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The wheels of creation have remained in motion for centuries. Human life has prospered, living out their lives fruitfully, free from His gaze. But now, He has turned His eyes to a sinful being who is about to be reborn...



For any other man, life continued as usual. For a man like Elioth, life took a turn for the insane. Member of the renowned Excavators Guild, he returns home one day to find his future wife unconscious. Stricken by a terrible disease called Blood Haze, he sets off with his brother and a dear friend in search of a cure. But does one even exist? Where does one start on this madman's hunt? The answers are not as they seem, the questions they have remain unanswered.

A war they cannot win, but one they will have to wage. Who will emerge victorious?
The forces of Heaven and Hell are on the move...



-14-18 hours of main storyline, spanning 4 chapters.
-12+ hours of side and post-game content. For those that like to explore, there is enough to do!
-A modified Free-turn battle system, implementing Press-turn features. Freely use up your turns with whichever character you like, but take note of their remaining stamina, for one cannot act without it. Hit weaknesses to gain extra turns, get punished when hitting resistances or when your weakness is hit by the enemy.
-A robust crafting system. Gather raw materials out in the world, or slay that one elusive rare monster for its hide, then turn it into superior armour and weapons.
-Over 500 pieces of armour and weapons, some powerful enough to grant unique special effects.
-Freely customize your characters with a plethora of skills. Gain points after every level up to use on learning new ones. Specialize in single elements, buffing, healing? It's up to you.
-Did I mention we've got SMT skills? Of course I did.

Latest Blog

Chapter 1 released!

Yay, it's finally here! After a bunch of setbacks, the game is in a playable state without any major issues...I hope.
This release contains the entire first chapter of the game and should take about 3-4 hours to complete. You'll need WinRAR to extract the archive, though I assume most of you have that nifty program installed already.

The only real concern I have with the game in its current state is how it feels pretty easy, though that may be because I know everything there is to know. Then again, I don't want the game to be as hard as the original Blood Haze, at least not in the first chapter.
I also made some changes AFTER my playtest, hopefully none of them break the game in any way but if you run into anything major, make sure to let me know! I can still re-upload a new demo if needed, but once I start working on Chapter 2 that's going to be a lot harder.

==============================
PATCH 1.01 NOTES
==============================
-Increased player speed by ±15% (Please let me know if this breaks any events in the game)
-Removed a line of redundant dialog, changed some others and added a dialog box for when Marlene gives you some recovery items at the beginning of the game.
-A dialog box will now be triggered whenever a food effect expires.
-Replaced the Excavators Guild theme with the one from the original.
-Replaced the Nirram Mines theme, which is the theme for Gharos Ruins, with one from the original game.
==============================
PATCH 1.10 NOTES
==============================
-Replaced the lighting system with a newer version to get rid of lag. Includes dynamic shadows! *DUE TO THIS CHANGE, OLD SAVE FILES ARE NO LONGER COMPATIBLE*
-Removed Pathfinding script to reduce lag.
-Fixed some word wrap issues here and there.
-Fixed a softlock issue when completing Melanie's Sidequest.
-Fixed a softlock issue in Brynhildr's Realm.
-Fixed a softlock issue early on in the game if the player approaches the bed diagonally.
-Fixed an issue where pressing "No" when asked to proceed to the boss fight in Brynhildr's realm to cause the game to skip the fight and softlock.
-Fixed the issue with Harvest points not respawning properly if the player has any kind of Food Effect.
-Fixed an issue with the Confusion ailment causing the character to act on its own even after it was cured.
-Fixed an issue with a boulder north of Gharos Village.
-Fixed some spots where it was possible to go out-of-bounds or walk on impassable terrain
-Gharos Ruins is now slightly easier.
-Gharos Forest up to the hotel is now slightly harder.
-The fight against Chelsey is now easier.
-Enemies in the Nirram Mines are now slightly more resilient to damage.
-Increased the difficulty of the fight against Emissary.
-Replaced the reward of the Emissary fight from "Physical Booster" to "Fire Booster"
-Decreased the stats on the Messenger craftable item.
-Changed the behaviour of the Confusion ailment. If you are inflicted with it, you can no longer gain Extra turns with that character. For enemies, they can no longer gain the "Surge" state. (In the demo, confusion when used by the player still causes the old effect. Confusion used by the enemy uses the new effect)
-Reduced Escape success rate to 60% (down from 100%). Hard mode disables escaping entirely.
-Added two new "Gameplay Tip" statues to the game. These explain the different stats (ATK/SPI etc.) and Ailment effects.
-Enemies will no longer do a "walk up" animation when attacking with certain physical attacks.
  • Production
  • Daedron
  • RPG Maker VX Ace
  • RPG
  • 09/10/2012 12:28 AM
  • 04/30/2018 10:41 PM
  • 11/30/2016
  • 325582
  • 104
  • 1114

Posts

So the game is done and would be ready to download, if not for the fact that I kind of want to create a blog post and some different pages on this profile first.
Unfortunately, it's 1:37 AM, I'm hungry and have a slight headache.

I'll do it tomorrow when I wake up.
This games looks pretty interesting and the stuff I see looks pretty fun to play! So I'm going to play the game and give you my feedback when I'm done! :)

*clicks download*

"Limit for this game download reached. Please try again after 10:13PM UTC"

FFFFUUUUUUUUUUUUUUU!!

