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Introduction

Natura is an Action RPG released in 2009 by the Spanish team J&L. It features a heavily modified version of Xiderowg's Action System, beautiful RTP-based maps with a fitting atmosphere and an exciting story. The Director's Cut version improves upon the original in many areas to deliver a smoother experience.

Natura is about 3-5 hours long. Its download is about 75mb.

Characters




Features

Script - ARPG System (Xiderowg + Edit) Single player based ARPG with weapons, secondary weapons, etc.

Script - Custom Message Script (Moghunter + Edit)

Engine - Sprinting (Original) Many engines allow the player to run when a particular key is pressed. The speed of the player is a custom, appropriate one (instead of the default 1, 2, 3, 4, 5 and 6). It's part of the Stamina engine.

Engine - Stamina (Original) It shows the player's stamina. It is consumed when actions like attacking are performed. It recovers itself slowly when we don't do anything.

Engine - Akk's (Original) Automatically used objects that provide the player with some extra stamina. It is a very important factor in long battles.

Engine - A.I.D.'s (Original) A.I.D.'s (Akk Instantaneous Dispenser) are equipment that change the way Akks are used. Each one has a different purpose.

Engine - Suspicion (Original) At some point in the game, the player will have to go through an hostile environment without becoming too suspicious. If the suspicion bar is filled, the game will be over.

Engine - Custom Shop (Original)

Engine - Pull & Push (Original) The player can push and pull some objects in a realistic way.

Script - Max. Item limit (Moghunter)

Script - Custom Title Scene (Moghunter + Edit)

Script - Custom Menu (EOG + Metalero + Edit) A custom single player menu by EOG with edits by Metalero and us.

Engine - Conversations with portraits (Original) At some point during the game, conversations will be shown with pictures instead of text (with each character's drawing, too).

Links

YouTube Trailer ~ LINK
Natura (Mediafire) ~ LINK

Thanks for playing!

Latest Blog

Natura DC Released!

Thanks to Gourd_Clae's incredible beta testing, the Director's Version of the game is more polished than ever and is now available to download!

So what's different? Here, have a look:

- Quick FAQ and in-game Controls screen added.
- Slight changes in the game's soundtrack.
- An overall wave of bug fixes. <3 Gourd_Clae
- An improved translation.
- A revisited, shorter introduction.
- Revisited cutscenes: completely new scenes and some changes to existing ones.
- Disappearance of the more monotone bits of the story. A more homogeneous experience.
- Disappearance of the minor sidequests to favor a more straight-forward plot.
- A change of controls to emulate the more efficient model we came up with for Natura 2.
- The player has now the ability to turn without having to step forward.
- Gameplay balancing: Better stat growth, weapons' damage formula revisited, updated enemy stats, ...
- Gameplay balancing: Non-limited saves, reduced overall stamina cost, improvements in enemy AI, ...
- Gameplay balancing: Improved item distribution, additional shops, equipment buffs and debuffs, ...
- Improved Custom Menu: Visual improvements, includes current objective and amount of money, ...
- A more intuitive A.I.D. system to improve the process of Akk consumption.
- Some new weaponry.
- New character animations.
- A severe map redesign of some of the already existing locations of the game.
- Updated puzzles.
- Updated credits.

Doing this has been really difficult, for it is even trickier to work around an older project than doing things from scratch. However, I felt that it was necessary. Huge thanks to Archeia_Nessiah for her early review, which pointed out many issues that I attempted to correct.

Now it's time to get back to Natura 2...
  • Completed
  • J-L
  • Gourd_Clae
  • edchuy (Translator)
  • RPG Maker XP
  • Action
  • 09/17/2012 01:55 AM
  • 07/12/2020 01:44 AM
  • 11/22/2009
  • 78564
  • 44
  • 1536

Posts

Pages: first 12 next last
can you help me with the boss alamagest? how i suppose to defeat him?
Hi, I'm getting this bug after the game's introduction. I tried re-unpackaging it but I still keep getting it.

Exception message: Error de Script Message EX en la línea 502 de tipo 'RGSSERROR'.

Image:

I keep on getting this problem as an event appears of the main character entering the
Nest but it says I am missing an audio file.

J-L
"I cannot complain when your icon of choice is a penguin"
1791
author=EternalRagnarok
Overall a very good game, that motivated me to keep playing. thanks for creating and submitting it.


