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The wheels of creation have remained in motion for centuries. Human life has prospered, living out their lives fruitfully, free from His gaze. But now, He has turned His eyes to a sinful being who is about to be reborn...



For any other man, life continued as usual. For a man like Elioth, life took a turn for the insane. Member of the renowned Excavators Guild, he returns home one day to find his future wife unconscious. Stricken by a terrible disease called Blood Haze, he sets off with his brother and a dear friend in search of a cure. But does one even exist? Where does one start on this madman's hunt? The answers are not as they seem, the questions they have remain unanswered.

A war they cannot win, but one they will have to wage. Who will emerge victorious?
The forces of Heaven and Hell are on the move...



-14-18 hours of main storyline, spanning 4 chapters.
-12+ hours of side and post-game content. For those that like to explore, there is enough to do!
-A modified Free-turn battle system, implementing Press-turn features. Freely use up your turns with whichever character you like, but take note of their remaining stamina, for one cannot act without it. Hit weaknesses to gain extra turns, get punished when hitting resistances or when your weakness is hit by the enemy.
-A robust crafting system. Gather raw materials out in the world, or slay that one elusive rare monster for its hide, then turn it into superior armour and weapons.
-Over 500 pieces of armour and weapons, some powerful enough to grant unique special effects.
-Freely customize your characters with a plethora of skills. Gain points after every level up to use on learning new ones. Specialize in single elements, buffing, healing? It's up to you.
-Did I mention we've got SMT skills? Of course I did.

Latest Blog

Chapter 1 released!

Yay, it's finally here! After a bunch of setbacks, the game is in a playable state without any major issues...I hope.
This release contains the entire first chapter of the game and should take about 3-4 hours to complete. You'll need WinRAR to extract the archive, though I assume most of you have that nifty program installed already.

The only real concern I have with the game in its current state is how it feels pretty easy, though that may be because I know everything there is to know. Then again, I don't want the game to be as hard as the original Blood Haze, at least not in the first chapter.
I also made some changes AFTER my playtest, hopefully none of them break the game in any way but if you run into anything major, make sure to let me know! I can still re-upload a new demo if needed, but once I start working on Chapter 2 that's going to be a lot harder.

==============================
PATCH 1.01 NOTES
==============================
-Increased player speed by ±15% (Please let me know if this breaks any events in the game)
-Removed a line of redundant dialog, changed some others and added a dialog box for when Marlene gives you some recovery items at the beginning of the game.
-A dialog box will now be triggered whenever a food effect expires.
-Replaced the Excavators Guild theme with the one from the original.
-Replaced the Nirram Mines theme, which is the theme for Gharos Ruins, with one from the original game.
==============================
PATCH 1.10 NOTES
==============================
-Replaced the lighting system with a newer version to get rid of lag. Includes dynamic shadows! *DUE TO THIS CHANGE, OLD SAVE FILES ARE NO LONGER COMPATIBLE*
-Removed Pathfinding script to reduce lag.
-Fixed some word wrap issues here and there.
-Fixed a softlock issue when completing Melanie's Sidequest.
-Fixed a softlock issue in Brynhildr's Realm.
-Fixed a softlock issue early on in the game if the player approaches the bed diagonally.
-Fixed an issue where pressing "No" when asked to proceed to the boss fight in Brynhildr's realm to cause the game to skip the fight and softlock.
-Fixed the issue with Harvest points not respawning properly if the player has any kind of Food Effect.
-Fixed an issue with the Confusion ailment causing the character to act on its own even after it was cured.
-Fixed an issue with a boulder north of Gharos Village.
-Fixed some spots where it was possible to go out-of-bounds or walk on impassable terrain
-Gharos Ruins is now slightly easier.
-Gharos Forest up to the hotel is now slightly harder.
-The fight against Chelsey is now easier.
-Enemies in the Nirram Mines are now slightly more resilient to damage.
-Increased the difficulty of the fight against Emissary.
-Replaced the reward of the Emissary fight from "Physical Booster" to "Fire Booster"
-Decreased the stats on the Messenger craftable item.
-Changed the behaviour of the Confusion ailment. If you are inflicted with it, you can no longer gain Extra turns with that character. For enemies, they can no longer gain the "Surge" state. (In the demo, confusion when used by the player still causes the old effect. Confusion used by the enemy uses the new effect)
-Reduced Escape success rate to 60% (down from 100%). Hard mode disables escaping entirely.
-Added two new "Gameplay Tip" statues to the game. These explain the different stats (ATK/SPI etc.) and Ailment effects.
-Enemies will no longer do a "walk up" animation when attacking with certain physical attacks.
  • Production
  • Daedron
  • RPG Maker VX Ace
  • RPG
  • 09/10/2012 12:28 AM
  • 04/30/2018 10:41 PM
  • 11/30/2016
  • 361452
  • 105
  • 1225