Is there anyway I can download this game without waiting until tonight???
author=Zachfoss
This games looks pretty interesting and the stuff I see looks pretty fun to play! So I'm going to play the game and give you my feedback when I'm done! :)

*clicks download*

"Limit for this game download reached. Please try again after 10:13PM UTC"

FFFFUUUUUUUUUUUUUUU!!

Is there anyway I can download this game without waiting until tonight???


I could make an alternate download link on my Mediafire, if that is actually allowed that is, sorry for the late answer but I kind of went away after I uploaded this.

Let me know if you still need it and I'll see what I can do.
In the opening screen why is the the quit game option for Blood Haze missing; when you open the game there is only new game and continue to chose from. I had to exit the game using the start menu flag icon and shuting the program from the task menu. I do have the 1.01 patch installed as well.
author=CrazeGirl555
In the opening screen why is the the quit game option for Blood Haze missing; when you open the game there is only new game and continue to chose from. I had to exit the game using the start menu flag icon and shuting the program from the task menu. I do have the 1.01 patch installed as well.


I've never played in full screen, so I didn't realize that might become a problem.
The battle engine I use automatically removes this option.
Don't worry though, I will add it back in in Patch 1.02.

And I'm really sorry for all these patches, I actually didn't expect to have to do any when I released this.
author=Daedron
author=CrazeGirl555
In the opening screen why is the the quit game option for Blood Haze missing; when you open the game there is only new game and continue to chose from. I had to exit the game using the start menu flag icon and shuting the program from the task menu. I do have the 1.01 patch installed as well.
I've never played in full screen, so I didn't realize that might become a problem.
The battle engine I use automatically removes this option.
Don't worry though, I will add it back in in Patch 1.02.

And I'm really sorry for all these patches, I actually didn't expect to have to do any when I released this.
Thank you for the fix. The patches are fine as long as they balance/makes your game better.
Hey daed, I think you're missing something in the patch notes (ʳ ◕ ɜ◕)ʳ.
I will include -lolderpvid in the next patch just for you

(ʳ ◕ ɜ◕)ʳ.
Marrend
Guardian of the Description Thread
20053
author=Zachfoss
This games looks pretty interesting and the stuff I see looks pretty fun to play! So I'm going to play the game and give you my feedback when I'm done! :)

*clicks download*

"Limit for this game download reached. Please try again after 10:13PM UTC"

FFFFUUUUUUUUUUUUUUU!!

Is there anyway I can download this game without waiting until tonight???


I've only come across this when I've already clicked a download, canceled out, then clicked on a download again after doing something else. Just try again in a couple of hours, and you should be fine. Yeah, it's kinda annoying, but there is a story behind this error message!
Patch 1.03 is in production right now, so I thought I would share the two main features:

-Automatic usage of equipment cards when in towns. This cuts down the tedium of using them, going back in inventory, using them etc etc etc MAKE IT STOP :<
-Retry option added to boss battles, handy for boss battles with 2-3 minutes of dialog before them.

And of course some small fixes here and there, along with a change to a certain boss fight.

EDIT: I forgot to mention the removal of a few floors of a certain dungeon even I find tedious to go through. Increasing EXP, CP and Drop rate of the mobs by 20-30% to take into account the amount of encounters that will disappear along with this change.
This game is awesome! This is one of the games I want to play, and finish. I had a strong fear about random encounters, but soon i realized, that you handle encounters, as vandering events on map (This is the "method" I prefer)
I am no fan of the standard final fantasy like battle system, but I like your battle system very much. The use of weaknesses on enemies force me to NOT spam any ability, and use more strategy.
author=Scalytank
This game is awesome! This is one of the games I want to play, and finish. I had a strong fear about random encounters, but soon i realized, that you handle encounters, as vandering events on map (This is the "method" I prefer)
I am no fan of the standard final fantasy like battle system, but I like your battle system very much. The use of weaknesses on enemies force me to NOT spam any ability, and use more strategy.


Thank you, your kind words mean a lot to me! :D
okay, this is the only RMN game i've played that has ligitamately scared me (like, doubled my heartrate). I cannot get past the demon girl part. I know you have to run into her at every turn and dead end and eventually you can go back downstairs, but I can never get to that point. Help? I feel trapped in that hotel....
author=mongoosezxc
okay, this is the only RMN game i've played that has ligitamately scared me (like, doubled my heartrate). I cannot get past the demon girl part. I know you have to run into her at every turn and dead end and eventually you can go back downstairs, but I can never get to that point. Help? I feel trapped in that hotel....


You actually have to enter one of the rooms that stays opened. Here's a quick guide:

You run into her, run back up, she appears and you run down, through the hallway and it turns red, right? Keep going and you go up, then she appears and you go down, she appears again and you go back up and into the room located on your left, basically the only room where there isn't a boulder blocking your path.

Hope this helps, good luck with the rest.
Also currently uploading Patch 1.03.
Hmm.. I would like to know, if you have played Vampire The Masquerade: Bloodlines?
I see some influence from that game in the hotel part. Though this is good, because that was my favourite scene in that game :D
I did play it for a bit and got to the hotel part.
But I never thought about it while creating the hotel in this game, the idea just came from nowhere really.

I think.
That scene was quite different, regarding story, and happenings. But that ambient reminded me of that place... and i really liked that part also :D
me too, excellent scene crafting

Where was the bgm from? That probably had the most to do with the creepiness