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Game Summary

Profit Motive is a modern day, corporate themed RPG. Players assume the role of Myron Meckler, a one-time executive of a major corporation who has been betrayed by his former supervisor and expelled from the company in dishonor. The game follows Myron as he strives to regain his power and position in the business world.

Players will start out as a small business owner surviving the wiles of unruly and unethical competition and grow into a mega conglomerate vying for power against rival companies in intense corporate warfare.

Key Game Features

  • Over the top battles featuring a unique Turn-Based Combat System.

  • The ability to hire key staff and gain the support of NPCs in the world who can be "Summoned"to your aid in battle.

  • 4 Stages of Business Development including: Lv.1) Small Business, Lv.2) Franchise, Lv.3) International Corporation, Lv.4) Mega Conglomeration. Each level introduces new gameplay mechanics and player abilities that add depth and strategy to the battles.

  • Corporate themed story world with lots of interesting character side stories and open-world missions that explore multiple aspects of running a business.

  • High quality background and sprite art.


Official Website

http://profitmotivegame.com/

Latest Blog

No blog entries have been posted yet.

  • Production
  • kulimar
  • RPG Maker VX
  • 09/04/2012 08:08 PM
  • 01/24/2016 11:56 PM
  • 05/17/2013
  • 38675
  • 72
  • 35

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Posts

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The new screens look pretty great!
Oh my gosh, this looks really cool.
Kudos to you, good sir.
Oh cool, I'm glad to see this here!
This looks awesome, suscribed.
Thanks guys! Be sure to give it a try and let us know what you think :)

-Sage

Edit: I've updated the original post with the direct link to the downloadable.
OH HEY THIS IS HERE NOW <3
I should finally play it and give it a review!

...no seriously I've had this on my computer for ages and had Penta gushing about how great it is and I've really wanted to and I still haven't sat my ass down to play it
I DON'T KNOW WHY
but I really must do it IB
This looks awesome. Kudos for taking such a different angle of approach on the traditional rpg genre.
Well god damn, this looks like the most original project I've seen in RPG Maker.

Subscribed.
You just won a rare customer here. Subscribed :)

I expect an awesome story here!
Thanks guys. Do let us know what you think!

-Sage

@emmych: Do be sure to download the latest version, which is posted here if you had downloaded a previous version. We fixed a few bugs over the last week or so :)
Max McGee
My name is Legion: for we are many.
8404
This seems different! Color me intrigued.
@Maz: Cheers mate. Let us know what you think if you give it a try :)
Profit Motive is a feature on Let's Play if you'd like to see some footage of the game with humorous commentary: http://www.youtube.com/watch?v=lCSxnq9owpU

Enjoy!

-Sage
I'm a couple hours in, and this is very refreshing. Loads of situational combat dialog, great character portraits, and a hefty dose of business management 101. The only thing holding this game back is the overall blockiness of the engine itself. Even at its worst, it's still a fantastic experience, and proof that you can make a compelling rpg out of anything.
author=kumada
I'm a couple hours in, and this is very refreshing. Loads of situational combat dialog, great character portraits, and a hefty dose of business management 101. The only thing holding this game back is the overall blockiness of the engine itself. Even at its worst, it's still a fantastic experience, and proof that you can make a compelling rpg out of anything.


Thanks a lot! We'll be doing another pass on the art to eventually get things to look as organic as we can and less blocky, but that will be a little ways off from now.

Thanks for the great feedback so far and do be sure to fill out the survey once you've finished playing:

https://spreadsheets.google.com/viewform?formkey=dEJRQ29QcWRHaDl5dkEzbHFaMGtKVkE6MQ

:)

-Sage
This is a MASTERPIECE!!!
I'm addicted to this shit.
author=KaRNoFeRoZ
This is a MASTERPIECE!!!
I'm addicted to this shit.


Thanks for the kind comments :)
For what it's worth, here is some more detailed criticism:

-You've got some occasional punctuation errors that are showing up in the script. Places where there should be a period but one got left out. If you're working from a separate .doc file for your script, just giving it another once over should catch all of these things.

-I think I saw this on greenlight, and I did greenlight it. That said--and I know I'm going to get a lot of flack for this--I think rpg maker might be holding the game back from looking fully professional. It isn't that there is anything objectively wrong with rpg maker, but you have fairly standard walking-around-the-blocky-map exploration segments that are mixed in with really professional looking splash screens and character portraits. Looking back and forth between the generic-ish backgrounds and the polished art assets practically gives me whiplash. Personally, I'd suggest nixing all the walking-around-town segments and putting everything on an interactive map (similar to the way The Reconstruction did things, or like a less linear Trauma Center.) Most of the walking has, so far, felt to me like filler anyways, and you could get a tighter game experience from cutting it out.
author=kumada
For what it's worth, here is some more detailed criticism:

-You've got some occasional punctuation errors that are showing up in the script. Places where there should be a period but one got left out. If you're working from a separate .doc file for your script, just giving it another once over should catch all of these things.

-I think I saw this on greenlight, and I did greenlight it. That said--and I know I'm going to get a lot of flack for this--I think rpg maker might be holding the game back from looking fully professional. It isn't that there is anything objectively wrong with rpg maker, but you have fairly standard walking-around-the-blocky-map exploration segments that are mixed in with really professional looking splash screens and character portraits. Looking back and forth between the generic-ish backgrounds and the polished art assets practically gives me whiplash. Personally, I'd suggest nixing all the walking-around-town segments and putting everything on an interactive map (similar to the way The Reconstruction did things, or like a less linear Trauma Center.) Most of the walking has, so far, felt to me like filler anyways, and you could get a tighter game experience from cutting it out.


Thanks for the feedback :) We still have about a year left to go on it, so the map and world interactions are indeed still WIP. We'll be making them feel as detailed, organic, and alive as we can during the polish phase of the project.

You mentioned you saw this on Steam Green light? Seriously? Interesting. We didn't submit it there. I'll have to go take a look.

Thanks for the heads up and great comments.

Cheers,

-Sage
I thought I saw this on greenlight, but when I went back to check, it was gone. So, I have no idea. Maybe I saw something that looked similar? Maybe I imagined it? I've definitely never heard of a game like this before, though.

Also, found some bugs. Returning to the seaside map where you chase Vic, I found that run was permanently on and that the ledges all had passability issues.

edit: more bugs. Wants-to-look-a-white-blue-suit-guy, as soon as he's shown the white-blue suit, merrily clips his way through the table in front of him to get to the check-out counter. Also, the grateful merchants of market town presented me with two signs and a suit as a display of gratitude. Only one sign showed up in my inventory.
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