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The only thing Laura cares about is her polaroid camera. Whenever she pictures something for eternity she feels like she can conserve emotions.

Her parents, currently separating, send her on vacation to her demented grandpa's house. She pursues her hobby, taking pictures of couples, happier than her parents.
Out of the blue she meets rumspringa Linus who wins over her heart.
This summer's romance won't last long: suddenly all the people of the town, including, Linus, turn to stone.

From a distance a covey of puzzle pieces emerges and abducts Laura to a distant realm. Missions have to be completed in order for Laura to return one day to her loved one.



This game revolves around jigsaw puzzles. Developing your character and acquiring new skills will always be in conjunction of placing puzzle pieces somewhere, leaving each player many different possibilites of completing the game. For instance, every new level Laura acquires a puzzle piece (called Puzmo) which can be placed on her Puzmo Board, increasing different stats, based on the location it will be placed.

The battle system lets Laura and two followers (one of them can be controlled by player 2) face up to 5 enemies and battle them in real time fashion similar to Secret of Mana.

All graphics will be self-made.

Latest Blog

Request - Level/World-Designer (not especially graphics/mapping)

Hey folks!,

yes, I am still working on this game, but to speed up the progress I am looking for someone (ore more people) who are willing to assist me in developing and conceptional design of the worlds. :)

What this does include:
- Concepts of sidequests (describing Quest Givers, Dialogues, etc.)
- Concepts of areas and dungeons (drawing sketches of maps, treasures)
- Concepts for NPCs

What this might include:
- ideas for monsters and bosses
- input for main story progression

What I do not need are graphic artists (this is what I am doing all the time).
Mapping is not necessary as well (because my maps consist of many essential events for the jumping system or battles). But you could create raw sketches of maps within the maker that I just have to fill with the tech-stuff. (those sketches would show the walking paths, positions of monsters and chests -> I do the rest).

Everything mentioned above has to fit within the Lore of my game so we have to discuss what kind of stories and ideas do match my game. I do have some standards regarding quality of the presented work so I might refuse if your work won't match my expectations.

What you get?

- FAME (by assisting in one of the most aspiring Action RPGs released on the RPG-Maker)
- having your ideas being brought to life by my pixel art
- being mentioned on a prominent spot in the game's credits

Contact my by a personal message if you are interested!
  • Production
  • Itaju
  • RPG Tsukuru 2003
  • Action RPG
  • 10/14/2012 06:54 PM
  • 02/25/2016 09:24 PM
  • 03/20/2003
  • 80302
  • 64
  • 573

Posts

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author=Scalytank
The intro, and visual effects are pretty good, and I especially like the city. It feels alive, opposed to many cities in rpg maker games. One thing bothered me there, the exploration. It is too restricted (maybe necessary for the story hovewer, so not a big problem)...

So I liked the game. Then I reached the part where I had to fight two imps. The combat was not bad, And I am amazed, that one can actually create something like this, in rpg maker 2003.... But... The lag...
The lag is unbearable. I am sure, that the fps IS below 10, as are MANY, and Long lag spikes. Maybe the engine is not up to this task.

(ps: On my other pc, the result was even more lag. My pc can easily run gothic3 on high settings, so I am certainly SURE, that something is bad with this system.)

I could not play more, because of this. Otherwise, this would be a great game.

have you tried the Low Graphic settings in the option menu (accessed by the game menu (ESC-butotn)? this will help in most cases.

Anyway, I fixed a lot of lags currently, but the fixes have not made it to the downloadable version yet.

Let me know if that suggestions helped you or not. :)

I guess this is also a Windows compatibility issue. People could play it on high settings and record it with fraps without any issues.
I can run it on my Macbook with Windows XP in Virtual Box (had some lag issues on high settings but none on low settings).
I did not gave up on this, and the lag was gone, when more enemies came. (namely when that shooting imp came) But that certain point, with two imps, lags on me. Maybe maker did some stupid thing there...

I will look forward to the update!

(The menu is amazing... This is all evented?)
Oblic
Once a member of RMN, always a member of RMN!
1937
I just started playing this and loved every minute that I have thus experienced. Unfortunately, when I got the the first tutorial about fighting, I decided to poke around in the menu. When I tried closing it out, it got all buggy and I had to close the game just to be able to play it again. I haven't had a chance to pick it back up and see how far I can get, but I plan to do so this weekend.

Also, there are a few grammatical errors here and there, but I'm guessing English isn't your first language. Not a big deal, but I'm sure someone would be able to help you clean it up when you get closer to the end.

Oh yea: the visuals are AWESOME!
Looks really cool. Love the graphics and the city. :)
This game is amazing so far.
Great job!
Loving the detail, and the ABS is really well programmed.
Started playing this today and I gotta say, this is really great! I love the menu and just about everything that you've added in, it feels so smooth and looks and functions awesomely! The puzzles pieces remind me a lot of Banjo-Kazooie lol keep it up!
very nice, have just finished the demo last night (uk time) the only thing wrong i can find is in some areas it seems to lag (but this could be my system) and the interface takes some getting use to.but a solid A from me and will be subbing!
Is it cancelled? Good project, but it sorta petered out.
Your game looks very promising but I could only play for a few minutes. In the intro, I guided a group of 3 peoples in a library and reached a chest then the intro was about to present another scene but following error occurred "The file night2 cannot be opened" and the game closed.
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