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Demo version 0.3 Available!

  • Deltree
  • 12/13/2012 11:39 PM
  • 2215 views
The newest update to the demo version is now available for download. Here is a list of all the fixes and major changes. (SPOILER: There are a lot.) Chances are, if you requested it or encountered it at any point, it's on here.
Note: If you've got a custom playlist, be sure to back it up first or it will be overwritten by the default one in the zip file! (I'm working on a way to get around this.)

In the meantime, here are things I haven't nailed down yet that you can look out for:

-Whether it's possible to spawn on top of an enemy
-Missing stairs on a floor
-Missing boss on a floor that should have it
-Items/enemies that are either invisible or disappear unexpectedly
-Enemies being able to use special attacks through solid walls

----------------------

-You can now use the Cycle Keys to quickly page through your memorized spell list.
-Removed the ability to accidentally kill yourself using certain items.
-You can now gather and use natural elements like grass from the inventory window. The element will appear in one of the floor spots.
-There are now icons describing a known item's healing or damage effects when eating, using, or throwing it.
-Blessed Wail's icon now properly denotes the area-of-effect.
-Forced Purification's description has been altered. It was describing effects not in-game yet.
-Pressing the 7 and 8 keys together should no longer open two windows at once.
-Enemies that move into a shadow area should no longer be invisible if they move back out without the player moving/turning.
-Items in a shadow area should no longer prevent enemies from moving.
-The Firefiend no longer creates fire with its special attack. However, it can still ignite grass at your feet.
-The special boss has gained some new defensive properties.
-Footfall Elixir now contributes toward "Cold" elemental experience.
-Text menus now have a new highlighting effect that is easier to see.
-Hopefully fixed an issue where the "boss" monster would fail to spawn.
-Converting an item into Favor now correctly frees up a spot so you can pick up an item without having to re-enter the inventory screen.
-Many items have had their damage when thrown increased, making them a viable combat option.
-"Stoneslide" now has a proper animation.
-You should no longer receive elemental experience for casting healing spells, or for casting without damaging an enemy target. Please test this out. Alternative ways to gain elemental experience are still in the works.
-The "claustrophic" map option has been toned down to avoid the chance that a staircase can't spawn in a free tile.
-Stuff like grass should spawn a bit more frequently now.
-Enemies are now easier to sneak by/up on.
-"Backstab" damage has been increased.
-The numerical stats along the bottom of the Status screen should no longer turn unreadable.
-Throwing "water" type items should no longer cause a very long pause.

Posts

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I actually did spawn on top of an enemy once. As I recall, I looked fine at first, without be being able to even see the enemy but once I moved down the enemy was in the space I was last in. It was a Young Tchitraa, or whichever you call the ones that are non-agressive towards non-humans. I don't know what would have happened if it didn't like me. But either way, the game worked fine and continued as normal, even though it did seem to spawn in the square I was in.

Also wow that's a lot of changes. o.o (Thankfully I already farmed every spell, yay :D)
Gibmaker
I hate RPG Maker because of what it has done to me
9274
MAN I DIED SO FAST AT THIS. 8D

No useful comments yet. But I like the classic randomly-generated dungeon feel. :)
Deltree
doesn't live here anymore
4556
author=Ro9ge
I actually did spawn on top of an enemy once.


Hopefully I fixed it. I'd really like to know if it happens again! One of the possible spawns wasn't checking for the player properly, so the chances were astronomically low but I'm glad someone ran in to it this early in the process.

Dying is part of the learning process! Soon you will grow to love it.
Oh wow it's definitely still possible to spawn on an enemy. I was going in and using the gold thread continually to find the boss, and one time after I disappeared there was a firefly right on the square I was on. XD

In reference to what you posted on your website...I feel rather stupid for not trying to throw water on the fire, but...when it happened again I noticed that even when stunned I could still throw something and use the inventory. The problem earlier was that since I was stunned I didn't think I could move, so...was this intentional? If it wasn't intentional than the ability to throw water on yourself doesn't matter since you'll still be stun-locked, and I didn't notice anything in the manual about being able to use your inventory (at least in the sense of being able to throw items) when stunned...

Also using telekinesis takes up a freaking ton of memory since the game seems to get stuck for a few seconds whenever I use it, especially if it killed an enemy. I don't know if this was present earlier or not since I didn't really use that spell very much.

Good job on all these updates, though. Very impressive, and it really looks better now. Although...while the outline on menu items is much easier to see, it overlaps with some of the text on the saved files screen.
Deltree
doesn't live here anymore
4556
The stun is a random effect, so it doesn't always trigger, but you're right - you can't do anything with menus while stunned. I guess the moral is, don't get set on fire!

There is a little glitch with any spell with the "FORCE" property right now - it can be used to put out squares on fire, but it tends to get all recursion crazy to do it. It's something I fixed with water but forgot about for Force - it'll be fixed when (if) I update again. It's harmless, if annoying!

Good call on the save menu. Completely forgot that it's got special dimensions set. I'll fix that too!
Well...the problem is that I COULD use the menu while stunned. I just double-checked and it works. You can use any item in any way while you're stunned. You can't attack or move, but the menu comes up just fine.
Deltree
doesn't live here anymore
4556
Haha. Derp. I see why. I only accounted for the ESC key menu. I added the hotkey commands much later, and didn't include them in the test. Another one for the list!
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