergent gameplay is a pretty big goal for roguelikes, and I'm glad it comes up even in a constrained setting like the one I created for The Drop. I look forward to hearing of your further adventures!