Thank you SO much for letting us (me, these days) know. I'm very happy you were glad to have kept going and enjoyed it in the end.
Half of the game is too eyebreakingly dark. almost stopped playing because of this. BUT i'm glad i didn't because i would have missed out on a well-made game. the combat felt dynamic, if a bit clunky sometimes. the amount of save-points could have been balanced better, but i guess it's better to have a few too much than a few too less. Overall a very good game, that motivated me to keep playing. thanks for creating and submitting it.
J-L
"I cannot complain when your icon of choice is a penguin"
1791
I cannot believe I hadn't logged in this website for so long to miss this review! I'm very grateful that you put such dedication into writing this.

A very fair and constructive criticism, and I'm very glad to hear that you enjoyed its story as much as we enjoyed coming up with it. I really hope I can pull everything together and finish Natura 2 in the future.

A question though; did you play the Director's Cut version, I assume?
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Hello! Sorry for the very late reply! No, it's not possible. It's a small deception!

And I'm afraid that there are no other endings for Natura! I understand if you were left with a bittersweet taste.

Thanks for your kind words!
shayoko
We do not condone harassing other members by PM.
515
Finished the game,was pretty good
not fond of the ending wondering if theres multiple endings?
and if its possible to get to the chest on the left of the final area?
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Hello. The Blacksmith isn't the person you obtain the bow from, so that shouldn't be a problem per se.

I don't really understand the second half of your post, hehe. But yeah, I'm working on a revisited version of the game so whatever you are playing right now will probably become outdated soon.
the blacksmith never gives the bow
i also take a hint that this is way out of date the download is
http://www.youtube.com/watch?v=PEFAdqcCNbs
Yo recuerdo esto, en especial cuando lo subiste a youtube, que sorpresa encontrarte aca!
---
I remember this, when you uploaded a video to youtube, what a surprise to find you here!
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Our bad! I took notice of those two after a friend started to play this recently and both have been fixed. I'm working on many other aspects to release an overall better version.

Thanks!
I just came back to this and I found a game crashing bug

When you chase after Dhaser and he locks you out. Go back to the previous map, go to the left map, then left again where you'll see a stairs. There's a huge enemy there. Now, my plan was to make him stand on the stairs and slash the bejesus out of him, but as soon as I did that, the enemy jumped and my character went down, which crashed the game.



There's also a bug with the lantern at home being a different language when I turn it off.

hi J-L could i sent you a personal message on youtube, i,d appreciate a answer :) thank you!
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Hi. There are four pieces of that item and the last one will disappear as soon as you find three of them.

You won't be able to continue through the caves without a bow, and you'll eventually get one if you deliver the steel to the blacksmith. You should have been to the cave once to get the remaining piece(s), and then go back. No need to load the save in my opinion.

Thanks for playing! Let me know if that didn't clear it up.
I have a question (more like a completionist thing)
I went in the cave to find the third blue steel and continued till I fought Lord Crevre. However, I forgot to bring the third steel to the blacksmith. should I load my previous save and deliver it or I will comeback later?
author=Linkis
OK, I gotta be doing something wrong :(

I have died better then 15x.

There are not a lot of health potions and even if there were, I still die
quickly :)

Can't seem to equip. anything but the sword.

The snaked are not to terrible, but that big monster in the first cave....

Well, anyone have any idea how I can stay alive or was this game created
just to frustrate me ?? :)
you can escape the cave and go back to the lumberjack in the east
he made another bridge where you can go to a house where the story unfolds...

oh and im wondering, can you guys update the game for the controls thing?..i still can't get a hang of it >.< (wasted my daggers)
Linkis
Don't hate me cause I'm Cute :)
1025
OK, I gotta be doing something wrong :(

I have died better then 15x.

There are not a lot of health potions and even if there were, I still die
quickly :)

Can't seem to equip. anything but the sword.

The snaked are not to terrible, but that big monster in the first cave....

Well, anyone have any idea how I can stay alive or was this game created
just to frustrate me ?? :)
Interesting game. I love the artwork.
I'll try and get around to playing this in the next few weeks~
J-L
"I cannot complain when your icon of choice is a penguin"
1791
Thank you for your comment!

I did the translation myself so the whole thing is very likely to have mistakes of some sort. Some parts were reviewed by talented English speaker, but not everything.

Only recently I figured out a way to change the controls effectively, but it was already too late to include it in this version.

PS: We would love to read your review.
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