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"You want to know about the league, man?
We hate cops!
And we love music!
And we can fly!"


~~~


in the interest of full disclosure, The True Story of the Bridgewater Astral League is a fairly straightforward (ha ha!*) adaptation of the mysterious and little-known stage musical of the same name (also adapted into a concept album by The World/Inferno Friendship Society) who may have had a hand in the play's initial authoring and staging; records are sketchy on that point. don't let that limit your interest, however, if you're not into that kind of thing. for those who like cunningly implemented rpg elements and atmospheric exploration of a unique setting and premise, there is that kind of thing for you here as well.

also, this isn't a musical. although of course, it has music.

* actually, accurately adapting a stage musical into an RPG video game is quite challenging and complicated, beyond the usual challenges of translating from a non-interactive medium to a participatory one.


~~~


our story opens on halloween night, 1997. young Joe Tennis awaits his boss, the unfortunately named mafia capo Dante Alighieri (no relation, of course), in the New Jersey Pine Barrens, for some unspecified nefarious activity. while going about said business and waiting for their associates to arrive, Dante relates an anecdote from his own youth, beginning in the . a thrilling, strange, spooky, and dubious ghost story: The True Story of the rise and downfall of the Bridgewater Astral League. it will follow the astral league from their formation as a gang of suburban car thieves to a criminal empire unlike any other, and through their inevitable downfall and its tragic aftermath.

~~~


Bridgewater is ostensibly an entry in the 2012 RMN All Hallows' Event, although it probably won't be completed anywhere near in time to count. its attractive features include but are not limited to the following:

* atmospheric mapping and immersive storytelling
* rigorously detailed high-fidelity sound design
* thoroughly researched historical setting (bridgewater, nj, circa 1980)
* original art assets
* an orchestral score supplemented by a diegetic soundtrack including such luminaries of early punk and proto-punk as The Sex Pistols, The Clash, Dead Kennedys, The Stooges, and more as well as pop hits from circa 1980. in-game walkmen, jukeboxes, and boomboxes will allow you to toggle these playlists on and off, as well as shuffle them
* do astral combat against malevolent spiritual entities and worse, cops.
* use your power to astrally project to absorb and learn the emanations of foes.
* evade police on the material plane; sneak into bars and steal tips off tables.
* the unique ability to project your spirit form into the astral plane and do crimes
* an immortal tale of youth, rebellion, love, loss, crime, and astral projection

~~~

(To site administrators: the capitalization choices on this page are a stylistic decision, not sloppiness or laziness. Thank you.)
~~~

you think it's about drugs, but it's not. it's about how my 13th bad idea turned right, and i made up my mind to flaunt it. it was as not as hard as you think it might be, but the timing was real important. you know, i made up my mind to enjoy it.

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the best layed plans of mice and me

so this obviously isn't coming out in time for halloween. or for that matter, thanksgiving. : P

while the very disappointing (if only slightly surprising) lack of interest in this project didn't help, the main reason you haven't heard anything about this in months is that, to quote a co-worker, real life "kicked me in the babymaker" and i've had total chaos to deal with since the last blog post.

now that i'm finally back to RM, having missed my self-imposed deadline by the better part of a month, i see no reason to rush this. hopefully, work on Bridgewater will continue at a leisurely pace into the foreseeable future, until it is done.

"slow and steady wins the race" -- i don't know about that, but i do know that slow is easy and steady less so.
  • Production
  • Fugue
  • RPG Maker VX Ace
  • Adventure RPG
  • 10/17/2012 06:41 AM
  • 11/20/2013 05:28 PM
  • N/A
  • 22459
  • 15
  • 0

Posts

Pages: 1
A game inspired by The World/IFS? You have all of my subscribes, sir.

Minor problem on the main page, though. "the unique ability to project your into the astral plane" is missing a 'will' or 'spirit' or something.
missing noun! nooooooooooooo! (thanks i'll fix that right away)

A game inspired by The World/IFS? You have all of my subscribes, sir.

ah i see, one person has been keeping all of the collective good taste in music of rmn to himself. how unfair! <3
main page main column opacity increased by 20%. text is more readable now. thanks for the suggestion, orochii!
Sweet Jesus, please do not abandon this idea. I want this game!!!
author=Fugue
main page main column opacity increased by 20%. text is more readable now. thanks for the suggestion, orochii!
You're welcome C:!. And much better =D.
because I am a terrible person
Pages: 1