It's been a while since I've updated this thread, purely because I've been busy as anything with our newer game. However, recently I revisited Slenderman's Army and decided to re-visit certain aspects as a kind-of looking back post. With Shaddow and I joining RMN Halloween comp rather late. We gave ourself just under a week to create the game. So without further ado here is our Looking Back Blog Post:
The Enemy Spawn System:
I think I speak for both me and Shaddow when I say we're pretty damn chuffed with the Spawn System.
The enemies in the game, are completely randomized. Each time you play the enemies will spawn in different places, and occasionally not at all. One minute you think you are safe. Then all of a sudden...The git appears and catches you out. During the Beta Release me and Shaddow rather enjoyed seeing our Beta's suffer slightly at the hands of Slender and the other enemies. Sorry kayden997.
The Pages:
One thing we wanted to ensure we were able to achieve was the ability to randomize the pages, we wanted to ensure that the re-playablitiy was as high as possible. In the original Slender Game, the Pages were randomized each time you play through the game, you had some idea where they could be, but you still had to search around abit, all at the same time whilst avoiding Slenderman.
So we decided to create "spawn points" for the Pages and then it could appear in a number of different places.
Developmental Problems:
Now the obvious problem for us, is that we were limited by using a 2D engine, we could have actually used Unity to developed it, but that would have taken a lot longer than 2 days and I don't have the patience or scripting knowledge to create it as effective as possible, and also because they ALL are developed using Unity, so another "Slenderman Clone" would have received even more hate than it already did
Bug Fixes were rather difficult for us...especially with the amount of randomization we used, as sometimes bugs were only found when certain conditions were met.
Conclusion:
Overal, Slenderman's Army was a learning curve for me especially, it opened up ALOT of different ideas that sadly we could implement in Slenderman's Army that we wanted to, but due to the time limit we couldn't. For both of us it was a great achievement as it was our first publicly released game! I dunno about Shaddow but personally I am damn pleased with this little game of ours lol.
We're actually looking for people to complete an LP and Review of Slenderman's Army, and are looking to see if anyone else can actually complete it. As currently I am the only one who can complete the game. All 8 pages and the secret ending unlocked. It IS possible for to complete! I've done it a few times also, to check it wasn't a sheer fluke.