PLEASE READ: This game has currently been put on hold. This seems to happen in every game I work on, and it turns out that as I got closer and closer to the end, I just hated and couldn't stand this game. I may redo the stuff I don't like at a later point, I'm not sure. You can mostly consider this cancelled at the moment, but there's a strong possibility I'll revisit it. If you thought this game looked interesting, I'm currently making another one based off the gameplay concepts in Devil Counter. Almost the same gameplay, but executed much better. Sorry folks, but stay tuned for my next actual release!
Story
Since the beginning of history, mankind ruled over
Terra. Humans fought, grew, and prospered,
for better or for worse.
Without warning, the Devils appeared, bringing forth
chaos and destruction, disrupting the natural order
established by man.
Humanity looked towards The Faith for guidance,
but found only false hope. The remaining forces
of the Kingdon of Farren gathered together for
one last counterattack, in the name of humankind...
"Operation: Devil Counterattack" had begun.
Archmage Harmont and his close cirlce of scholars studied the demons for many years as the war raged on. It was soon concluded that their source was a portal atop Mount Gladius. To end the blight upon Terra, this "Hellgate" would need to be destroyed. Many kingdoms launched assaults against Mount Gladius, but none were successful in their struggles. In fact, sending armies to attack the demons only weakened the strength of many once great nations, which would later lead to their downfalls until only Farren still stood strong.
After Farren's king, Lord Francis, passed away in battle, Queen Elda ordered a full assault on Mount Gladius in a last ditch effort to achieve victory. Her son, Prince Marvin, accompanied the grand army in its charge, and barely survived the brutal battle. In the end, only Captain Fourks and his royal guards survived, but they had made it further into Mount Gladius than any before them. The only thing holding them back from the final charge is the late arrival of Farren's royal mages...
Sir Conrad, a royal knight under the command of Captain Fourks and Prince Marvin, sets out to find the lost mages. He then meets Cordelia, an apprentice mage. The two unlikely heroes would then become unbreakable companions on a journey into madness to save all of humanity from annihilation.
Gameplay Videos:
Gameplay from a very early point in development. Very likely that I'll go back and edit some of this (I already edited the AI on the boss a little bit).
Gameplay/Features
Planned Additions
A closer look at the game mechanics can be seen here.
(For any slow people, the DLC thing is a joke. Just getting that out before some tard reports me L0L)
Story
Since the beginning of history, mankind ruled over
Terra. Humans fought, grew, and prospered,
for better or for worse.
Without warning, the Devils appeared, bringing forth
chaos and destruction, disrupting the natural order
established by man.
Humanity looked towards The Faith for guidance,
but found only false hope. The remaining forces
of the Kingdon of Farren gathered together for
one last counterattack, in the name of humankind...
"Operation: Devil Counterattack" had begun.
Archmage Harmont and his close cirlce of scholars studied the demons for many years as the war raged on. It was soon concluded that their source was a portal atop Mount Gladius. To end the blight upon Terra, this "Hellgate" would need to be destroyed. Many kingdoms launched assaults against Mount Gladius, but none were successful in their struggles. In fact, sending armies to attack the demons only weakened the strength of many once great nations, which would later lead to their downfalls until only Farren still stood strong.
After Farren's king, Lord Francis, passed away in battle, Queen Elda ordered a full assault on Mount Gladius in a last ditch effort to achieve victory. Her son, Prince Marvin, accompanied the grand army in its charge, and barely survived the brutal battle. In the end, only Captain Fourks and his royal guards survived, but they had made it further into Mount Gladius than any before them. The only thing holding them back from the final charge is the late arrival of Farren's royal mages...
Sir Conrad, a royal knight under the command of Captain Fourks and Prince Marvin, sets out to find the lost mages. He then meets Cordelia, an apprentice mage. The two unlikely heroes would then become unbreakable companions on a journey into madness to save all of humanity from annihilation.
Gameplay Videos:
Gameplay from a very early point in development. Very likely that I'll go back and edit some of this (I already edited the AI on the boss a little bit).
Gameplay/Features
- Utilizes Khas' Sapphire Action System for fast paced action gameplay.
- Two protagonists who can be switched with the press of a button, both with unique approaches to combat.
- Tons of weapons to discover, each with different strengths and weaknesses.
- While not the focus of the game, your decisions will affect the game's ending.
- "Open world" with a central hub to quickly access levels.
- Disc-locked day 1 DLC for only $49.99
Planned Additions
- Weapon Upgrade/Enchanting System (unsure about fully implementing at this point)
- Actually Completing the Game
A closer look at the game mechanics can be seen here.
(For any slow people, the DLC thing is a joke. Just getting that out before some tard reports me L0L)
Latest Blog
Current Progress
OmegaHunter
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- 09/09/2012 12:51 PM
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- Hiatus
- OmegaHunter
RPG Maker VX Ace
- Action Adventure RPG
- 09/03/2012 01:43 PM
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