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Introduction

Natura is an Action RPG released in 2009 by the Spanish team J&L. It features a heavily modified version of Xiderowg's Action System, beautiful RTP-based maps with a fitting atmosphere and an exciting story. The Director's Cut version improves upon the original in many areas to deliver a smoother experience.

Natura is about 3-5 hours long. Its download is about 75mb.

Characters




Features

Script - ARPG System (Xiderowg + Edit) Single player based ARPG with weapons, secondary weapons, etc.

Script - Custom Message Script (Moghunter + Edit)

Engine - Sprinting (Original) Many engines allow the player to run when a particular key is pressed. The speed of the player is a custom, appropriate one (instead of the default 1, 2, 3, 4, 5 and 6). It's part of the Stamina engine.

Engine - Stamina (Original) It shows the player's stamina. It is consumed when actions like attacking are performed. It recovers itself slowly when we don't do anything.

Engine - Akk's (Original) Automatically used objects that provide the player with some extra stamina. It is a very important factor in long battles.

Engine - A.I.D.'s (Original) A.I.D.'s (Akk Instantaneous Dispenser) are equipment that change the way Akks are used. Each one has a different purpose.

Engine - Suspicion (Original) At some point in the game, the player will have to go through an hostile environment without becoming too suspicious. If the suspicion bar is filled, the game will be over.

Engine - Custom Shop (Original)

Engine - Pull & Push (Original) The player can push and pull some objects in a realistic way.

Script - Max. Item limit (Moghunter)

Script - Custom Title Scene (Moghunter + Edit)

Script - Custom Menu (EOG + Metalero + Edit) A custom single player menu by EOG with edits by Metalero and us.

Engine - Conversations with portraits (Original) At some point during the game, conversations will be shown with pictures instead of text (with each character's drawing, too).

Links

YouTube Trailer ~ LINK
Natura (Mediafire) ~ LINK

Thanks for playing!

Latest Blog

Natura DC Released!

Thanks to Gourd_Clae's incredible beta testing, the Director's Version of the game is more polished than ever and is now available to download!

So what's different? Here, have a look:

- Quick FAQ and in-game Controls screen added.
- Slight changes in the game's soundtrack.
- An overall wave of bug fixes. <3 Gourd_Clae
- An improved translation.
- A revisited, shorter introduction.
- Revisited cutscenes: completely new scenes and some changes to existing ones.
- Disappearance of the more monotone bits of the story. A more homogeneous experience.
- Disappearance of the minor sidequests to favor a more straight-forward plot.
- A change of controls to emulate the more efficient model we came up with for Natura 2.
- The player has now the ability to turn without having to step forward.
- Gameplay balancing: Better stat growth, weapons' damage formula revisited, updated enemy stats, ...
- Gameplay balancing: Non-limited saves, reduced overall stamina cost, improvements in enemy AI, ...
- Gameplay balancing: Improved item distribution, additional shops, equipment buffs and debuffs, ...
- Improved Custom Menu: Visual improvements, includes current objective and amount of money, ...
- A more intuitive A.I.D. system to improve the process of Akk consumption.
- Some new weaponry.
- New character animations.
- A severe map redesign of some of the already existing locations of the game.
- Updated puzzles.
- Updated credits.

Doing this has been really difficult, for it is even trickier to work around an older project than doing things from scratch. However, I felt that it was necessary. Huge thanks to Archeia_Nessiah for her early review, which pointed out many issues that I attempted to correct.

Now it's time to get back to Natura 2...
  • Completed
  • J-L
  • Gourd_Clae
  • edchuy (Translator)
  • RPG Maker XP
  • Action
  • 09/17/2012 01:55 AM
  • 05/30/2016 01:40 AM
  • 11/22/2009
  • 56447
  • 42
  • 1271

Posts

Pages: first 12 next last
rtp alex (i see you recoloured his hair) and custom art make strange bedfellows

on the other hand i cannot complain when your icon of choice is a penguin
J-L
"I cannot complain when your icon of choice is a penguin"
1791
We are very proud of our logo, thank you.

The main character does have Alexis' armour and body, but he is far from just a hair recolour. Check it out for yourself.
How to beat Almagest. Use Stamina okay to attack but to move is cruel.
J-L
"I cannot complain when your icon of choice is a penguin"
1791
author=shun
How to beat Almagest. Use Stamina okay to attack but to move is cruel.


