• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
An entry for the RMN All Hallows' Event.

This game requires the RPGMaker VX Ace RTP to run: download here

An encyclopedia of gifts, skills and enemies, made by argh: download here

Three exorcists are led by the skeletal Lord Francisco into his usurped home, the magnificent Fort Adder. Only by seeking out ancient spirits that offer unique gifts to the heroines can they hope to purge Francisco's fortress of the evil within.

  • A sprawling fortress to explore and unearth the secrets of
  • Powerful demons that will destroy you unless you outsmart them
  • Over thirty unique battles narrated by a witty and noble skeleton
  • Flexible, deep and non-permanent customization of your exorcist trio
  • A dark and intense soundtrack by D3vilsheep and Clearside

What a man does for pay is of little significance. What he is, as a sensitive instrument responsive to the world's beauty, is everything! -H. P. Lovecraft

Latest Blog

As hinted at.... a sequel.


"Am I just a mission to you?"
  • Completed
  • Craze
  • RPG Maker VX Ace
  • RPG
  • 10/27/2012 12:50 AM
  • 01/13/2024 09:03 AM
  • 11/03/2012
  • 456821
  • 121
  • 14164



Edit: nevermind. I re-read some of the previous comments and found the answer. And yes, this game needs a map. Badly.:)
That final boss. Man.

By sleep-abusing my way through the fight, I was able to get him down to a quarter health, kill all his minions, and then I flubbed two sleep attempts in a row. He breaks free and takes my party from being healthy and sane to being unable to fight back in a single turn. By himself. And this is after I've gotten every power in the game.

Don't get me wrong. Next to Visions and Voices, this is probably my favorite of your games, Craze. But I've messed around with equips and spells a couple of times, and it appears to be simply long-term luck that dictates whether you are able to successfully sleep-lock the final boss into his grave. Other strategies (i.e. anything that allows him to actually take a turn) result in the wanton slaughter of the party.
why would i heal when i could equip a morningstar
I've killed the final boss without using sleep/madness... and then I nerfed her damage/HP by like 10%. She's totally possible.

Are you abusing Shooting Stars and Cryostasis?
Brb, gotta go search the whole mansion again, 'cause there must be an entire wing I missed somewhere. I have never seen either of those spells.

My strategy has been to drop her resistance and sleep-lock her, using the sleep-lock to take time to buff my party and build up actions. When one of her summons appears, I dedicate my efforts entirely to dropping it (they can usually also be resistance-dropped and sleep-locked.) The only places where this strategy doesn't work are the large group fights, and those can still be solved by dropping sleep on the first two monsters, and then confusion on the following two.
If anything, the final boss was even too easy.

Bad Luck+DMG down+armour break+poison+burn did the trick. Wild Rose can be used to dispell any buffs, while dealing some damage.
Argent's insane healing skills, coupled with the spell that increases maximus HP, means at least 500 HP healed every turn to each character, even more if you doublecast. There is a solar spell that increases in damage the more altered statuses an enemy has(Pyroclasm):it costs 4 action points to cast, but that works too.
Once a member of RMN, always a member of RMN!
Loved this little gem! I was starting to get bored with the long epics that can require hours of grinding (may be due to my over playing of Hero's Realm...). I enjoyed being dropped in and let loose! The gift and skill finding system is fun and gives a different motivation for grinding/defeating you enemies.

The boss was a pain in the ass for a little while, but I finally found the right combo of skills and used them in the right order (and got a bit lucky). The only way I figured she would have been possible to kill was to get rid of her before she summoned anything. Otherwise, damage output gets spread WAY too thin, and sanity decreases to a point where nothing can really be done to the enemies at all.

I think I might write a review, even though a great one has already been submitted.

TL;DR: Great game!

Great game was a bit difficult at times i have to admit some bosses were very difficult to defeat but i managed somehow to defeat the end boss and finish the game.

A word of advice make sure you got cryostasis before engaging the end boss.
Cryostasis allows you to freeze her this way you can gather more energy points and prevent her from curing her minions. Oh yeah she has some folks bagged up her sleeve so it will get crowded. However each of those avatars she casts has it's own weakness! Take advantage of this. Also while putting the main boss in cryostasis use sleep on the other avatars. This is how i managed to beat the end boss.

Hm i Wonder if i can pul somethi goff here/
I'm definitely enjoying this, especially now that my party's able to stand up against foes better with Shadowmeld and Never Fall. I especially enjoyed that Carmanth knows the difference between Gehenna and Hell.

BTW, is the son the one on the left or the one on the right?

