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Not bad for what it is!

  • Decky
  • 01/27/2014 11:36 AM
In Search for Clues is basically a side story to In Search for Dragons. Our two protagonists, the ever-bantering Owen and Keith, infiltrate a rather strange and creepy library to obtain intel on the legendarily Dragons! But they'll have to sneak past guards, brave quicksand, and avoid eyeball thingies along the way.

Lighehearted and comical dialogue is a staple of an Indra/Fomar game.

The storyline is pretty good in this little entry. It's nothing crazy or epic - it's lighthearted and character-driven, as any good sidestory is. The banter between Owen and Keith is interesting, and there is some legit character development by the end of this 25-minute romp. The guards are also quite funny, and you even get some dialogue choices that help shape the progression of the story. Good stuff here.

I wasn't a huge fan of the ending, specifically in regards to how they escape the mansion. It felt kind of rushed and "deus ex machina". That part could've used a bit more work and development, methinks. My only other criticism regarding the story/dialogue is that there are a few spelling/grammatical errors. Still, these don't really take away from the amusing, swashbuckling nature of this cute story.

Graphically, the maps are well done and show improvement over Indra's early works. Some maps (such as the well designed desert rooms) are better than others, but none of them are poor in any way. The music is RTP, but effort was taken to speed up/slow down the music depending on the cutscene.

As far as the gameplay itself, it is a mixed bag.

There aren't any real "puzzles" in this game, just guard evasion and book-searching. These elements are generally well done, but I did get annoyed when I was caught by an eye or guard out of my line of sight. The lantern was used flawlessly, and the lighting scripts are perfect. Kudos there.

Guard evasion amongst the hedges, just like in Ocarina of Time! It could've been a little more intricate, though.

I just felt like this game could have been more, even considering its short time frame. Like I said, more could've been done with the ending/escape sequence. I would've liked to have seen them use their ingenuity to escape the baddies. Additionally, I felt the game could've used a couple of legit puzzles, involving block pushing, switches, or something to that effect. It's mostly just guard evasion and dialogue.

Outside of that, I also felt that the book searching was a little tedious. Some of the books repeated themselves; thankfully their contents were generally amusing.

That's basically all there is to say about this cute little side story. It could have been more engaging at points and I outlined a few gripes, but it's still a solid effort all around. I was going to give it 3 stars, but I'm bumping it up to 3.5 because of the scope of the game and because there's a cool achievement system that I was unable to try out. This team has yet to make anything bad, so that's a good sign!

Story: 3.25/5
Gameplay: 3.25/5
Presentation: 4/5
Fun Factor: 3/5
Overall: 3.38/5