Hey! Congrats for making it to Almagest. It is Natura's super boss and it's way harder than any other enemy. These are our tips:

~ Use the Axe. It's not as powerful as Lightning (if you got it) but it has a better range, and this fight is all about staying away from him.
~ Almagest's throwing energy ball is very powerful, but you can heal yourself if you stop it with your shield.
~ Almagest will chase you, but most of the time he's not aggressive enough to catch you if you keep your distance. Stay away if you need to refill stamina.

Good luck!
it says completed, but where the link?
J-L
"I cannot complain when your icon of choice is a penguin"
1791
author=Fanatik007
it says completed, but where the link?

You only had to scroll down a little. :)

http://www.mediafire.com/?anz2fuuv1zag08s

EDIT: The download has been properly added now.
Not sure how this slipped under my radar, but it seems to be slipping under more people's than just mine. Hopefully that turns around soon. I'm gonna give this a play soon!
I'm having trouble with the controls, but I love the concept so far. Will review if i finish it in time, oh and in the opening scene there was a spelling mistake.
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Thank you for your comment!

I did the translation myself so the whole thing is very likely to have mistakes of some sort. Some parts were reviewed by talented English speaker, but not everything.

Only recently I figured out a way to change the controls effectively, but it was already too late to include it in this version.

PS: We would love to read your review.
Interesting game. I love the artwork.
I'll try and get around to playing this in the next few weeks~
Linkis
Don't hate me cause I'm Cute :)
1025
OK, I gotta be doing something wrong :(

I have died better then 15x.

There are not a lot of health potions and even if there were, I still die
quickly :)

Can't seem to equip. anything but the sword.

The snaked are not to terrible, but that big monster in the first cave....

Well, anyone have any idea how I can stay alive or was this game created
just to frustrate me ?? :)
author=Linkis
OK, I gotta be doing something wrong :(

I have died better then 15x.

There are not a lot of health potions and even if there were, I still die
quickly :)

Can't seem to equip. anything but the sword.

The snaked are not to terrible, but that big monster in the first cave....

Well, anyone have any idea how I can stay alive or was this game created
just to frustrate me ?? :)
you can escape the cave and go back to the lumberjack in the east
he made another bridge where you can go to a house where the story unfolds...

oh and im wondering, can you guys update the game for the controls thing?..i still can't get a hang of it >.< (wasted my daggers)
I have a question (more like a completionist thing)
I went in the cave to find the third blue steel and continued till I fought Lord Crevre. However, I forgot to bring the third steel to the blacksmith. should I load my previous save and deliver it or I will comeback later?
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Hi. There are four pieces of that item and the last one will disappear as soon as you find three of them.

You won't be able to continue through the caves without a bow, and you'll eventually get one if you deliver the steel to the blacksmith. You should have been to the cave once to get the remaining piece(s), and then go back. No need to load the save in my opinion.

Thanks for playing! Let me know if that didn't clear it up.
hi J-L could i sent you a personal message on youtube, i,d appreciate a answer :) thank you!
I just came back to this and I found a game crashing bug

When you chase after Dhaser and he locks you out. Go back to the previous map, go to the left map, then left again where you'll see a stairs. There's a huge enemy there. Now, my plan was to make him stand on the stairs and slash the bejesus out of him, but as soon as I did that, the enemy jumped and my character went down, which crashed the game.



There's also a bug with the lantern at home being a different language when I turn it off.

J-L
"I cannot complain when your icon of choice is a penguin"
1791
Our bad! I took notice of those two after a friend started to play this recently and both have been fixed. I'm working on many other aspects to release an overall better version.

Thanks!
Yo recuerdo esto, en especial cuando lo subiste a youtube, que sorpresa encontrarte aca!
---
I remember this, when you uploaded a video to youtube, what a surprise to find you here!
the blacksmith never gives the bow
i also take a hint that this is way out of date the download is
http://www.youtube.com/watch?v=PEFAdqcCNbs
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Hello. The Blacksmith isn't the person you obtain the bow from, so that shouldn't be a problem per se.

I don't really understand the second half of your post, hehe. But yeah, I'm working on a revisited version of the game so whatever you are playing right now will probably become outdated soon.
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