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Originally made for the use of a conservation group in the UK, SUCV Battle of Brownsea takes place on a island being overrun by evil flora. You must take control of the conservation rangers to try and restore order to the ecosystem and save the island.

Features:
* Side-view battle system.
* Morale system that effects your skills.
* Day/Night and Weather System that changes the gameplay.
* A dozen playable characters.
* A fun and light-hearted story.
* Non-linear meta-gameplay.
* A Good and Bad Ending.
* Secrets to discover.

Brownsea is a real island, and the maps and buildings are modeled after the real environment.

The game is played by completing random battles in the various areas in order to reduce the 'Infestation Level', as well as collecting Conservation Points to spend on upgrades to the island's defenses and finding materials to craft into new items. Getting the infestation of the whole island to zero triggers the Good Ending. The Bad ending can be triggered without doing this...

Thanks for playing, and feedback is welcome.

Oh, and SUCV stands for Southampton University Conservation Volunteers. This game was primarily made for them, but it is still completely playable to any one, so if you want a short, fun game set in the great outdoors feel free to try it out!

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  • Completed
  • proto
  • RPG Maker VX
  • Adventure
  • 09/20/2012 03:11 PM
  • 09/08/2017 06:49 PM
  • 05/01/2012
  • 22952
  • 3
  • 273

Posts

Pages: 1
This is the strangest thing. But, yeah. I will probably play it.
after 20 minutes into the game i am only pressing enter because i am trying to defeat almost every plant in a path and it takes me about a minute to beat up at least 45 grasses, flowers and bushes so that i can assume that this path is safe. it really gets boring having to press "enter" or "space" or "z" when all that i want to do is beat up a plant.
boring game is boring.. i kinda agree with frostii bout the time consuming battles and all i do in this battle is press enter and enter then when you get tired of enter use z or space because it is so boring it bored me to death,
author=Frostii
after 20 minutes into the game i am only pressing enter because i am trying to defeat almost every plant in a path and it takes me about a minute to beat up at least 45 grasses, flowers and bushes so that i can assume that this path is safe. it really gets boring having to press "enter" or "space" or "z" when all that i want to do is beat up a plant.


Are you saying that you are bored by having to spend 1 minute doing battles? It's the beginning of a game aimed at non-gamers, so it's going to be easy. Try moving on to later areas - the difficulty and tactics move up a notch each time.
author=pintelpen
boring game is boring.. i kinda agree with frostii bout the time consuming battles and all i do in this battle is press enter and enter then when you get tired of enter use z or space because it is so boring it bored me to death,


See my reply to guy above. Also, I shall do my best to pay my respects at your funeral.
Medium to long RPG based around securing an island against hostile invading plants. Havent finished this but so far I've run into some problems:

The first reaper encounter caused the game to freeze.
The transition from day to night seems to be based ONLY on when you enter the villa. I go outside, then go back in and its already night time.

The game tells you to secure areas by buying defensive fences and stuff but when I saw badlands infestations going in the 90's I could do nothing because theres no defensive option for that area (and I suspect this is the final area of the game)

The game also tells you to secure the path to the docks to get supplies, but once I did that I got no supplies even though I got full access to the dockmaster, and I suspect that the 'supplies' are the wandering chickens and rats in the docks area. Meaning that the entire game is on a timer like FF13-3.

There are type/weapon advantages against certain enemies, but there is no way to utilize this other than observing it in battles. (Assuming you can keep up with how fast those go). I noticed alot of weapons with high attack power doing piddly damage to regular enemies, so I wouldn't have any idea which weapons were actually good.

Infestation levels are supposedly cleared by defeating random encounters, but running away counts as 'defeating' them.

I feel like this could be a pretty good game, but with so many issues around this just isn't fun. I'm very annoyed by broke game design and logical programming errors, and this game has a fair amount of them.

EDIT: Finished the game. Tried to secure the entire island but had no idea how to because a stack of logs were in the way of going deeper into cambridge, and I never found the other half of the cambridge key. No idea how to secure badlands either. I'm really glad of that hint on how to defeat reapers, otherwise I'd never be able to get into badlands. Trying to fight the reaper conventionally is just gonna get you killed.
Pages: 1