Posts

I really liked your game up until now. I'm in the second chapter and it's a great game. Congratulations :D
Glad to hear that! The game is a bit rough around the edges here and there, but hopefully it keeps being enjoyable. :)
Here I am, again!

I've already beaten the game WITHOUT fighting the tower (I thought it was a post-game feature XD ), and now I'm challenging the Hyper-super-mega-boss. I'm breezing against it (level 90, 1200+ def and res on everyone) but I'm still stuck in guessing how to delay the judgement day.
In fact I kill God arms without great problems, and from that moment it's not a real fight, just a heal - hit game... but at a certain point I can't peace the spirit's seal and I die. Hope I'll get it by myself before you read!


Anyway, as long as I've seen everything in this game, I have still a question:

I have cleared Christine soul, but... what's that for? Except for Elioth's serenity it seems pretty useless
author=Superes
Here I am, again!

I've already beaten the game WITHOUT fighting the tower (I thought it was a post-game feature XD ), and now I'm challenging the Hyper-super-mega-boss. I'm breezing against it (level 90, 1200+ def and res on everyone) but I'm still stuck in guessing how to delay the judgement day.


Whenever you reduce a seal's HP by 20%, it resets the counter. This means that you can reset it 4 times per seal for a total of 16 times. Killing a seal will instantly fire off Judgment Day as well.
I like using an Almighty spell to bring down their HP by about 18%, then all I need to do is hit it once to reset it and I can do that 4 times, then just repeat it.
Of course, if your damage is too high and you reduce the HP by 20% per cast then that doesn't really help you since it'll reset the counter 4 times in 1 turn...which is useless ;p

To make it even easier, their HP is about 19K. So 20% HP is around 3.8K.

author=Superes
I have cleared Christine soul, but... what's that for? Except for Elioth's serenity it seems pretty useless


It's something for the sequel.

Well, beaten...
Now, with a full keiser set (MAXIMIZED) and a level 99 party I'm paying my visit to the main plot's boss. Guess it will be kinda seaside walk now (I had no problems at 65 LoL)
Shortly, I write my Ideas.

Story 3/5: Something is intriguing, but as I've already said it's too sudden, and explanations are somehow a little funny, instead of being "deep" as they were intended to be, with a good reason behind the structure you've built.

Characters 2/5: Elioth has a little sense, everyone else is useless outside battle. You have good ideas, I hope in your future works you'll focus a little more on this side of the game-making because I have the feeling you overlooked something you could be very capable of!!

Gameplay 4,5/5: Challenge, a rough one, uneasy grinding and a real need of a well built strategy... in a few words, a true fight. Keep up!!

Replay rate 2,5/5: This game wants a sequel, not a replay

Overall: 3,5/5
A good game from a maker with a good potential, so I'm very happy I've found it, played it, beaten it until it has nothing more to show.
Thank you for the good time I had playin' your game!!
author=Superes
Well, beaten...
Now, with a full keiser set (MAXIMIZED) and a level 99 party I'm paying my visit to the main plot's boss. Guess it will be kinda seaside walk now (I had no problems at 65 LoL)
Shortly, I write my Ideas.

Story 3/5: Something is intriguing, but as I've already said it's too sudden, and explanations are somehow a little funny, instead of being "deep" as they were intended to be, with a good reason behind the structure you've built.

Characters 2/5: Elioth has a little sense, everyone else is useless outside battle. You have good ideas, I hope in your future works you'll focus a little more on this side of the game-making because I have the feeling you overlooked something you could be very capable of!!

