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Process Report

Long time no see, and happy new year!
Here's recent steps of my project.

====================================================
Visuality

1. Removal of square grass
I've edited my tilsets to make them more natural. You can see these two images to find the difference.



2. Map tool bar
Map tool bar is prepared now. You can see status of characters from the bar, and quick accesses to item scene and quest scene are available as you see.


GamePlay

1.Battle Engine

Thanks given to Yanfly and Yemi! I'm using Melody Battle(Angle view). It's a really fantastic battle engine, having more features than SBS despite of its a little harder usage. My job is concentrated on sprites' drawing and skill making. Here's a screenshot.

* I've not translated it into English, hope for forgiveness. These words mean skills of Hugh.

2. Relationship

Relationship is important in Renascentia. Since it changes not only dialogues, but also your battle. Only if the relationship is good, characters like Tina and Dr Simon will follow Hugh's leadership. If their relationship is awful to some extent, they'll leave you. Here's the list of relationship.

Awful relationship: They'll leave you.
Cold relationship: They'll fight with you but you cannot control them. And you can see their emotions've changed.
Normal relationship: They'll fight with you but you cannot control them.
Good relationship: They'll follow your leadship.

Posts

Pages: 1
Relationships sound interesting. Cant wait to see them in effect.
Is the edited grass a tile? If so, awesome job.
author=Clareain_Christopher
Is the edited grass a tile? If so, awesome job.

Yes, it's a tile.
Pages: 1