There's a strange glitch with the Starving mind/vines where the far left vine can die (from damage shred with the Mind, I think) but doesn't disappear from the field and can't be hit. I don't know if that affects the battle outcome yet as I haven't been able to beat those yet.
Also when Carmanth comments about red and golden crosses, the place where the gold crosses were found is blank.
So I just completed the game in 2 days.

Well, this is probably my 2nd favourite game after Visions and Voices, I guess. By the way, please do another game like that one.

I think why I like both of those games is because you got the timing of "explore and find new stuff to pile on your characters" just right.

Regarding this game specifically, you find new toys to play with after every kill, and the new toys are actually interesting.

Great item design in this game by the way. I love the appearance of the Telgium, "Elena's Valour" and the LoL reference like Vayne's crossbow.

For comparison, I think Obelisk took WAY too long to progress, and then you got stuff like "3% resistance accessories" that you got to stack up a lot to see an effect and it's so... bland.

I pretty much steamrolled the boss at the end with Shooting Star so I think I'm missing a lot of conversation. Is the ending supposed to be that abrupt? Maybe there was something in the conversation I missed that would put the ending in context...

The last thing the Mistress of Chaos said was that she became an angel of chaos. Did she exposit about what exactly happened in the game? If I'm not wrong, lord Bonehead was practicing human sacrifice and the other side cursed him as a result of that and then... the angels came in to meddle?

Well, I don't know how to end this comment. Uh, please remake Visions and Voices?
Wine & Roses by Craze

Wine & Roses dispenses with the exposition and serves up a series of JRPG battles with nothing else getting in the way of those sweet numbers going up and down.

The idea is that you’re a team of exorcists clearing out a palace of pure anime evil. Instead of permanently learning spells, you swap them around like items, doctoring your daring division of devout delegates until they can destroy the diverse denizens of this dire domicile.

I hate JRPG combat but I can see how this would be perfect for someone who enjoys the theorycraft and experimentation of building a perfect big number making machine.


Craze, this game is fantastic. You really nailed the battles and the combat. Every battle has several different viable approaches, and I love the little dance of buffing and debuffing; it really adds to the pressure of the more difficult battles. I also liked the energy idea - prioritizing when to use an action and when to save. Plus, you cut down everything else about the game to a simple core of strategic battles supplemented with funny dialogue. No padding. Absolutely well done!

My only nitpicks would be the featurelessness of the maps, where I got lost once or twice, and Francisco's dialogue. He was spitting a lot of platitudes and I couldn't tell if it was part of his personality or a reference to something else (Lovecraft)? I didn't dislike it, it just didn't add anything for me personally.

Please keep making fantastic games thx :)

EDIT: oh yea, did I catch a Sword Art Online reference?
Hey, this game got featured. Grats, bro!
why would i heal when i could equip a morningstar
My only nitpicks would be the featurelessness of the maps, where I got lost once or twice, and Francisco's dialogue. He was spitting a lot of platitudes and I couldn't tell if it was part of his personality or a reference to something else (Lovecraft)? I didn't dislike it, it just didn't add anything for me personally.

EDIT: oh yea, did I catch a Sword Art Online reference?

I have no idea what a "Sword Art Online" is, and Francisco's map dialogue is comprised of quotations from famous literary works and writers, including Lovecraft.

C_C: Thanks!
Oh, duh, I was thinking of the Titania/fairy queen reference, not realizing that SAO (an anime) is also referencing A Midsummer's Night Dream. Which makes more sense especially considering Francisco's quotes.

I need to get me some culture...
why would i heal when i could equip a morningstar
Aha! Actually, the Fairie Queene has deeper roots than that -- Edmund Spencer, a hipster in his own day, wrote a criticism of the Catholic church based on the idea of knights performing quests for the titular character, who was actually Queen Elizabeth. He was a hipster because he wrote it in archaic English, the 1300s kind (the Elizabethan era/Shakespearean times had middle English, which was what we laypeople call Olde English).

Hm i Wonder if i can pul somethi goff here/
Ill met by moonlight, proud Craze. :P
Definitely enjoying this- now I must seek out the door to Etalon. I'm definitely fascinated by the religious tension between the Helenites and Faen, and would love to know more about them.

You know for all the games we have that reenact the middle ages, you really don't see many with poetry. It's all peasants and swords and horses with these people.
oh cool yea double post no problem
Ach. Killed the final boss a twinge early. I have no idea what happened at the end, and I kind of feel left out now. I took twelveish turns to do it? Had just summoned the two dusk monster things. Either way, I compulsively saved over my file, so I'm locked out from finding what exactly happened in the remaining turns.

Absolutely beautiful design, by the way. Other than the mansion itself, those were some of the most fun fights I've ever had (until I learned to just sleep abuse), and fighting Yellow/Indigo/Red was one of the most entertaining battles in any game I've played.