Gameplay 4,5/5: Challenge, a rough one, uneasy grinding and a real need of a well built strategy... in a few words, a true fight. Keep up!!

Replay rate 2,5/5: This game wants a sequel, not a replay

Overall: 3,5/5
A good game from a maker with a good potential, so I'm very happy I've found it, played it, beaten it until it has nothing more to show.
Thank you for the good time I had playin' your game!!


Thanks for the mini-review :D

Characters is indeed something I'm working on. In fact, my next project exists just because I want to get better at writing a story and characters. I don't feel like I am ready to start working on Blood Haze 2 yet.

We'll see how it all turns out, I'll have a blog post up about it in a few weeks; around the same time I'm putting up the game profile.

author=0phan7om0
SMT? insta-sub!


Yes, SMT. The series Atlus apparently wants to keep on handhelds only. Gotta get that 3DS for SMT4, the bastards.

Well, I could always try my hand at making a true SMT game on the RM engine, but looking at my schedule that wouldn't become a reality until 2019.
I decided to discontinue walkthrough of this game. If you want to continue you can download files here: http://www.4shared.com/archive/b1Rg-1_T/Blood_Haze.html?redirectAfterSignout=true please before you start open readme.txt
Godd game!
I need your help,
how to put the srren in full size?
Thanks
To put it in full screen you open the game, then press F1 and turn on the "Launch in Full Screen" option.

After that you have to restart the game and it will launch in full screen :)
how do i find the little girl after you give her the creepy doll and she runs off? I spent two hours searching for her and now im fed up.
She can be found at the end of the Gharos Forest Cave/Tainted Crypt. This dungeon is located in a side-area of Gharos Forest East. It also contains an optional boss.

The easiest way would be to explain starting from the save point at the crossroads leading to either Mountain Tyris(if you go left) or Gomé Road/Excavator's Guild(if you go right)

When you're on that map go south to the previous map and on that map go east to a seperate section/dead end of the forest. The cave entrance is located in that map.

If you still can't find it I can provide screenshots to show you directly.

author=Daedron
She can be found at the end of the Gharos Forest Cave/Tainted Crypt. This dungeon is located in a side-area of Gharos Forest East. It also contains an optional boss.

The easiest way would be to explain starting from the save point at the crossroads leading to either Mountain Tyris(if you go left) or Gomé Road/Excavator's Guild(if you go right)

When you're on that map go south to the previous map and on that map go east to a seperate section/dead end of the forest. The cave entrance is located in that map.

If you still can't find it I can provide screenshots to show you directly.

thank you so much i spent 2 hours running around yelling "I will hunt you down and gut you like a fish".
Finished the game!!
Congratulations, it is one of the best games
I had played!
Thanks!!
author=andreroberto
Finished the game!!
Congratulations, it is one of the best games
I had played!
Thanks!!


Good job! Hope it wasn't too hard at certain points ;)

That reminds me I should probably make a game profile for my next game...uh, soon?
I swear I'll put it up this month at least lol.

Well, looks like the above ain't happening. I still have some work to do on the stuff I actually want to show off.
Probably another week or two.
hey daedron plzzz can i ask you something
how can i defeat hell gate
i can't
it has instantly death
how can i get anti instantly death
It's a damage race, you have to defeat it in 15 turns or else it will use that move and instantly kill you.

Try to get Ailment Resistance on everyone or better yet just get Ailment Immunity from Ailment Ring...3 I think? Anyways you can craft that one. Give it to Elioth and have Elioth learn Me Patra so he can cure everyone's ailments.
Debuff the boss with Rakunda x4 and buff with Tarukaja x4 on the first few turns, make sure you have the tier 3 single target elemental spells (Agidyne etc.)
After that it's just a simple spam > heal battle with no real surprises unless you take too long.

I believe it has about 15-16K HP so on average you need to deal 1K per round, of course it also heals itself but if you cast Tarunda on it it will heal for less as well, which helps a lot.

If all else fails, consider getting more ATK and SPI to boost your damage.
Thank you daedron I already killed hell gate
And there's light door opened
Thank you so much