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Project info updates

  • gadesx
  • 09/16/2012 08:56 PM
  • 2190 views
Some updates in the menu for choose skill, (Selan is only a placeholder)


The worldmap is based in the Lufia 2 worldmap, but after 16 years the world has changed and there is new towns and other towns doesn't exist.
Now Im working in make new sprites for the overworld.

About the localitations in the map now:
Parcelyte town (Lufia2)
Parcelyte Kingdom (Lufia2)
Chatam (Lufia1)
Sheran (Lufia1)
Bound Kingdom (Lufia2)

world

I added a skill for cut with the sword, but still I have to make more skills for know if someone going to make something about the plants and change the code.

Invalid YouTube URLhttp://www.youtube.com/watch?feature=player_embedded&v=Rm-HJUVLiSs

bomb system v1 test


bomb system v2 test

Posts

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Working with a new skill for climb

v119
made a step system like lufia 2

v117
started to make a system for freeze the enemies with skills like arrow

v116
made some changes for change the arrow position after finish a move or push some other event

v115
made some new sprites for aguro
added a skill for aguro

update 0.112
now the rope support up to 10 pillars

update 0.111
up to 4 jars for move in map

update 0.108
many changes in the skill menu, now use less code and support 4 characters


update 0.100
new skill for aguro for move big rocks

update 0.99
change some code of the arrow

update 0.98
now the systems are better structured
Lufia SDK was completed, so now I'm using all the systems for make the
Lufia fangame

The world map looks really good and very large:) I look forward to the changes you're going to make. I am also starting to get jealous on how yo make the item systems. I've always wanted to do something similar in my game. Looks like I still have a lot to learn with RPG maker 2003.
Pages: 1